Minor:Fog of war in fort battles

asdf124

Well-Known Member
Proposal
You can't see the opposition if you don't have line of sight on them.
Details
How a player can see is ranged by his/her/it's attack value, where the higher the value the more range the player can see.

Edit: It is a team line of sight, so if one player has line of sight, the person's side will see if that player has a corresponding sector occupied by his side. It needs to connect to the side so they can all see.(if you want it to be advanced. If simpler idea, just make it if one player sees it, the whole side does too.)
Abuse Prevention
Does it need any?
Summary
Same as proposal

Visual Details: Coming soon

Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No.
 
Last edited:

DeletedUser38991

I can't see this being even remotely functional. If anything it further promotes deceptive practices. I vote no.
 
Top