Harsha..
Well-Known Member
Proposal
Create a new system of market trading, where the bids are invisible
Current Workaround
Things can be traded in the market through instant purchase OR real-time auctions
Details
Right now, there are two methods of selling stuff on the market
1. Instant buy
2. real-time auctions
The second one is unfair because the items typically go to the most active player, the player with the faster internet connection, or someone who lives closer to Germany. (People in timezones closer to Germany get their bids recorded faster)
If an item you need badly is on the market and the auction is set to end at 2 AM, or when you are travelling, or when you are at school, it can be a real bummer. So, I propose that we have a third option...
3. Invisible Bidding
A player decides to sell Effago's vest and sets the base price at $400,000. There is a 3 day window, where people can place bids. No one (esp the seller to prevent "egging") knows what the bids are, it will be a completely invisible progress
Within that time, its also possible to increase your bid price, and possibly to reduce it. After the time period expires, all the bids are tailled, an example is like this
Tom Moz bid $420,000
Effago bid $400,001
Anna Z bid $500,000
Deez bid $605,000
So, Deez wins the item
Abuse Prevention
No one, including the seller is aware of what the bids are during the auction (when the auction ends, only the winner is revealed). This is to prevent the seller from egging on the top bidders to pay more, creating unhealthy competition
This system has been tried and tested with success in real life
Summary
This system will ensure that activity or internet - or time zones will not be a factor in determining auction outcomes. It will also ensure that the player who needs - and values the item the most gets it
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yep
Does this idea appear on any of the Previously Suggested Ideas List? No, don't think so
Create a new system of market trading, where the bids are invisible
Current Workaround
Things can be traded in the market through instant purchase OR real-time auctions
Details
Right now, there are two methods of selling stuff on the market
1. Instant buy
2. real-time auctions
The second one is unfair because the items typically go to the most active player, the player with the faster internet connection, or someone who lives closer to Germany. (People in timezones closer to Germany get their bids recorded faster)
If an item you need badly is on the market and the auction is set to end at 2 AM, or when you are travelling, or when you are at school, it can be a real bummer. So, I propose that we have a third option...
3. Invisible Bidding
A player decides to sell Effago's vest and sets the base price at $400,000. There is a 3 day window, where people can place bids. No one (esp the seller to prevent "egging") knows what the bids are, it will be a completely invisible progress
Within that time, its also possible to increase your bid price, and possibly to reduce it. After the time period expires, all the bids are tailled, an example is like this
Tom Moz bid $420,000
Effago bid $400,001
Anna Z bid $500,000
Deez bid $605,000
So, Deez wins the item
Abuse Prevention
No one, including the seller is aware of what the bids are during the auction (when the auction ends, only the winner is revealed). This is to prevent the seller from egging on the top bidders to pay more, creating unhealthy competition
This system has been tried and tested with success in real life
Summary
This system will ensure that activity or internet - or time zones will not be a factor in determining auction outcomes. It will also ensure that the player who needs - and values the item the most gets it
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yep
Does this idea appear on any of the Previously Suggested Ideas List? No, don't think so