DeletedUser34091
This post started from game killing duelers and ending in arguing about what's the dullest thing.
The dullest thing in here is that you have no more dull choices.There were many choices.
-You could become a worker and build build build build.... after you are done building building you can just click once again build the skyscraper to reach God,
OR become a fort fighter so you won't quit the game (you still have that cooooool bonus).
-You could become an adventures doing quests and get some awesome gear that could be used at the fort battles (mostly), or trying to find out a way so that you be able to do all works without reskilling,
OR become a fort fighter so you won't quit the game (you still have that cooooool bonus).
-You could become a dueler and duel everyday (when not fainted) try next time to change your stances so you be lucky and avoid some bullets. But after reaching your duelling lvl to un-reachable just wander to find anyone to duel (since many duellers have quit)
OR become a fort fighter so you won't quit the game (you still have that cooooool bonus).
-You could not become a fort fighter from the beginning but now you can be one so that you keep spending your money to be better next time, to buy buffs, to reskill for some quests so you get better,........
OR you can quit....
But i don't want to quit. I have met new ppl, made new friends and spent so much money that make me not admit the waste of money, so I have to find a reason to play.
I think that's the most boring thing in this game
It's true, fort fighters rule at this point the game, but they are something like extra, an add-on to this game. The main character was dueler, it can't be pushed aside.
Inno should have built more on duelers but dueling wont make you buy nuggets so they have to promote ff's that's why there is no buff used for duelling.
Why don't they make duelers try for something like fort battles but using dueling skills?
They should make something like raids.
A group of duelers raid an enemy town and steal money from banks (not ppl deposits). money which can be used to make fort battles, repairing town from raid, repairing forts from battles. Fort battles should become more expensive as it is really expensive making a war. I think they should raise them like 30-50 times up.
There can be defending duelers who can take hostages and take ransom from attackers (or else attacking town takes dmg to town buildings for example).
Workers can repair damages, adventurers can find resources for building up - repairing damaged town and fort buildings.
so it would be really hard for a town without workers and adventurers too. Every character should have a vital role in this game.
There can be more than one kind of raids. Raid a stagecoach similar to small fort, raid a train as medium fort and raid town as big fort. The loot could be shared to towns participated to the raid, depending the damage or another factor done during the raid.
well its just a general idea. it can be worked up.
The dullest thing in here is that you have no more dull choices.There were many choices.
-You could become a worker and build build build build.... after you are done building building you can just click once again build the skyscraper to reach God,
OR become a fort fighter so you won't quit the game (you still have that cooooool bonus).
-You could become an adventures doing quests and get some awesome gear that could be used at the fort battles (mostly), or trying to find out a way so that you be able to do all works without reskilling,
OR become a fort fighter so you won't quit the game (you still have that cooooool bonus).
-You could become a dueler and duel everyday (when not fainted) try next time to change your stances so you be lucky and avoid some bullets. But after reaching your duelling lvl to un-reachable just wander to find anyone to duel (since many duellers have quit)
OR become a fort fighter so you won't quit the game (you still have that cooooool bonus).
-You could not become a fort fighter from the beginning but now you can be one so that you keep spending your money to be better next time, to buy buffs, to reskill for some quests so you get better,........
OR you can quit....
But i don't want to quit. I have met new ppl, made new friends and spent so much money that make me not admit the waste of money, so I have to find a reason to play.
I think that's the most boring thing in this game
It's true, fort fighters rule at this point the game, but they are something like extra, an add-on to this game. The main character was dueler, it can't be pushed aside.
Inno should have built more on duelers but dueling wont make you buy nuggets so they have to promote ff's that's why there is no buff used for duelling.
Why don't they make duelers try for something like fort battles but using dueling skills?
They should make something like raids.
A group of duelers raid an enemy town and steal money from banks (not ppl deposits). money which can be used to make fort battles, repairing town from raid, repairing forts from battles. Fort battles should become more expensive as it is really expensive making a war. I think they should raise them like 30-50 times up.
There can be defending duelers who can take hostages and take ransom from attackers (or else attacking town takes dmg to town buildings for example).
Workers can repair damages, adventurers can find resources for building up - repairing damaged town and fort buildings.
so it would be really hard for a town without workers and adventurers too. Every character should have a vital role in this game.
There can be more than one kind of raids. Raid a stagecoach similar to small fort, raid a train as medium fort and raid town as big fort. The loot could be shared to towns participated to the raid, depending the damage or another factor done during the raid.
well its just a general idea. it can be worked up.
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