#### Romelis

another problem is do the bigger amount of LPs is better for finding note1, if so, i also stop worrying and spend my time trading indians

You are using an out of date browser. It may not display this or other websites correctly.

You should upgrade or use an alternative browser.

You should upgrade or use an alternative browser.

- Status
- Not open for further replies.

another problem is do the bigger amount of LPs is better for finding note1, if so, i also stop worrying and spend my time trading indians

You can get part 1 with less than 30 LP

another problem is do the bigger amount of LPs is better for finding note1, if so, i also stop worrying and spend my time trading indians

Pretty sure it is possible with 1LP.

The items are dropped according to the luck % - which affects their value only - since part 1 is valued at $600 then any job with luck at 60% or more should be able to drop it.

More LP will only increase the chances of finding a better item, but the luck percentage will determine the minimum value of an item.

does LP increase chance of finding items? it doesnt say so

2 hours and...$325

6 hours and...$325

4 hours and...$1075

6 hours and...$900

10 hours and...$1200

10 hours and...$1000

4 hours and...$1075

2 hours and...$1000

0+ hours and...$

This will make for a very interesting experiment on how often I get $600 stuff as opposed to $1k

LP increases cash, but not chance for items

what data are you collecting by it and by what criterion ?

does LP increase chance of finding items? it doesnt say so

LP increases cash, but not chance for items

From the help files....

In Game Help said:Labor points show how good you are at working on a job. You need at least one labor point to be able to do the job at all. Bringing in more points raises the wages, it lets you find better items and it lowers the risk to hurt yourself badly.

Not really.

A job with zero luck will not increase the chances of finding a more expensive item no matter how many labour points are brought in

I guess that's why it only appears in the help files.

This is my W7 character doing grave robbing. After two hours of doing that job, I found an item with a sell price of $325. 6 hours after that (on my fourth two-hour session of grave robbing), I found an item worth $325 (different item than before). Then went another 2-hour shift with nothing. After that empty shift, I did another 2 hours and found an item worth $1075. So on and so forth...what data are you collecting by it and by what criterion ?

2 hours and...$325

6 hours and...$325

4 hours and...$1075

6 hours and...$900

10 hours and...$1200

10 hours and...$1000

4 hours and...$1075

2 hours and...$1000

0+ hours and...$

The motivation is usually above 90% when I finish, and it dropped into the 80s once or twice near the beginning...

Hope this explains it

I'd beg to differ. I've found a club with a 0% luck job and probably 50LP, but I never found one with less than 10LP.Not really.

A job with zero luck will not increase the chances of finding a more expensive item no matter how many labour points are brought in

I guess that's why it only appears in the help files.

Everything is relative...

Trust me, I have done a lot of 0% luck jobs, and I've seen a difference with LP (more LP=better items). I know it's impossible to prove, but it's also impossible to disprove.potentialy higher value.Please correct me if my assumption is wrong but not sure you can quantify the above in all honestly as its all based on luck so you would need a sample of 200 or so finds each at varying LP values

The only person that can is the guy who coded it

I'd beg to differ. I've found a club with a 0% luck job and probably 50LP, but I never found one with less than 10LP.

Everything is relative...

Are you an adventurer with a 10% advantage to find an item

Trust me, I have done a lot of 0% luck jobs, and I've seen a difference with LP (more LP=better items). I know it's impossible to prove, but it's also impossible to disprove.

Which is what the help files say....

This is my W7 character doing grave robbing. After two hours of doing that job, I found an item with a sell price of $325. 6 hours after that (on my fourth two-hour session of grave robbing), I found an item worth $325 (different item than before). Then went another 2-hour shift with nothing. After that empty shift, I did another 2 hours and found an item worth $1075. So on and so forth...

2 hours and...$325

6 hours and...$325

4 hours and...$1075

6 hours and...$900

10 hours and...$1200

10 hours and...$1000

4 hours and...$1075

2 hours and...$1000

0+ hours and...$

The motivation is usually above 90% when I finish, and it dropped into the 80s once or twice near the beginning...

Hope this explains it

How many labour points, or are they increasing as you level up??

- Status
- Not open for further replies.

Share: