why would anyone want routine? it takes all excitement out of the game
so a normal town within top 20 would dig 1 battle per 3 years?What about, just on established worlds (so this wouldn;t work for new worlds), raise the cost to something incredibly high (say $500,000) per battle, and have a counter for each town, so that every town's ability to initiate another battle is increased an extra 50% more (maybe forever, maybe reduces every month).
i do like idea of costing more money to dig a fight..maybe not as much as 500k. but 100k maybe for a large..give ppl a new incentive to add cash to their towns againWhat about, just on established worlds (so this wouldn;t work for new worlds), raise the cost to something incredibly high (say $500,000) per battle, and have a counter for each town, so that every town's ability to initiate another battle is increased an extra 50% more (maybe forever, maybe reduces every month).
I could agree with this but what you said later is just the opposite. What if one side is actually trying to have a bigger battle in prime time but other side is constantly ruining it and digging multies right after a ' normal big prime time dig'?It would be nice to have prime time battles that are bigger and better sure but if for example you have a side that totally ignores this and constantly calls non prime battles or say small all the time then multis ( or a call a few hrs later say at prime time ) are one way of ensuring people who do like prime actually get a battle.
Who is 'you' here.Guess not the fort fighting alliance that have a team of ffers and put a lot effort into building forts, getting product and helping ppl to become fort fighters but should be as how some random ffer ( that is not even that ) says and when he feels like having a battle.It is ridiculous and shallow of people to expect to confine everyone into a box of what you want, when you want and how you want.
Whats the reason we have alliances then? Alliances are forming to grow strong and protect or win a fort for their members and fight each other. Small alliances can attack forts of course but question is how much support they will get from 'bigger alliance' and how much chance to win they will have.And before you say they are allowed to own a fort too not just big alliances i will say yes they are, but most of the times even if they own a fort they dont bother to show up and rank ppl or lead when their fort is under attack.Just because in many worlds it has become a two horse race many of which are dominated by just one group it does not mean everyone else should be subjected to those same groups demands, this is silly and selfish to even suggest to say the least.
It may well be such a world is not much fun for many but its clearly fun for the side your complaining about calling these multis, the fact that the elite arnt having much fun does not mean it is wrong it just means imo your managing the solution badly.
I have deleted your posts and will delete this one as well tomorrow. So no elite fort fighters deleted your posts. The reason why I deleted them was to clean the thread. I'm finding it hard to believe that you (not just you, others too) cannot discuss multies without pointing to W12... not everybody is playing w12, so if you want to discuss multies, do it in general.thank you victor, you just repeated my posts that were deleted in this thread by the elite ffers who want to control & dominate a server, like GC super alliance in w12. multis were the only option left for the w12 leftovers since GC refused to disband & balance.