DeletedUser
no but this whole concept works on the fatc that what ever class i choose i can be good or bad
but as deniro has said you cannot dp this with a dueler
but as deniro has said you cannot dp this with a dueler
no but this whole concept works on the fatc that what ever class i choose i can be good or bad
but as deniro has said you cannot dp this with a dueler
so if u duel some1 with bad rep and beat them, you have good rep and vice versa... but that's it.
It doesn't have to be jobs that make you good or bad. It can be quests, who you duel, and possibly other things in the future.
In order to get an idea to the voting stage you must have the following:
1. The idea must be balanced and well thought out. If you haven't explored the positives and negatives, and looked at ways in which the idea could be exploited it isn't going to make it to a vote.
2. The idea must not require excessive admin interaction to prevent cheating. For example, lets say your idea is to allow trading of equipment between players, how do you prevent cheating without having an admin review each and every trade?
3. The idea must not change the concept behind the game.
If your just going to throw ideas out, without thinking through the ramifications, then don't expect to ever see the idea make it to the voting stage. If you have questions about an Idea contact Gem or myself, we can explain why an idea isn't going through yet, which will allow you to rectify it.
As to what happens after the idea is submitted... It may still not get implemented, most ideas won't be.
Some reasons you may never see the idea implmented:
1. Too expensive to implement.
2. The idea may require too great of a code change for too little gain.
3. The idea may be prioritized so far down the ladder that it just won't make the cut.
4. The idea may conflict with future changes and be discarded.
5. The idea may require too many resources to prevent cheating.
Remember that even if its a good idea, if it doesn't fit with the final vision for the game, its not going to be implemented.
And that still leaves builders out of the having to make a choice if they are going to be good or bad. Unless every class is forced to make the same choices it is not balanced.
Now you want the devs to come up with special stuff that can make builders go bad. They would have to take out the builders high xp and high paying jobs for that to work because otherwise they really don't have a hard decision to make.
You said "who you duel", well that is really biased towards fighters. Nobody likes the idea, the moderator told you it was dead. Let it die unless you can propose something that fits this criteria:
Unless builders start building illegal structures, then builders by default aren't criminals. If it's necessary that a builder can become an outlaw, then construction jobs that are related to crime can be added.
Gem can we suggest the concept to the developers and see if they can come up with a cool new idea?This thread cracks me up.
Okay, I'll admit this doesn't change the concept of the game. This changes the concept of duellers doing jobs. It's far too biased and would only be a new thing for duellers, builders do the same old even if this were implemented.
Note: in the class battles adventurers are never mentioned
: DUELLER vs BUILDER :
Gem can we suggest the concept to the developers and see if they can come up with a cool new idea?
Honestly I wouldn't feel comfortable pushing this idea to development, one because it would change their game quite a bit and two it might clash with quite a few updates up the line that we don't know of. I don't want to be the one to tell them "Hey devs! Change your whole game!" (also because I like it at it is )
Honestly I wouldn't feel comfortable pushing this idea to development, one because it would change their game quite a bit and two it might clash with quite a few updates up the line that we don't know of. I don't want to be the one to tell them "Hey devs! Change your whole game!" (also because I like it at it is )