DeletedUser
I have a proposal that would (in my mind) be an improvement to the adventure games. Often times you wait several minutes for the game to find teams only to have someone quit in the adventure lobby (or once the actual adventure begins) because they 1) Don't like the other team members 2) Don't think they have a chance to win
My proposal is to either place am immediate and automatic bounty (dead) on a person when they do this or a ban from adventurers for a certain period (maybe 24 hours). I believe doing this will improve the overall quality of the adventure games.
I mean ... you can't quit a fort fight if it isn't "going your way" so why are you able to do so in the adventures? It's not fair to people who want to play but have to deal with someone who does this. It's quite frustrating. In the interest of remaining professional I won't name names (and I ask that no one else does either as the goal of this is to make improvements not start drama) but anyone who plays the adventurers often knows who these people are.
Please consider this idea and tell me if you have any suggestions, ideas or improvements. Please keep it professional.
Thank you and good luck!
My proposal is to either place am immediate and automatic bounty (dead) on a person when they do this or a ban from adventurers for a certain period (maybe 24 hours). I believe doing this will improve the overall quality of the adventure games.
I mean ... you can't quit a fort fight if it isn't "going your way" so why are you able to do so in the adventures? It's not fair to people who want to play but have to deal with someone who does this. It's quite frustrating. In the interest of remaining professional I won't name names (and I ask that no one else does either as the goal of this is to make improvements not start drama) but anyone who plays the adventurers often knows who these people are.
Please consider this idea and tell me if you have any suggestions, ideas or improvements. Please keep it professional.
Thank you and good luck!