New Duelling System - Proposal

MFS007

New Member
Hello cowboys and cowgirls,

As you can tell from the topic, this is a thread to talk about an update for the experience gained from duelling, just like it has recently been done for the fort fights. To give some context, I started this game because of its PVP, but with the latest updates it has become a Player versus Church simulator:
-10k XP/H
-Low buff consuming (1 chewing tobacco every 9h of work)
-No hp loss from it.

To be a church builder you only need to selfKO every 72H, so this would give 720K XP (72x10); which speeds up levelling incredibly fast. This is awesome but there is no fun from the PvP. Now, developers have worked out new jobs for experience that aren’t as good if you don’t spam 15s all day, a new experience system for the fort fights which was much needed but there is just 1 fort fight everyday (if any). Another feature that could use an update for experience gaining is duels.

Main ideas

  • Duel level will just be an uncapped show off, won’t affect XP nor duel targets.
  • Duel experience will be based on the amount of experience required for next level. (Formula below)
  • Player level will affect the exp you get. If the enemy is higher you get more, if lower less.
  • Introducing duel rating, a new way of measuring the ‘real’ duel level (from 0-10, explained below), will be used to add or reduce the experience you get from the duel.
  • Introducing duelling seasons, for example every big event; Easter, Summer and Christmas. Duel rating resets each season.

Duel rating​

This new system goes from 0 to 10, it can only be gained or lost by duelling.
The Duel Rating will be shown just below the duel level on profiles. It will be rounded down, only showing to 1 decimal place.
  • From -0.5 to +1.4 above your own rating you gain 0.2. From 1.5 and above you gain 0.3, which is the highest increase possible. If the opponent is 0.6 below your own duel rating, you gain a max of 0.01 duel rating.
  • From people with duel rating = 0 you will NOT gain any rating.
  • KO has an extra 0.2 bonus to those 0.5 below you and up, to reward dominant victories. You will gain nothing if they are 0.6 below you, or 0 rated.
  • Whatever amount of rating is won, the loser loses.
  • This duel rating system will be an actual competitive ranking based on duels on & lost, compared to the duel level system that is not only a bad representation of skill, it also does nothing to protect non duellers as there are many ways to manipulate your duel level to keep duelling those far below your level, or those that don't duel at all. The competitiveness from duel rating will massively encourage people to duel again and reward duelling duellers of similar level and higher rating while duelling low rating / low level is pointless and a waste of time for duel XP, XP & Rating.

Duelling level punishes duellers, let's change it​

  • Duel level is currently a bad indicator of skill / bragging rights as it's based on "current" duel XP, not an actual reflection of your total XP like you see in the leader boards. Most duellers lower their duel level deliberately, or it lowers over time using this "current" duel XP system making the duel level itself mostly ineffective.
  • Duel level should be a reflection of TOTAL XP as it is in the leader boards, purely bragging rights.
  • Duel Level XP calculation stays the same.
  • Duelling level will no longer determine duelling range. Duellers will no longer be punished for being good and thus lowering the amount of people they can duel.

Level difference influences targets​

  • Up until level 150 you can duel anyone within 15 levels of your own. (Currently a 168 could duel a 120.)
  • For level 149 and below the XP calculations remain the same.
  • At level 150, you can duel up to 250 and vice versa.
  • Currently there's VERY few people past level 200, and less (if any) above 210. The system as it is now allows a level 210 to attack a level 150. So this change will make very little difference for years to come. The player base for most worlds is too small to restrict high level duellers to similar levels as it takes so long to reach these new levels only a few will reach.

Level difference influences XP​

  • If your enemy is higher level you will get a positive bonus on gained XP.
  • If your enemy is lower level you will get a negative bonus on gained XP.

Normal examples​

Maths TLDR: Gain more XP if your opponent is higher level, gain less if your opponent is lower level. Duel rating heavily influences achievable XP, making non-duellers an unattractive target.

!!! The duel formula below would only apply for lvl150 and above. !!!

Formula: 0.10% x XP for next level x (1 + (Loser Level-Winner Level)/100) x ( Duel Rating Winner x (Duel Rating Loser/10)
  • Example 1
    Player 1: level 170 duel rating 1, experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 170 duel rating 1, experience needed from lvl 170 to 171 = 5 mil

    Player 1 wins the duel, gained XP: 0,10% of 5 M = 5k lvl difference = 0/100 x 0,1%5M= 0 duel rating =1 -> 5k x 1 = 5k enemies duel rating/100= 0,1 -> 5k x 0,1=500

    Total gain:500XP

  • Example 2
    Player 1: level 170 duel rating 5 experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 170 duel rating 1, experience needed from lvl 170 to 171 = 5mil

    Player 1 wins the duel, gained XP: 0,10% of 5 M = 5k lvl difference = 0/100 x 0,1%5M= 0 duel rating =5 -> 5k x 5 = 25k enemies duel rating/100= 0,1 -> 25k x 0,1 =2500 exp

    Total gain: 2500XP

  • Example 3
    Player 1: level 170 duel rating 5 experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 170 duel rating 5, experience needed from lvl 170 to 171 = 5mil

    Player 1 wins the duel, experience will be : 0,10% of 5 M = 5k lvl difference = 0/100 x 0,1%5M= 0 duel rating =5 enemies duel rating/100= 0,5

    Total gain: 12500XP

  • Example 4
    Player 1: level 170 duel rating 10 experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 170 duel rating 5, experience needed from lvl 170 to 171 = 5mill

    Player 1 wins the duel, experience will be : 0,10% of 5 M = 5k lvl difference = 0/100 x 0,1%5M= 0 duel rating =10 enemies duel rating/100= 0,5

    Total gain: 25000XP

  • Example 5
    Player 1: level 170 duel rating 10 experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 170 duel rating 10 experience needed from lvl 170 to 171 = 5mil

    Player 1 wins the duel, experience will be : 0,10% of 5 M = 5k lvl difference = 0/100 x 0,1%5M= 0 duel rating =10 enemies duel rating/100= 1

    Total gain: 50000XP

Extreme examples​

  • Example 6
    Player 1: level 169 duel rating 10 experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 249 duel rating 10, experience needed from lvl 170 to 171 = 5mil

    Player 1 wins the duel, experience will be : 0,10% of 5 M = 5k lvl difference = 80/100 x 0,1%5M= 4000 -> 9000 duel rating =10 -> 90000 enemies duel rating/100= 1

    Total gain: 90000XP
    This scenario is assuming you are able to beat someone with 80 lvls on you who is a real dueller, if he's worker and has duel rating 0, you will get 0 exp.

  • Example 7
    Player 1: level 249 duel rating 10 experience needed from lvl 170 to 171 = 5 mil
    Player 2: level 169 duel rating 10, experience needed from lvl 170 to 171 = 5mil

    Player 1 wins the duel, experience will be : 0,10% of 50 M = 50k lvl difference = -80/100 x 0,1%5M= -40k ->10k duel rating =10 k enemies duel rating/100= 1
    Total gain: 100K XP

Pros

  • More active duels since they will give very high experience if you work for it. Achieving and maintaining duel rank 10 is very hard, but gives great bonuses.
  • Workers will be left alone by duellers since they will not give any XP in comparison to duelling duellers.
  • Gives players another viable option for XP grinding besides church and 15s, which both are without any interaction with the game and community. PvP>PvE.
  • Duellers will no longer be punished by not having any targets to duel if their duel level is too high, since it simply removes this obstruction.
  • Seasonal resets keep the system fresh creating endless content.
  • More accurate/less manipulatable leader board to properly reflect duel XP gained.

Cons​

  • It won’t change anything unless it motivates people.
  • It would require additional PvE balance for different classes so soldier isn't the uncontested king of duels.

Finishing note​

Duelling has a lot of problems and generally isn't that fun for either party and the system is fundamentally flawed, this idea is to hopefully cater to each type of player. Non-duellers will be less affected by duellers, lower levels will be safer, and those that do not duel regularly will overall be less penalised by the occasional duel while duellers themselves will have a much more interactive and rewarding experience that regularly resets keeping things fresh.

This solution isn't without its faults and any constructive feedback would be greatly appreciated, the more this is refined the higher the chance of it being implemented is.
 
Last edited:

lumpy39us

Active Member
Dueling effects everyone, provide an incentive to do something else. What?
Make it possible to lower duel level through doing jobs. Plus plus for duelers and non-duelers alike.
If you're going to explain changes, it would be best to not act like your talking to english and math majors, dumb it down a bit.

I have dueling worlds and non-dueling worlds and realistic comparisons can be made. My non-dueling world, player level 146 dueler level 158. As far as I've seen I can duel or be dueled by a level 189, which respectively punishes everybody. For each player level, 1 ap 3 sp.

Dueling is primarily bragging rights, win loss record, world ranking, as well as reputation alone. Basically ego, nature of the game.
I usually quit dueling around player level 70, but the focus of the game and many players actions has deterred me from pursuing other interests.
I'll keep my other observations to myself since this thread is about dueling.

0 motivation dueling, it allowed a dueler to hold, not leveling up and the non-dueling player to level beyond the duelers reach. You've done the opposite through duel level, which as stated punishes everyone. Just another observation, consideration.

As the Worlds membership drops, more players are going to be repeatably dueled., though you have created some very nice remedies. Might figure out how to fix that too.

As we look to improve, consideration should be focused on the problems which could possibly result in more realistic and effective solutions.
 
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