NotDueller
New Member
This needs to be said bluntly: the current state of the Dueller class is breaking the balance of the game.
Right now, Dueller is the only class that directly benefits from the opponent investing time into their own character. The stronger your enemy is, the more value the Dueller gets. That’s backwards design. It rewards imbalance and punishes progression.
What does this lead to? Every new or competitive player just starts as a Dueller. Why wouldn’t they? It’s effectively easy mode — stronger duels, stronger fort performance, and scaling that no other class can match. Over time, servers get flooded with Duellers while other classes slowly disappear.
PvP being any Fair? Not anymore.
You can’t even play against a Dueller hitting you from afar — your skills and attributes don’t matter anymore, only your set does. That’s not balance, that’s removing player agency.
But the real damage shows up in fort battles.
Players who spent months (or years) building non-Dueller characters are quitting or losing interest.
Why? Because someone 200 levels lower can walk in and chunk 10% of their HP in a single shot. That’s not strategy. That’s not skill. That’s just broken scaling.
This creates a vicious cycle:
The core issue is the 10% critical bonus. It’s too consistent, too punishing, and scales unfairly against developed characters.
A healthier alternative would be:
Right now, the class doesn’t just feel strong — it feels fundamentally unfair.
Fix it before there’s no class diversity left to save.
Right now, Dueller is the only class that directly benefits from the opponent investing time into their own character. The stronger your enemy is, the more value the Dueller gets. That’s backwards design. It rewards imbalance and punishes progression.
What does this lead to? Every new or competitive player just starts as a Dueller. Why wouldn’t they? It’s effectively easy mode — stronger duels, stronger fort performance, and scaling that no other class can match. Over time, servers get flooded with Duellers while other classes slowly disappear.
PvP being any Fair? Not anymore.
You can’t even play against a Dueller hitting you from afar — your skills and attributes don’t matter anymore, only your set does. That’s not balance, that’s removing player agency.
But the real damage shows up in fort battles.
Players who spent months (or years) building non-Dueller characters are quitting or losing interest.
Why? Because someone 200 levels lower can walk in and chunk 10% of their HP in a single shot. That’s not strategy. That’s not skill. That’s just broken scaling.
This creates a vicious cycle:
- New players pick Dueller because it’s dominant
- Other classes become less viable
- Veteran players leave
- Class diversity dies
The core issue is the 10% critical bonus. It’s too consistent, too punishing, and scales unfairly against developed characters.
A healthier alternative would be:
- Replace the flat 10% crit bonus with a chance to deal double damage, OR
- Rework it into a scaling damage amplifier that doesn’t disproportionately punish high-investment players
Right now, the class doesn’t just feel strong — it feels fundamentally unfair.
Fix it before there’s no class diversity left to save.
