DeletedUser38475
Hello everyone
I have idea, how to make battles for awesomia much more important for players and aliances than right now. In our Czech country, there practicaly dont exists fight for awesomia. Imho its becouse awesomia does not supply nothing more than normal fort. So why to attack this, when here comes practicaly no bonuses of attacking awesomia.
My idea is:
Make awesomia like small fort (50-42 players) - once per time, actually, there is some kind of attack, but we go with 30 vs 20 players, which is really crap.
Who is owner (town/aliance) of awesomia is receiving a sector bonus, lets say 10% experiences and 10% money. I mean sector, where is awesomia located at map. This numbers are not last opinion, it depeneds on community!
So guys, what you thing about this? I want to see your opinion about this. Cya
I have idea, how to make battles for awesomia much more important for players and aliances than right now. In our Czech country, there practicaly dont exists fight for awesomia. Imho its becouse awesomia does not supply nothing more than normal fort. So why to attack this, when here comes practicaly no bonuses of attacking awesomia.
My idea is:
Make awesomia like small fort (50-42 players) - once per time, actually, there is some kind of attack, but we go with 30 vs 20 players, which is really crap.
Who is owner (town/aliance) of awesomia is receiving a sector bonus, lets say 10% experiences and 10% money. I mean sector, where is awesomia located at map. This numbers are not last opinion, it depeneds on community!
So guys, what you thing about this? I want to see your opinion about this. Cya