DeletedUser13682
2 words: me likeyh
I'm stuck on what could be done with Moose, Bear, Wolves, Elk, Deer, and other animals and stuff like that.
I was thinking of being an Outcast, but this way Slavers sound really awesome.
Outcast with a Ak-47? Me liekah
Mmmk But pehalps they ambushed some one with a Ak-47
The AK-47 is the world's most widely-used assault rifle. I would call it at least an occasional in this scenario.Common
Occasional
Scarce
Rare
Nearly impossible to find
Unobtainable
AK-47
It may be, but don't forget, this is taking place in America. It is also 52 years after an apocalypse... Civilian models will be all that is around for usage, and though there will be plenty to begin with, rust will have eaten away at many due to the fact that it is made of metal, and they won't all exactly be pretty to use, nor able to be used for that matter. Calling it scarce is an overstatement IMO, Rare would be more realistic, but I want the Outsiders to be able to get ahold of one of these too.The AK-47 is the world's most widely-used assault rifle. I would call it at least an occasional in this scenario.
The map is getting more awesome with each addition (maybe an outpost or 2 in the latest area?).
Class Colors:
Brutal classes are this color
Stealth classes are this color
Economy classes are this color
Charm classes are this color
Agricultural classes are this color
Multi-specialist classes are this color
Mist Terracers- As a rule for this game, players will use certain fonts and colors when writing their posts in this game pertaining to their faction and class. Size 2 Verdana will be reserved for OCC commentary, and it's coloration will be black.
As a Mist Terracer, your writing font will be Georgia.
Now, you may be thinking to yourself, what does your choice in class have to do with anything?
Well, there will be four primary classes.
Militia- Mist Terrace Militia are strong men, able to take a beating while also able to dish it out. They have the ability to use any gun they come across.
Farmer- Farmers have the ability to create goods and sell to the community. They have training in how to effectively use a Revolver, Rifle, Shotgun, or Semi-automatic rifle.
Merchant- Merchants are specialists in the art of the smooth tounge, they have the ability to sell anything to the local populace, and they can barter down the price on most goods. Merchants have training in how to effectively use Pistols and Revolvers.
Con Artist- Con Artists are specialists in the art of the smooth tounge, they are able to talk their way out of almost anything, and can convince others to do their bidding in some way, or to give them an object. They can convince someone to hate them, or they can convince someone to love them. Con Artists are a specialist class of Merchant, however, they have given up their ability to buy things at a lower price and are often looked down upon in Mist Terrace as they often target the rich part of the population in Main and Axis. Con Artists have training in how to effectively use Shotguns, Pistols and Revolvers.
Cold Cape Towners- As a rule for this game, players will use certain fonts and colors when writing their posts in this game pertaining to their faction and class. Size 2 Verdana will be reserved for OCC commentary, and it's coloration will be black.
As a Cold Cape Towner, your writing font will be Book Antiqua.
Now, you may be thinking to yourself, what does your choice in class have to do with anything?
Well, there will be four primary classes.
Militia- Cold Cape Town Militia are marksmen in their own way, able to effectively hit a target 50 yards away without breaking a sweat. However, being far from the convoy road and having little need of it, they abandoned the usage of Semi-automatic firearms 10 years ago for a more manual labor intensive civilization, similar to that in the history books, known as the "old west." They have training to use Rifles, Revolvers, and Shotguns.
Rough Neck- Rough Necks are beefed up Farmers, literally. Rough Necks are livestock experts, able to breed and raise the post-war cattle that inhabit the area. What they can do with livestock, an ordinary farmer couldn't dream of, unfortuinately, it's the same for the way they have no ability to grow crops, and livestock can be dangerous, especially after accounting the fact that some of the animals have odd mentalities as well. Rough Necks have training in how to effectively use a Rifle, Shotgun and Revolver.
Farmer- Farmers have the ability to create goods and sell to the community. They have training in how to effectively use a Rifle and Shotgun. Being from Cape Town, they know how to work the soil like sand. They have better growing abilities that farmers in Mist Terrace would dream about.
Merchant- Merchants are specialists in the art of the smooth tounge, they have the ability to sell anything to the local populace, and they can barter down the price on most goods. Merchants have training in how to effectively use Revolvers and Shotguns.
Outcasts- As a rule for this game, players will use certain fonts and colors when writing their posts in this game pertaining to their faction and class. Size 2 Verdana will be reserved for OCC commentary, and it's coloration will be black.
As an Outcast, your writing font will be Trebuchet MS.
Now, you may be thinking to yourself, what does your choice in class have to do with anything?
Well, there will be four primary classes.
Raiders- Raiders attack Caravans and Settlements, Raiders are a force to be reckoned with. Raiders have the strength of two ordinary men (or women), and they can easily kill a man with their bare hands. That said, they are a pure breed of Outcast, children born in Exile, they grew to kill. Raiders have training in how to use Revolvers, Shotguns, and Rifles, not that they come across many guns. To make up for the lack of powder weaponry, and to utilize their strength, Raiders can use Axes, Swords, Bows and Arrows, and even three inch steel reinforced shields. They are virtually tanks, but they have limited access to supplies and are often not the best against large groups.
Hunters- Hunters are expert marksmen, able to prey on the game and not be heard for miles. They are a breed formed from being birthed into Exile, and not wanting to go to Cape Town. They are light footed and stealth shootists, able to pick out an Elk and kill it silently from anywhere between 5 and 500 yards away, if their rifle has a good scope, and if they have a rifle. Hunters have the ability to use Rifles and Revolvers.
Ambushers- Ambushers are silent assassins, able to sneak up behind their prey and take them down without disturbing as much as another bystander, if they have plenty of room. They are a breed born from Exiles, and they know how to effectively take down a human in nearly every close up lethal and non-lethal way possible. They are experts with knives, swords, and attacks from-behind, and they know how to use Shotguns, Pistols and Revolvers.
Workers- Workers of the Outcasts are often simply exiled Cape Towners, however, from their lack of association, they have developed the ability to breed livestock as well, albiet not as good as a CT roughneck. They can also Manufacture top quality Swords, bows and arrows, shields, knives, and can even re-load spent cartridges. The workers can use Revolvers.
Slavers- As a rule for this game, players will use certain fonts and colors when writing their posts in this game pertaining to their faction and class. Size 2 Verdana will be reserved for OCC commentary, and it's coloration will be black.
As a Slaver, your writing font will be Microsoft Sans Serif.
Now, you may be thinking to yourself, what does your choice in class have to do with anything?
Well, there will be four primary classes.
Lures- Lures live up to their name, they 'lure' unsuspecting victims into their traps, be it a group of Stockaders or a band of Raiders, they can do it. They can also talk people into doing what they want, be it threats or just their ability to use a smooth tounge, but they can often get more than just a person to fall into a trap, they can get a person to fall to their command. They have training in how to use Revolvers.
Raiders- Raiders attack Caravans and Settlements, Raiders are a force to be reckoned with. Raiders have the strength of One and a half men and they can easily kill a man with their bare hands. However, Raiders often have trouble taking down Outcasts, so they often prey on Cape Towners, Mist Terracers, or unaligned villages so they can fill their stockades and have their affairs with their victims, if it comes down to it. Slaver Raiders have training in how to use any firearm they come across, but they are often chased out of societies because they are too brutal and most people know a slaver by their gear. Slaver Raiders can wear steel reinforced leather suits.
Ambushers- Ambushers are silent assassins, able to sneak up behind their prey and take them down without disturbing as much as another bystander, if they have plenty of room. They are experts with knives and attacks from-behind, and they know how to use Pistols and Revolvers.
Stockmen- Slaver Stockmen are people who sell slaves to others, and put slaves in their cages. They are the Merchants of the Slaver world, specializing in the sale of 'live meat' and can get bargain deals on firearms. They are able to use Shotguns, Revolvers, and Pistols.