DeletedUser
Proposal
The ability for players to create their own chests/packages called "parcels". The goal is to be able to sell items in a group like a ZIP file if you will.
Current Workaround
None. Players are forced to sell clothing sets or groups of materials for crafting as individual items. This tends to create situations where alliance or town mates selling to one another mistakenly sell one or more parts of a set or group of materials as a public auction. In turn, these items can become lost to another outside party.
Details
Simply put, a player can create one parcel at a time that contains any number of items. They can then sell this parcel for any price on the Market.
Idea Variation #1 (Goober Pyle):
1) To make a Parcel you have to have a crafting skill of 250 to unlock the parcel-making skill (common to all crafts) -- This minimizes the risk of abusive push accounts.
2) The minimum the sale price of any parcel is 150% of the sum of the minimum prices of each item included in the parcel -- this makes utilizing the feature less attractive to use frequently
3) The creation of a parcel also costs to 1 bond per item included in the parcel -- This further makes utilizing the feature less attractive to use frequently.
Idea Variation #2 (AncySpanky):
Is there perhaps a means to transfer a parcel to another user as money can be transferred via the Bank? In that regard then the parcel would have to be transferred to a specific user. Could something like a unique bonus code be generated for any given parcel? I would think then that might also bind the transaction between two specific users? This maybe could address Goober Pyle's other concerns about maintaining any given "parcel" as a unique item.
Abuse Prevention
I believe you might have to limit the number of items in a parcel probably. Then you'd have to have some way to display the contents on the rollover tooltip. Also you'd have to accommodate a boolean for naming the parcel. So perhaps only one chest per player can be in existence at a time. I think there should also be a fee involved like Upgrading just to keep the act of packaging parcels somewhat regulated; not without some sacrifice.
Visual Aids
Please also see the post by Junkz below for further UI concepts for this idea.
Summary
The ability to create these parcels make trading full item sets or groups of crafting materials extremely easy. It would also cut down on stolen market items. Thanks!
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No
The ability for players to create their own chests/packages called "parcels". The goal is to be able to sell items in a group like a ZIP file if you will.
Current Workaround
None. Players are forced to sell clothing sets or groups of materials for crafting as individual items. This tends to create situations where alliance or town mates selling to one another mistakenly sell one or more parts of a set or group of materials as a public auction. In turn, these items can become lost to another outside party.
Details
Simply put, a player can create one parcel at a time that contains any number of items. They can then sell this parcel for any price on the Market.
Idea Variation #1 (Goober Pyle):
1) To make a Parcel you have to have a crafting skill of 250 to unlock the parcel-making skill (common to all crafts) -- This minimizes the risk of abusive push accounts.
2) The minimum the sale price of any parcel is 150% of the sum of the minimum prices of each item included in the parcel -- this makes utilizing the feature less attractive to use frequently
3) The creation of a parcel also costs to 1 bond per item included in the parcel -- This further makes utilizing the feature less attractive to use frequently.
Idea Variation #2 (AncySpanky):
Is there perhaps a means to transfer a parcel to another user as money can be transferred via the Bank? In that regard then the parcel would have to be transferred to a specific user. Could something like a unique bonus code be generated for any given parcel? I would think then that might also bind the transaction between two specific users? This maybe could address Goober Pyle's other concerns about maintaining any given "parcel" as a unique item.
Abuse Prevention
I believe you might have to limit the number of items in a parcel probably. Then you'd have to have some way to display the contents on the rollover tooltip. Also you'd have to accommodate a boolean for naming the parcel. So perhaps only one chest per player can be in existence at a time. I think there should also be a fee involved like Upgrading just to keep the act of packaging parcels somewhat regulated; not without some sacrifice.
Visual Aids
Please also see the post by Junkz below for further UI concepts for this idea.
Summary
The ability to create these parcels make trading full item sets or groups of crafting materials extremely easy. It would also cut down on stolen market items. Thanks!
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No
Last edited by a moderator: