WhyN0t
Well-Known Member
Now that the update with level 250 and some new jobs will most likely be introduced next week, which will bring absolutely no improvement or change to any form of PvP, but, instead, will make your current problems worse, I think it's time for a change, what do you say?
@Goober Pyle You're the fort balance strategist, will you get involved in this must-have change that we need?
PvP is not balanced nor attractive for the players, and the discrepancies will be accentuated if you increase the level. Damagers have an advantage over tanks. Leadership does not have diminishing returns, HP does, because critical hits do exist. And most of those who go to the fort are duelists and soldiers, possibly workers, adventurers less and less because this class is useless. Now at lvl 250 it will become completely useless, you won't be able to do anything when you get hit with 3000 damage per hit and 6500 with crit. With each passing year, better sets appear, with more leadership, therefore more damage dealt by damagers. Every year, there are events with skill points, so more leadership points for damagers. What to do as a soldier when you take 5 critical hits in a fort? As an adventurer, I no longer say that you don't get to take 5 criticals, because you will be passed out long before the duelists get to hit you with 5 crits. It's sad. The formula must be changed. Resistance is crazy, it doesn't even have a formula, it's just a constant that you subtract from the damage received. Which makes the tanks deal very little to 0 damage, and the duelists still deal high damage. A little smaller, but anyway over 1k per shot. And you lose a lot of hp and defense if you play with spirits. Now at lvl 250 resistance will be completely useless against damagers, not even high level tanks will be so affected by it. Probably the summer spirits set will become useless. It depends on how many people will reach high level. You should buff all resistance items or change the formula asap. Tanks don't make xp from fort battles, they don't do damage, do something about it. Adventurers don't get any xp or bonds for their ghosting bonus, please do something about it. It's not enough that it's a useless bonus that prevents you from dodging, it's not even rewarded. Sometimes you KO your own teammates. This class needs a buff/rework as soon as possible. Over the years I have presented several possibilities, I think that the ghost rounds are useless for the way things are going on right now, there is too much damage dealt by the damagers, delete the current adventurer's fort bonus and add another one. And not only the fort bonus should be changed. Those who choose adventurer are probably clones or support accounts, no one takes this class seriously to play fort, duel or any other form of pvp.
I think workers, soldiers and duelists are pretty much balanced, the issue is damage vs hp and critical hits which will become even better with the new update.
TL : DR
Damagers deal too much damage and will continue to give exponentially more with the new update, because leadership doesn't have diminishing returns. The fort formula must be changed, possibly duelists slightly nerfed, the adventurer from almost useless will become completely useless, the resistance is poorly thought out, it affects tanks too much and not enough the damagers, and at high lvl it will become useless, because it is a constant value, it does not increase depending on the level and does not have a formula. Tanks don't make xp and bonds at the fort because they don't deal damage, the formula for bonds/xp needs to be rethought. Personally, I would also nerf the towers' bonuses.
Edit: My keyboard doesn't work properly, can you, please, modify the title from "New for" in "New fort" ?
@Goober Pyle You're the fort balance strategist, will you get involved in this must-have change that we need?
PvP is not balanced nor attractive for the players, and the discrepancies will be accentuated if you increase the level. Damagers have an advantage over tanks. Leadership does not have diminishing returns, HP does, because critical hits do exist. And most of those who go to the fort are duelists and soldiers, possibly workers, adventurers less and less because this class is useless. Now at lvl 250 it will become completely useless, you won't be able to do anything when you get hit with 3000 damage per hit and 6500 with crit. With each passing year, better sets appear, with more leadership, therefore more damage dealt by damagers. Every year, there are events with skill points, so more leadership points for damagers. What to do as a soldier when you take 5 critical hits in a fort? As an adventurer, I no longer say that you don't get to take 5 criticals, because you will be passed out long before the duelists get to hit you with 5 crits. It's sad. The formula must be changed. Resistance is crazy, it doesn't even have a formula, it's just a constant that you subtract from the damage received. Which makes the tanks deal very little to 0 damage, and the duelists still deal high damage. A little smaller, but anyway over 1k per shot. And you lose a lot of hp and defense if you play with spirits. Now at lvl 250 resistance will be completely useless against damagers, not even high level tanks will be so affected by it. Probably the summer spirits set will become useless. It depends on how many people will reach high level. You should buff all resistance items or change the formula asap. Tanks don't make xp from fort battles, they don't do damage, do something about it. Adventurers don't get any xp or bonds for their ghosting bonus, please do something about it. It's not enough that it's a useless bonus that prevents you from dodging, it's not even rewarded. Sometimes you KO your own teammates. This class needs a buff/rework as soon as possible. Over the years I have presented several possibilities, I think that the ghost rounds are useless for the way things are going on right now, there is too much damage dealt by the damagers, delete the current adventurer's fort bonus and add another one. And not only the fort bonus should be changed. Those who choose adventurer are probably clones or support accounts, no one takes this class seriously to play fort, duel or any other form of pvp.
I think workers, soldiers and duelists are pretty much balanced, the issue is damage vs hp and critical hits which will become even better with the new update.
TL : DR
Damagers deal too much damage and will continue to give exponentially more with the new update, because leadership doesn't have diminishing returns. The fort formula must be changed, possibly duelists slightly nerfed, the adventurer from almost useless will become completely useless, the resistance is poorly thought out, it affects tanks too much and not enough the damagers, and at high lvl it will become useless, because it is a constant value, it does not increase depending on the level and does not have a formula. Tanks don't make xp and bonds at the fort because they don't deal damage, the formula for bonds/xp needs to be rethought. Personally, I would also nerf the towers' bonuses.
Edit: My keyboard doesn't work properly, can you, please, modify the title from "New for" in "New fort" ?