New Awesomia battles

NovaStar

Well-Known Member
I am trying to figure out something here. Inno dug a fort that excluded 2 char classes. Another player dug fort was dug to include the other 2...during an event. A ticket was sent in and the 2nd battle was moved calling it an "illegal multi"

Now, today a battle was dug and for no clear or logical reason the opposing team. (Jordy specifically) dug a multi and its ok???

Can someone define legal vs. Illegal multi please???
 

Pankreas PorFavor

Well-Known Member
I am trying to figure out something here. Inno dug a fort that excluded 2 char classes. Another player dug fort was dug to include the other 2...during an event. A ticket was sent in and the 2nd battle was moved calling it an "illegal multi"

Now, today a battle was dug and for no clear or logical reason the opposing team dug a multi and its ok???

Can someone defone legal vs. Illegal multi please???


did anyone send a ticket today asking to move the multi? did support define it as "legal" or they don't even have an idea about it? if they reacted on the ticket during the event, they set a precedent and we all know what that means...
 

NovaStar

Well-Known Member
Ticket or no ticket, I just don't understand this mindset. Other people can handle it maturely if their fort is dug (even if they may not like the time of it) without behaving this way. Simply, they dig back at a later time if its won or they dig a different fort hours later or another day..yet this individual has history of digging multi's when "his" forts are dug whethor they are prime, off prime or whenever...
 

Pankreas PorFavor

Well-Known Member
Ticket or no ticket, I just don't understand this mindset. Other people can handle it maturely if their fort is dug (even if they may not like the time of it) without behaving this way. Simply, they dig back at a later time if its won or they dig a different fort hours later or another day..yet this individual has history of digging multi's when "his" forts are dug whethor they are prime, off prime or whenever...

I thought it was about the mindset of the people who moved the multi last time, not the players who dig multis.
no ticket = we can assume support has no idea about the multi, therefore we cannot debate whether they treat it as "illegal" or not
ticket = they will need to decide what to do. since they have set a precedent by moving the multi battle during an event, they can either be consistent and move this battle too, or let the multi happen and show us that they do not adhere to their own rules.
 

Lyrinx.

Well-Known Member
Screenshot_20210728_164516_com.android.chrome.png

Multi digs mean, that you dont let enough time and chance for players being 2 or more battles in a short period. So in this case, you have one and a half hours difference between 2 battles, not 20 minutes as you did before. In 1 and a half hours, you can be part of the first battle, you have enough time for traveling, using hp buffs. So, it's legit.

And yes. We did not know that Nyborg planing an Awesomia. We are not wizards. Maybe they will move the 2nd fort, but it's definitely not multi dig.
 

NovaStar

Well-Known Member
I have seen many definitions in this world for complaints on multi's and learned that it is dependent on who is calling it a multi or why...

I am pretty sure if he tried he could justify 3 digs back to back all within 5 minutes that he has been well known for also

The GM battle was supposed to be for Friday? Perhaps that one will be moved?
 

Jordy240797

Well-Known Member
''When I dig a fort, set topic, rank and lead its my time and efford, so I dig at a time of my conveniance. I don't expect anyone to come, but I find it outragous that people, who rarely or never dig a fort, demand of me I have to dig prime time. If you want a 'prime time' battle go and dig one yourself.''
 

Lyrinx.

Well-Known Member
I am pretty sure if he tried he could justify 3 digs back to back all within 5 minutes that he has been well known for also
Can be happening yes, if nobody reports that. But since there's a rule for multi digs, it's almost impossible if you make a ticket about that. The last situation means that gm's aren't impartial with the players, what's a serious accusation. There's 0% chance to be true, in every country.
 

Oddersfield

Well-Known Member
There is no such thing as a multi-dig per Inno rules, although Inno does 'discourage' you from digging too close together or solely for the purpose of annoyance. I have never really figured out what "too close" means to Inno as every pronouncement is vague to me. It is like playing football without knowing the exact rules and the referee isn't going to tell you what they are when you ask beforehand - but don't transgress one or else.

The "multi" rule (and alternate digs as well) is a self-imposed one between alliances and they differ in detail from world to world. We can argue about the merits, or lack thereof, with these. My opinion is that they are fine in principle but they soon get bogged down in pettiness. e.g. Your dig is a multi-dig as it is 7hrs 59 mins after the prior ff, and not 8 hrs + (really). Worse still, you run into players who insist that the rules in world A should apply on world B, even if there is no agreement whatsoever on world B.

So Philo, I am in your camp in a qualified way! If there is no agreement between your alliance and that of the fort owner, dig whenever you like provided it is say 4 hrs after the prior ff (not unreasonable I think with present regen gear and craftable health buffs). I don't see why you should be constrained by agreements between alliances other than yours.

As for this ff on Friday on all worlds, what is the purpose on most of them? You are not going to fill them even under the old quotas, most of them nowhere near. Please, why all at the same time and why on a Friday (@ 11:00am for me)? I thought the consensus here was to have them on a weekend with even the CM saying that. What is the purpose of this forum then if something as simple as that is going to be ignored?
 

lulumcnoob

Well-Known Member
As for this ff on Friday on all worlds, what is the purpose on most of them? You are not going to fill them even under the old quotas, most of them nowhere near. Please, why all at the same time and why on a Friday (@ 11:00am for me)?
Looks like a crash test from the announcement, put as much stress on the server as we can at once, and see if it's stable enough to hold these kind of battles with increased numbers, without major disruptions to gameplay.
The specific time is probably largely to do with "office hours", can't potentially bring down the entire server (which won't happen) when the sysadmins are asleep.
 

Oddersfield

Well-Known Member
5 pm Friday is office hours in Europe? Everybody working in Europe is home by 5 pm server time? Curioser and curioser :)

Times have certainly changed since I worked there.
 

lulumcnoob

Well-Known Member
Not everyone who works on this game lives in Germany, and sysadmins likely are always on call, but it would be courteous not to possibly break a server past a certain time.

One could also argue for earlier than normal battles on a Friday night so we can still socialise afterwards.

5pm is "late" for innogames but "early" for the players, so perhaps it is a compromise, or perhaps it is simply the most suitable time for the community manager to oversee his increased numbers experiment that we have been asking for since he took over the position.
 

Nisa

Well-Known Member
There is no such thing as a multi-dig per Inno rules, although Inno does 'discourage' you from digging too close together or solely for the purpose of annoyance. I have never really figured out what "too close" means to Inno as every pronouncement is vague to me. It is like playing football without knowing the exact rules and the referee isn't going to tell you what they are when you ask beforehand - but don't transgress one or else.

The "multi" rule (and alternate digs as well) is a self-imposed one between alliances and they differ in detail from world to world. We can argue about the merits, or lack thereof, with these. My opinion is that they are fine in principle but they soon get bogged down in pettiness. e.g. Your dig is a multi-dig as it is 7hrs 59 mins after the prior ff, and not 8 hrs + (really). Worse still, you run into players who insist that the rules in world A should apply on world B, even if there is no agreement whatsoever on world B.

Multi dig is not against the rules, it is part of the tactic. BUT fort battle is a team game, you need players from other towns , alliances etc to help you attack or defend the fort. I dont see a problem to understand it.

You can dig and be there alone too with no defenders, nobody stops you . Pay from town treasure ad do whatever you want. you can also dig multiple forts and even win some. But you wont keep them after 24 h in next attack because nobody will be there to help defend. Since it is a team work you need players to follow you and help you.

So why is it surprising when 2 sides get to agreement and set some ' rules' about fort fighting in the world ? Inno wont go there because sides ( alliances ) on worlds have different agreements but when players are digging multies to prevent other players to have normal battles ( majority ) then INNO can step in.

Each of that fort was built by players and their invested time and money so all players can participate in battles. few players in battle is not fun.
 

Hr.Nyborg

Ex-Team Member
Long post wauw :)

Sorry i did not read it all.
But first of, with... well anything really. If something happens, that is "rule-breaking" we will only know of this, by you, the player, write to us in support, or report the "stuff" happening. We on the team, simply do not sit and watch out for stuff like this, since we of course hope you all play nice :-D

And for special people, like our developers, we have 24/7 office hours :-D
So apart from "central europe time" we also needed hours outside office hours, so the developers could be free from their daily duties ;-)

But as mentioned before and asked by you, i have given you all 48 hours "warning" of a battle, so i find that to be very reasonable for you all :p
 

Oddersfield

Well-Known Member
Multi dig is not against the rules, it is part of the tactic. BUT fort battle is a team game, you need players from other towns , alliances etc to help you attack or defend the fort. I dont see a problem to understand it.

You can dig and be there alone too with no defenders, nobody stops you . Pay from town treasure ad do whatever you want. you can also dig multiple forts and even win some. But you wont keep them after 24 h in next attack because nobody will be there to help defend. Since it is a team work you need players to follow you and help you.

So why is it surprising when 2 sides get to agreement and set some ' rules' about fort fighting in the world ? Inno wont go there because sides ( alliances ) on worlds have different agreements but when players are digging multies to prevent other players to have normal battles ( majority ) then INNO can step in.

Each of that fort was built by players and their invested time and money so all players can participate in battles. few players in battle is not fun.

I agree with everything you say Nisa ... more or less.

However, the point is that if there is no agreement between 'sides' then you are entitled do as you wish within reason. Whether the attacker makes a sensible decision is an entirely different matter but that is their prerogative, If you make silly decisions repeatedly, then you will undermine your own position. What is not right is when the opposition tries to dictate what you can do in cases where no agreement exists. Ideally agreements should be between all ff'g alliances on a world - and not just two making their own and then trying to impose it on others afterwards.

Anyway, anarchy is good :)
 

Pankreas PorFavor

Well-Known Member
I used to play five-a-side football with my friends 2 times per week - Monday and Friday evening. During the day we would get in touch to see how many are coming, and if we couldn't get enough people because of any reason, we'd cancel the game. But if 10 or 12 would be able to make it, we'd play.
Imagine if, while we're enjoying our game, someone would go at the same time to a different place, alone, shoot at an empty goal and then declare himself a winner? Imagine if he did that regularly... I suppose we would be trying to get him some medical help. ;)
I don't really understand why fort battles would be any different? Owning a fort doesn't really mean anything these days, but having a fun fort battle does. At least that's how I see it. Just like we wouldn't send a few of our football players to a different pitch so that we would play two miserable 3vs3 games, you should also ignore the multis. What's the worst that can happen? Losing a fort?
 

Philopoimen

Member
There are two very different views about when FFs are fun. Some say its fun when a fort is filled on both sides. I can understand that, but its not my view. I like FFs when its a close win (or lose), an achievement, surprising developments etc. I remember very exciting FF with 10 people on both sides, and I had boring FFs that were filled.
That said, 'prime time' FFs are good, but there should be FFs at very different hours, so everyone has the chance to be online at one or two battles a week. When one side tell me I have to dig prime time only, but they don't dig themselfs or rarely do, I ignore that. Plus, I simply don't like to lead at prime time or can't because of RL. I really don't understand why people can't accept that. Its a game and should be fun.
 

RaiderTr

Well-Known Member
It's a game alright.
Some takes it seriously and some does not. (And some does both somehow)

One thing is for sure though, majority likes the consistency/continuity instead of randomness.
 
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