Make duelling fun again

TheDoo

New Member
Hello all,

since most off the rules made by Inno are anti duellers, It's extremely hard to enjoy this part off the game. I understand that not everyone are keen to participate on duelling in this game, which is perfectly fine with me, but there is not reason to penalise those who want. For this reason, I propose a few changes that could at least a little straighten out the rules for duellers.

1. Duelling lvl system

Currently, if you want to focus on duels, you are quickly force to duel only high lvl players due to dueling lvl system. But since damage and attribute/skill points are tied to exp. lvl, it is almost impossible to compete whit those players. As a result, only non-dueling players (with drop/exp./work sets etc.) became an option for dulling. It could be changed If the weapon damage and skill/attribute points in duels would've been based on the duelling lvl. So that in the duel between players with same duelling lvl and same sets lvl will be chances to win for both players approximately equal, regardless of actual exp. lvl.

2. Def. vs Off. duellers

The other inequality I see in duels between def. duellers (attribute distribution focus on reflex/toughness) and off. duellers (attribute distribution focus on shooting/vigor). Since there is unlimited damage reduction coming from resistance attribute points, there is no chance to win duel as an off. dueller. It would be fair, If this reduction of damage will be limited for example to 50% of max., so the chance to win, would be for both players same.

Thank you in advance for any opinion on the given issue and I hope that we will be able to push through some changes that will allow us all to enjoy this game to the fullest.

With best regards TheDoo
 

Thanatoss

Well-Known Member
Finally someone said this. Good suggestions unfortunately nothing is going to happen.

1) there should be something like duelling rating that counts skills llows you to duel only between that range. And let duel level be more like cosmetic achievement (hard to implement)
2) this could be like 50-200% instead of 25-175% or even just 100-200% would be more balanced I believe. (Easy to implement)

First of all 90% of duels are not duels. Players in duel gear attack ofline players on church or work clothes 20+ levels bellow them. Thats an ambush my friend the definition of duel is different.
Then the consept of duel levels is just there to scare you to not "overduel" and also to eat your hard earned bonds on those potions. I won't even bring the duel formula that needs huge update but that duel level thing it got to change.
 

Mrs Sam COlt

Well-Known Member
Once all the forts are gone to one alliance, the world changes from fort building to dueling/questing, and complaining about duelers.
Reform the Fort battle system, so that it is difficult or expensive for a town/alliance to own all the forts, and players will engege in more fort battles instead of dueling workers and church builders.
I suggest that forts deteriorate to lower levels if further construction has not occured in 7 days. Thus, as in the real world, owning forts will require constant maintenance, and repair after a fort battle.
 

mnnielsen

The West Team
Community Manager
Once all the forts are gone to one alliance, the world changes from fort building to dueling/questing, and complaining about duelers.
Reform the Fort battle system, so that it is difficult or expensive for a town/alliance to own all the forts, and players will engege in more fort battles instead of dueling workers and church builders.
I suggest that forts deteriorate to lower levels if further construction has not occured in 7 days. Thus, as in the real world, owning forts will require constant maintenance, and repair after a fort battle.
it is actually being worked on with the 'fort damage'
 

mnnielsen

The West Team
Community Manager
uhmmm not since the bug, where you couldn't join any adventures was fixed and announced..... anything specific you had in mind?
 

Huscarle.

Well-Known Member
uhmmm not since the bug, where you couldn't join any adventures was fixed and announced..... anything specific you had in mind?
I had in mind a series of daily tasks or quests that reward the player with experience potions for winning a certain number of adventures per day, or over a certain number of days or weeks.


+Plus new recipes to craft (i new got ideas)
 

darthmaul99174

Well-Known Member

 
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