New suggestion Make Christmas event infinite

This is a new suggestion and is currently awaiting feedback from both players and the team. Your input can help refine the idea and shape it into something stronger to be considered for forwarding.

Uchiha Madara

Legend of The West ⭐
Every year we face the same problem: unbalanced sets.

A set releases strong, players invest heavily to obtain and upgrade it, and within twelve months it's already been power-crept into irrelevance. This is a deliberate monetization loop designed to extract maximum spending from dedicated players who always want to stay competitive. Even a 1% stat improvement is enough to trigger another wave of spending, and InnoGames knows it.

The Secondary Market Collapse

The damage doesn't stop at the wallet. When a new set makes the previous BIS obsolete within a year, the bond and nugget value of older sets crashes alongside it. Players who invested thousands of nuggets can't recover even a fraction of that value. This is an in-game economy problem that affects everyone, including players who never spent a cent but rely on a healthy market.

The Psychological Trap

The annual power-creep cycle is engineered around FOMO. Players don't upgrade because the new set is dramatically better, they upgrade because not upgrading means falling behind in fort battles, dueling rankings, and competitive events. It's a pressure system, not a progression system. And most of us have felt it at some point, whether we admitted it or not.

The Veteran Exodus

Long-term players are the backbone of every server, they anchor economies, lead towns, mentor newer players, and keep activity alive. When the upgrade treadmill becomes too exhausting or too expensive, veterans quit. And when veterans quit, servers don't recover. Set inflation isn't just a balance issue, it's a server health issue that InnoGames should be taking seriously if they care about the longevity of their own game.

My Proposal

Since we already have a packed event calendar, the Big 4 main events should operate with a reduced set structure. Currently each major event offers 3 sets + 1 free set. I propose moving to 2 sets + 1 free set.

The reasoning is straightforward: if a new best-in-slot attack damage set drops at Easter, no new attack damage set should appear for at least two years. Let it establish itself. Let players who invested in it actually enjoy it. Two years later, release the upgrade.

If reducing the total number of sets isn't acceptable, then the alternative is simple: fill the gap with genuinely unique sets, class-based sets, cosmetic-utility hybrids, anything that adds variety without directly obsoleting what players already own. There is plenty of creative space here that InnoGames hasn't touched almost ever.

Introduce a Formal "Freeze" System

Take it a step further: formally designate certain stat categories as frozen for a minimum period after a BIS release. No new set in that category until the freeze lifts. This removes the arbitrariness from the process and gives the community something concrete to hold developers accountable to.

The Speed Set Problem

The clearest example of everything wrong with the current approach. Over three years we've received three different speed sets, one free, two premium. Speed sets realistically need a refresh cycle of three to four years, not one. With Masterson already allowing cross-map travel in under two minutes, what exactly is the goal? Shaving off two seconds? The map speed situation is already saturated, and continuing to produce speed sets only highlights how little thought is going into set diversity planning.

Speed should be the first category to enter a formal freeze. It's the most obvious candidate, and it would serve as a proof of concept for the system.

Make a permanent or semi-permanent Legacy Shop, themed around Christmas, where sets from previous years rotate in and can be purchased with dollars. Not the current year's sets, those stay exclusive to their events. But anything one year or older becomes available.

This way:
Current event exclusivity is preserved ✓
Older sets get a lifeline ✓
In-game currency becomes meaningful year-round ✓
Players have a long-term saving goal ✓

What I'm Asking For

1. Reduce the number of sets per major event from 3+1 to 2+1, or replace redundant slots with genuinely unique sets.
2. Implement a formal stat category freeze following each BIS release, minimum two years.
3. Publish a rough set roadmap. It doesn't need to be detailed, even a vague outline of what stat categories are planned each year would allow players to make informed decisions about spending. Other live service games do this as standard practice. There is no reason The West can't.
4. Make a permanent or semi-permanent legacy shop themed around Christmas.

Right now, players are spending blind, and many of them are getting tired of it.

Long Story Short

The current system punishes loyalty. The players who invest earliest get left behind the fastest. A more disciplined release cadence, fewer redundant sets, longer cycles per stat category, and basic communication with the community, would make each release feel meaningful rather than disposable. That's better for player trust, better for server health, and long-term, it's better for the game itself.

I'm not asking for less content. I'm asking for smarter content.

Thank you for your attention to this matter.
 
Every year we face the same problem: unbalanced sets.

A set releases strong, players invest heavily to obtain and upgrade it, and within twelve months it's already been power-crept into irrelevance. This is a deliberate monetization loop designed to extract maximum spending from dedicated players who always want to stay competitive. Even a 1% stat improvement is enough to trigger another wave of spending, and InnoGames knows it.

The Secondary Market Collapse

The damage doesn't stop at the wallet. When a new set makes the previous BIS obsolete within a year, the bond and nugget value of older sets crashes alongside it. Players who invested thousands of nuggets can't recover even a fraction of that value. This is an in-game economy problem that affects everyone, including players who never spent a cent but rely on a healthy market.

The Psychological Trap

The annual power-creep cycle is engineered around FOMO. Players don't upgrade because the new set is dramatically better, they upgrade because not upgrading means falling behind in fort battles, dueling rankings, and competitive events. It's a pressure system, not a progression system. And most of us have felt it at some point, whether we admitted it or not.

The Veteran Exodus

Long-term players are the backbone of every server, they anchor economies, lead towns, mentor newer players, and keep activity alive. When the upgrade treadmill becomes too exhausting or too expensive, veterans quit. And when veterans quit, servers don't recover. Set inflation isn't just a balance issue, it's a server health issue that InnoGames should be taking seriously if they care about the longevity of their own game.

My Proposal

Since we already have a packed event calendar, the Big 4 main events should operate with a reduced set structure. Currently each major event offers 3 sets + 1 free set. I propose moving to 2 sets + 1 free set.

The reasoning is straightforward: if a new best-in-slot attack damage set drops at Easter, no new attack damage set should appear for at least two years. Let it establish itself. Let players who invested in it actually enjoy it. Two years later, release the upgrade.

If reducing the total number of sets isn't acceptable, then the alternative is simple: fill the gap with genuinely unique sets, class-based sets, cosmetic-utility hybrids, anything that adds variety without directly obsoleting what players already own. There is plenty of creative space here that InnoGames hasn't touched almost ever.

Introduce a Formal "Freeze" System

Take it a step further: formally designate certain stat categories as frozen for a minimum period after a BIS release. No new set in that category until the freeze lifts. This removes the arbitrariness from the process and gives the community something concrete to hold developers accountable to.

The Speed Set Problem

The clearest example of everything wrong with the current approach. Over three years we've received three different speed sets, one free, two premium. Speed sets realistically need a refresh cycle of three to four years, not one. With Masterson already allowing cross-map travel in under two minutes, what exactly is the goal? Shaving off two seconds? The map speed situation is already saturated, and continuing to produce speed sets only highlights how little thought is going into set diversity planning.

Speed should be the first category to enter a formal freeze. It's the most obvious candidate, and it would serve as a proof of concept for the system.

Make a permanent or semi-permanent Legacy Shop, themed around Christmas, where sets from previous years rotate in and can be purchased with dollars. Not the current year's sets, those stay exclusive to their events. But anything one year or older becomes available.

This way:
Current event exclusivity is preserved ✓
Older sets get a lifeline ✓
In-game currency becomes meaningful year-round ✓
Players have a long-term saving goal ✓

What I'm Asking For

1. Reduce the number of sets per major event from 3+1 to 2+1, or replace redundant slots with genuinely unique sets.
2. Implement a formal stat category freeze following each BIS release, minimum two years.
3. Publish a rough set roadmap. It doesn't need to be detailed, even a vague outline of what stat categories are planned each year would allow players to make informed decisions about spending. Other live service games do this as standard practice. There is no reason The West can't.
4. Make a permanent or semi-permanent legacy shop themed around Christmas.

Right now, players are spending blind, and many of them are getting tired of it.

Long Story Short

The current system punishes loyalty. The players who invest earliest get left behind the fastest. A more disciplined release cadence, fewer redundant sets, longer cycles per stat category, and basic communication with the community, would make each release feel meaningful rather than disposable. That's better for player trust, better for server health, and long-term, it's better for the game itself.

I'm not asking for less content. I'm asking for smarter content.

Thank you for your attention to this matter.
I'm really sorry to disappoint you but i dont think ever Inno would do anything from what you proposed because the reason is very simple. This game is a game intended to get as much money from players with as little effort and being just a gambling/needing to spend money to be towards the top of ranking.

And the reason for the speed set is very simple. Every new market that is opened every year needs a speed set to be able to move fast in this game. Without it you will have to wait for the free sets which at this moment in time don't provide enough speed for that. So until we will get to those in the Hunting events you will see a speed set every year.
 
The clearest example of everything wrong with the current approach. Over three years we've received three different speed sets, one free, two premium. Speed sets realistically need a refresh cycle of three to four years, not one. With Masterson already allowing cross-map travel in under two minutes, what exactly is the goal? Shaving off two seconds? The map speed situation is already saturated, and continuing to produce speed sets only highlights how little thought is going into set diversity planning.
Let me just correct your chat gpt slop, we have had 1 speed set for oktoberfest every year since 2019 (masterson 2025, therese 2024, steyrer 2023, younger 2022, alfred 2021, schwarzwald 2020, baker 2019)
 
Your proposed Freeze and Legacy Shop times should be the same. If it's is a two year freeze, the two most recent years' gear should be exempted from the Legacy shop.
 
Every new market that is opened every year needs a speed set to be able to move fast in this game. Without it you will have to wait for the free sets which at this moment in time don't provide enough speed for that.
Thats why I proposed a Legacy shop where it will work the same way as Christmas Shop.

Let me just correct your chat gpt slop, we have had 1 speed set for oktoberfest every year since 2019 (masterson 2025, therese 2024, steyrer 2023, younger 2022, alfred 2021, schwarzwald 2020, baker 2019)
I know smarty pants I just mentioned the last 3 years. And btw I don't use GPT. Thats for the Noobs.
 
Your points are valid for older worlds, but for new worlds, the sets make the difference between slow play and fast play. Older worlds have dozens of sets dropping as chests in events for their many years of play. New worlds do not have legacy gear available for many months of events.

In new worlds that always seem to start in October, Cortina comes out early and tilts the game heavily in favor of those that were able to acquire the set first. Regeneration sets show up in boxes and bags at the Xmas event, again favoring those that got them first. New worlds dont have access to win or a market of older gear sets until after the Jan-July events.
 
Cortina was a 2020 set. If this year follows the same range as years prior, it has aged out of the Christmas sales. Your point is still valid, it will just apply to a different set for world... whatever letter we're on now.
 
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