CHESSwrap
Member
NAME SUGGESTION: proposal to bring the adventures back on a par with all the possibilities offered by the-west to play (Forts / xp / duels ...)
DESCRIPTION TIP: At the moment, even in the newest world the -west (this means that the rest is not even a problem to be better) the adventures become more and more inferior in terms of benefits and reasons to play 1. The only benefit of the adventures (apart from the fun) was the loot chest, which was bought by all categories of games, either for the outlaw weapon (which has been clearly removed from anyone's wishes since the luccul appeared) or for a bonus of 25% xp. Now that no one buys a chest with loot, that there is absolutely no need for it at all, there must be something new that will attract us to enter and play there.
I have some suggestions, maybe I'll give you new ideas (when choosing the admin than the chosen one, the most correct or even another idea in case you want the evolution in terms of adventures)
Proposals:
-a special chest that can be purchased with a custom number (VeternPoints) containing all the actionable weapons of the fort (as in the end the key to adventures is the weapon of the fort, we should be able to take it from there) Benefit: Number of players adventures can even be doubled would enter the world that plays only for forts.
-a chest containing write weapons, the venomous snake at a very small percentage to fall, can be a small attraction to adventures (but not too big)
-Letters with OUPs that can be bought with veteran points (ex: 6000 veteran points = 100oups, this is an example, we did not analyze the differences) Benefits: The number of adventure players can explode because the world will always play with 1- 2 months before events to gather)
-When you added Lassoul Luccile the rifle that represents the adventures has simply become a zero. her reappearance in the game +3/4/5 ... to fight that lasso and to show a real adventure player.
These are my tips, I hope they are useful.
DESCRIPTION TIP: At the moment, even in the newest world the -west (this means that the rest is not even a problem to be better) the adventures become more and more inferior in terms of benefits and reasons to play 1. The only benefit of the adventures (apart from the fun) was the loot chest, which was bought by all categories of games, either for the outlaw weapon (which has been clearly removed from anyone's wishes since the luccul appeared) or for a bonus of 25% xp. Now that no one buys a chest with loot, that there is absolutely no need for it at all, there must be something new that will attract us to enter and play there.
I have some suggestions, maybe I'll give you new ideas (when choosing the admin than the chosen one, the most correct or even another idea in case you want the evolution in terms of adventures)
Proposals:
-a special chest that can be purchased with a custom number (VeternPoints) containing all the actionable weapons of the fort (as in the end the key to adventures is the weapon of the fort, we should be able to take it from there) Benefit: Number of players adventures can even be doubled would enter the world that plays only for forts.
-a chest containing write weapons, the venomous snake at a very small percentage to fall, can be a small attraction to adventures (but not too big)
-Letters with OUPs that can be bought with veteran points (ex: 6000 veteran points = 100oups, this is an example, we did not analyze the differences) Benefits: The number of adventure players can explode because the world will always play with 1- 2 months before events to gather)
-When you added Lassoul Luccile the rifle that represents the adventures has simply become a zero. her reappearance in the game +3/4/5 ... to fight that lasso and to show a real adventure player.
These are my tips, I hope they are useful.