DeletedUser
Hallo developers.
I have created my character with the aim to be a builder first and foremost. If you f#ucked up and created an environment where towns are maxed out too fast, no problem, but then why not let motivation go down faster? Or make the building of upgrades more expensive, or raise the points per building to build no the next level more.... in stead of f#cking with my chosen abilities?
You are the ones that said if you want to accomplish Z, then take the skill that allows you to get to Z. So I did that...only to have the rules changed on me now. This means I can expect a skill-point return as you effectively cheated me out of what you said I will be able to do, right?. Then make a concession that says all builder class players will have 30% of their construction skill points returned and they can apply those points in any area outside of the areas needed for building. Fair is fair.
It's like taking the player that focussed on defensive duelling exclusively and then swapping dodging with hiding after they all pumped points into dodging.
But then again....
Posting here to address the devs is rather pointless as our "staff" is shooting blanks when it comes to influencing dev decisions.
I have created my character with the aim to be a builder first and foremost. If you f#ucked up and created an environment where towns are maxed out too fast, no problem, but then why not let motivation go down faster? Or make the building of upgrades more expensive, or raise the points per building to build no the next level more.... in stead of f#cking with my chosen abilities?
You are the ones that said if you want to accomplish Z, then take the skill that allows you to get to Z. So I did that...only to have the rules changed on me now. This means I can expect a skill-point return as you effectively cheated me out of what you said I will be able to do, right?. Then make a concession that says all builder class players will have 30% of their construction skill points returned and they can apply those points in any area outside of the areas needed for building. Fair is fair.
It's like taking the player that focussed on defensive duelling exclusively and then swapping dodging with hiding after they all pumped points into dodging.
But then again....
Posting here to address the devs is rather pointless as our "staff" is shooting blanks when it comes to influencing dev decisions.
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