You are just upset because your town made up of all duelers will not find it so easy to take/hold a fort. I get that. I assumed all those pure fighter towns would rule forts right away. It does suck that fighters have to decide what to do now. Ranged fighters that went with toughness/reflex are really sort of screwed at the moment while pure Hiders will probably have it easiest for forts with a little more Health and Aim thrown into their character.
Edit: Jack can you go into depth on this some more or link me to where it already is. I've tried to keep up on the fort threads but don't recall anything like this being posted before.
23 skill points? Where did that come from.
It's the most "cost effective" line so to speak, it's from help file.
Based on the fort battle I've been in, yeah, duelers who are high resist are screwed, duelers who did not focus on resist nor pump vigor or shooting up really high is still ok so far. In 2 of the fort reports I've seen (1 is mine), most of the people who did most damage in those 2 fort battles were duelers, some workers too.
I think they really need to fix one thing, once you are in fort battle status, you cannot be dueled, that's not acceptable. You cannot be dueled and should not be dueled ONLY when the fort battle is in progress.
Right now, duelers who are high resist are effective out of the game, unless they go through shaman and pay.
Here is why
1. KO players can still participate in fort battle, that makes KO players in this game almost completely worthless.
2. Fine, I will Ko player just before fort battle so they will be hurt and join with less HP. Sorry, can't do, player cannot be challenged because player's status is shown as "Battle for Fort"
It's ridiculus, duelers now cannot touch other players if the other players are either
1. Sleep at hotel/barrack
2. "Battle for Fort"
Duelers got serious nerf and I feel really bad for pure duelers.