Deleted User - 1278415
These ideas come from the minor ideas thread. We shall not be voting on these ideas, as that would be to time consuming. However if you have any last minute suggestions or criticisms here is the place to voice them. Please note these are just the ideas as they were submitted. You still have a voice to say yea or na. If no opposition to these ideas after one week then they shall be presented to the developers like any other idea unless there are any comments stating why they shouldn't.
Please note some of the posts were modified to include comments that were posted and I also reformatted/reworded posts to meet posting guidelines.
Ive made a notation in the minor ideas where Minor Ideas #13 stops and Minor Ideas #14 will begin. So keep submitting.
Please state the # of any idea you do or don't like: While you may have made comments when the post was submitted, those comments will need to be voiced now if you still feel the same way about a comment.
COMMENTS ARE WELCOME NOW.
1. - not enough demand apparently after reviewing the comments.
2.
3.
4.not enough demand apparently after reviewing the comments.
5.
6. not enough demand apparently after reviewing the comments.
7.
8.
9.
Please note some of the posts were modified to include comments that were posted and I also reformatted/reworded posts to meet posting guidelines.
Ive made a notation in the minor ideas where Minor Ideas #13 stops and Minor Ideas #14 will begin. So keep submitting.
Please state the # of any idea you do or don't like: While you may have made comments when the post was submitted, those comments will need to be voiced now if you still feel the same way about a comment.
COMMENTS ARE WELCOME NOW.
1. - not enough demand apparently after reviewing the comments.
Idea title: Simple Changing of que order
Details of idea: Make it so that a player can change the order of the jobs in his/her que list by simply dragging the icon up or down. Or instead having up/down buttons next to the job while it is in the que.
Does it meet the guidelines?: Yes/No
Has the idea been posted before?: Yes/No
Reasons for submitting: It can be a hassle to rearrange jobs in the current system. You have to delete jobs, add the job you want, then go through and add the jobs you deleted back into the que. It would simplify and improve gameplay.
2.
Idea title: Fort Maneuver Health
Details of idea: All players who enter a fort maneuver can have their health filled for that maneuver.
Visual Aid: Optional, only add if necessary to convey the idea.
Reasons for submitting: Maneuvers are often ran after a battle for testing purposes and people are out of health, so it becomes harder to test. Hopefully this is minor as I am not sure of coding requirements to fill the health temporarily for a maneuver.
3.
Idea : Route location, planner
Details: To save having to do 6 clicks either add the square to link the town or when you click on the distance time which brings up the town. Allow the background to refresh and take you to that county aswell, then your only 1 click from mini map to see which direction the town is at.
Image :
Reason: To save time checking where a town is to see if it's along my way or going out my way.
I just counted and depending how you do it , it's either 2 clicks or 3 clicks now thats got to be better than 6 clicks right ?
4.not enough demand apparently after reviewing the comments.
Idea title: Allies see Member Online Icon
Details of idea: Creating an Icon which shows the town members know whether they are online or offline.
Visual Aid: I guess just a green and a red button.
Reasons for submitting: Players would know who are online and who are offline.A player without town sent a message to a founder who couldn't answer in a long time.A town founder wants to share a forum of another town but doesn't know which founder is online and which is offline.
5.
Idea title: Accept or Decline Daily Login XP Bonus.
Details of idea: The idea is to give the option of declining the bonus so you don't level. Ideally we'll get the bonus next time we login (unless we don't login again before the end of the day), but I'd settle for losing it entirely to avoid wasting energy.
Visual Aid:
Reasons for submitting: I've had too many times where the daily login bonus has caused me to level with full energy at the beginning of the day, completely wasting the free energy refill.
6. not enough demand apparently after reviewing the comments.
Idea title: Who accepted the fort invitation?
Details of idea: The idea is for it to become known to the other hats in town, who accepted an invitation to join a fort which your town was invited in to, and also who accepted the invitation to join one of your own forts, which you sent out to another town.
Reasons for submitting: As it is now, every hat in town gets a report saying "<player name> has invited your town to the fort '<fort name>'." (when you are invited) and one going "The town <town name> has accepted the invitation to join your fort!" (when you invite someone). And that's it. There's no chance for the other hats in town, to see who accepted the invitation, and when you invite someone and they accept you dont get notified who it was that accepted the invite.
SOLUTION: Im thinking this could easily be solved by creating a report saying something like "The player <player name> has accepted your towns' invitation to the fort <fort name>" (which every other hat in town would then get, when a hat accepts an invitation.) And when another town accepts the invitation you sent them, the name of the person who accepted it, could easily be added to the report which you already get. "The player <player name> from the town <town name> has accepted the invitation to join your fort"
7.
Idea title: Quantity Selling.
Details of idea: Quantity selling.Yes the word says it all.we know In 1.31 update.Products like wood,pocket watches are going to be auctionable.So people can sell these things not in one but can also sell in quantity so If I want to sell one thing in much quantity like wood.
currently its very hectic to sell (For eg.5 or 6 Nos of Wood)
Visual Aid:
Reasons for submitting: Its enhances the gameplay & may help people in selling items
8.
some thought it was good, others thought it was unnecesary complications
Proposal
that buttons made to scroll through the players be made
Current Workaround
n/a as there arent any buttons
Details
it was drawn to my attention after atempting to search through all players whoes names begin with U (personal matters ) and i noticed u may only view the top 15 and may not scroll down...
Abuse Prevention
when searching for a person you will be able to type abit of ther name and find them with out having to look through the whole player list....
9.
Idea title: Switch Rotten eggs and Death's scythe paper-doll locations only.
Details of idea: Make rotten eggs a gun/fort weapon/left-handed weapon and death's scythe a dueling weapon (melee). Quests would remain the same. Just the location of the 2 items would swap.
Visual Aid:
Reasons for submitting: Someone said it in game as a joke (sorry, I've already forgotten who said it) for the aesthetic appeal of attacking a fort with rotten eggs. I can think of two other reasons. 1. There are no melee fort weapons. Ignoring any other realism issues in fort battles, it makes no sense to hit someone 20 squares away with a scythe. 2. Rotten eggs have no bonuses, so there will be much fewer incidents of people forgetting to remove them before a battle because they wanted that whopping +5 LP and +1 to all dueling skills.
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