DeletedUser15368
Idea title: Increase the amount of Skill Points awarded per level, to offset clothing/set bonus power creep.
Details of idea: Nowadays, the vast majority of the player's skills come from clothing and set bonuses. When most of the input comes from clothing and set bonuses, the PvP formulas can no longer function as intended. Everyone is a Dueller, or everyone is a Fort Fighter, and all jobs are available to all players simply by changing clothing, and your points allocation does not matter - a Key element of the RPG aspect of this game is now missing.
Instead of awarding 3 Skill Points per level, award players 10 Points, giving a total of 1500 Skill Points and 150 Attribute Points at level 150.
Additionally, make all jobs slightly more Labour Point intensive to balance for this PvP-focused change.
Reasons for submitting: I've realised that the game stopped being good around the time you could gain inordinately more Skill Points from your clothing than you could gain from levelling and questing. PvP is currently broken due to tombola power-creep, and I believe that shifting the primary source of Skills to your characters level and questing could vastly improve our gameplay and engagement, without the need for changing formulae.
This would also have the additional benefit of enabling Quest Rewards to feature more Skill and Attribute Points - the most valuable and desired quest reward possible.
Edit: This could also be considered as a substitute for increasing the level cap.
Details of idea: Nowadays, the vast majority of the player's skills come from clothing and set bonuses. When most of the input comes from clothing and set bonuses, the PvP formulas can no longer function as intended. Everyone is a Dueller, or everyone is a Fort Fighter, and all jobs are available to all players simply by changing clothing, and your points allocation does not matter - a Key element of the RPG aspect of this game is now missing.
Instead of awarding 3 Skill Points per level, award players 10 Points, giving a total of 1500 Skill Points and 150 Attribute Points at level 150.
Additionally, make all jobs slightly more Labour Point intensive to balance for this PvP-focused change.
Reasons for submitting: I've realised that the game stopped being good around the time you could gain inordinately more Skill Points from your clothing than you could gain from levelling and questing. PvP is currently broken due to tombola power-creep, and I believe that shifting the primary source of Skills to your characters level and questing could vastly improve our gameplay and engagement, without the need for changing formulae.
This would also have the additional benefit of enabling Quest Rewards to feature more Skill and Attribute Points - the most valuable and desired quest reward possible.
Edit: This could also be considered as a substitute for increasing the level cap.
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