Make Premium great again

Adonis

Member
So, let's start with the ideea: MAKE PREMIUM MEDALS ( SPEED/ AUTOMATION / ENERGY / MONEY / CHARACTER ) TRADABALE.

I. INTRODUCE MEDALS FOR VIP BONUS FOR:
1 DAY
3 DAYS
7 DAYS
14 DAYS SO ON..

1. Increased Player Engagement


  • Social Interaction: Allowing players to negotiate or trade medals fosters more interaction and socialization within the community. Players can engage in conversations about pricing, value, and game strategies, creating a more dynamic in-game economy.
  • In-Game Economy: A functioning marketplace where medals are traded can enrich the game’s economy, adding depth and variety to the gameplay.

2. Boosted Player Retention


  • Long-Term Incentives: Players may feel more invested in the game if they can trade something that they can't buy with real money. The ability to negotiate value, buy, and sell items can increase the sense of progression and long-term engagement with the game.
  • Monetary Flexibility: Players who are reluctant to spend real money may be more willing to purchase premium items if they know they can later sell or trade them in the game.

3. Enhanced Monetization


  • More Purchases of Premium Items: Knowing that premium items are negotiable can incentivize more players to purchase these items, either for personal use or with the intent to sell them at a later time.
  • Marketplace Fees: Developers can introduce a marketplace where they charge a small fee or tax on trades, generating additional revenue without directly selling items.

4. Encouragement of Fair Trade


  • Player-Controlled Pricing: The negotiable system empowers players to set their own prices based on demand and item rarity (automation medal could be the most expensive - ex vs the speed one) .
  • Market-Driven Balance: If the items can be traded, the prices of premium items may stabilize according to their in-game utility and demand, reducing the potential for pay-to-win scenarios. It could lead to a fairer distribution of wealth in the game's economy.

6. Greater Player Satisfaction


  • Player Freedom: Negotiable items give players the freedom to decide how they want to spend their resources. Whether they want to hold onto an item for their use or trade it for something else, players feel more in control of their in-game purchases.
  • Reward for Time Spent: Players who invest a lot of time into the game can earn valuable items and trade them for real or in-game rewards, rewarding their time with potential earnings, which increases overall satisfaction.


Possible Considerations:​


While there are many benefits, there are also potential drawbacks, such as:


  • Market Abuse: There might be players who try to manipulate prices or exploit the system.
  • Pay-to-Win Concerns: If not handled carefully, some players could argue that the system creates unfair advantages for those who can afford to buy premium items.
  • Increased Developer Workload: Managing a trading system might require additional moderation and regulation to ensure fairness.

Overall, making premium items negotiable in-game could greatly enhance the experience for players and create a more active, vibrant community while also offering financial benefits for developers.
 

Old Kal

Member
I know enough players who struggle to make an impact in the game, as they don't have the financial power to keep buying nuggets. This could potentially give them the edge to compete. Don't think it will make already paying players such as myself to stop investing. Very nice idea.
 

Adonis

Member
I know enough players who struggle to make an impact in the game, as they don't have the financial power to keep buying nuggets. This could potentially give them the edge to compete. Don't think it will make already paying players such as myself to stop investing. Very nice idea.
Indeed Kal, very ''new''players start complaining about this. In my opinion those '' premium'' features are a must have in 2025. Just to have a chance to keep up with the big ''whales'' they should make them tradable. They're not gonna hurt the gameplay of the game at all. The guys who already have non-stop VIP can sell those to make some cash and for some f2p players it's really helpfull. INNO sold some ''premium'' items back in the day that can be bought only with nuggets : western weapons, golden horse and saddle and so on, and received a great feedback from the player base.
 

Adonis

Member
Yay more multis
More multies for what? 3 days of VIP? The value of those is less more than the value of items. I saw a guy with more than 25 accounts on an Event and he made millions just by selling the items. You can make the one you get from quest/chests untradable and the one bought from the shop tradable, quick resolve.
 

Thanatoss

Well-Known Member
Good idea. Its been a long long time since i last used nuggets for premium.

however the only way i can think of this would make inno money is if there was an option to gift another player premium or sell it on makret but only if bought with real money or bought nuggets, not the free ones.
 

WesternCalin

Well-Known Member
As a f2p player i can say that this isnt the worst idea especially knowing i have bought western weapons and summer poncho for ingame money at the time they auction them for nuggets. So there is for sure a market where some will use their nuggets to buy this items and sell them for money and others who need them.
 

Adonis

Member
As a f2p player i can say that this isnt the worst idea especially knowing i have bought western weapons and summer poncho for ingame money at the time they auction them for nuggets. So there is for sure a market where some will use their nuggets to buy this items and sell them for money and others who need them.
That could be the case, in order not to abuse the system, they can make only the one you bought with nuggets tradable.
 

WesternCalin

Well-Known Member
They could even implement something very easy with the current items where they let the normal colored medals be given only as rewards for the chests collected during events and not be tradable because we know there can arise the problem of multies and make the 1-3-7-14 day vip longtimer bonuses (only a handful of them are given through quests) be tradable on market and also be bought for nuggets.
 

Victor Kruger

Well-Known Member
The idea is nice & comes from a great attitude....but... It would sadly be abused en masse .. VIP can be used to farm more stuff or $ and would be used as feeder accounts as multis are now..

Need to get away from the power creep and set upgrade madness tho somehow .. but thats an ideal world and business dosnt care about that.. only the profits.

Would be good to be able to cash in such things for ViP reward sets and stuff that is not auctionable, sellable or upgradable .. purely so only that account could use it would reduce abuse maybe but cheats will always find a way to game the system cos human nature & some scumbags will always be there
 
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