The current limitation on cap adjustments would not apply to speed worlds. In a world of this design, where full battles should be expected, caps can be adjusted until attacks are expected to prevail more than occasionally but less than frequently. We'd certainly prefer not to adjust caps after the main event is underway so a couple of "exhibition" battles may be needed at the beginning, and the competition may ultimately have to be about what round attack is wiped out, or whether the flag was touched or other metrics, but we would certainly strive to avoid a situation where all battles end in boring 55 round stalemates with only a handful ko'd on each side.
We better just give the event that was proposed almost 2 years ago, and dont think too much about it. It is very easy to go in 3 stages like DE does now.
You guys think about this event in the past 2 years, but lets see :
-Duel event- totally buged, 24 hours protection instead of 10 hours
-Next speed event: ranking 1-3-5 , wtf are you thinking?
-Winter speed event or worker speed event, should i mention other events ?
Do you expect us to bite this bull**** that we are thinking to make the event good? Dont worry Goober, I dont blame you, but i quoted this bull**** with 55 round boring because if sides are even, the battle will end just from mistakes doing by players /leaders, if not, its 55 rounds.