FunnyGirl
Active Member
Rules improvement and game changes
In my opinion there are places where the game can be improved. While some of them can be seen as minor or ideas, some others I think are major and mandatory.
1. First of all you have rules that forbid players to use automation and scripts. This is wrong implemented. You don't need to ban players based on your own will and feelings, you need to introduce specific detection system directly in the game and lock the affected user for specific period of time. This is the right way to do it, not ban and infinite system of appeal.
2. reduce drastically the difference between short/long duration of the same job.
example now (XP-value):
15 sec = 27
10 min = 127
1h = 259
more realisthic (XP-value):
15 sec = 20
10 min = 700
1h = 3600
3. Introduce a system to reduce number of used 15 sec jobs. What happens now is "brain damaging". I am sure that if you control now the head of a players that plays non-stop (with minimum sleep time) for 10 days this game using 15 sec advantage, you will find sensitive damage..
improvements:
- disable "work clothes" button for event servers.
- introduce bot system for adventures (like dueling with bandits system)
- disallow sharing of "silver/gold" jobs within town/alliance forums. or remove their benefits in terms of XP.
- discourage wearing no items for self-KO. I believe older system to KO against bandits was better, for players that don't really like dueling;
- implement color coding in quest book / completed quests. Mark with green the quests that are complete and yellow, for example, those that are ongoing. I always found it difficult to check what I had to do next for specific quest or if I had quests started but not finished yet
- increase rewards for dueling bandits. give a percentage chance to get items during the duel, like it is implemented for normal jobs (maybe items wore by the bandit)
- increase minimum value of items when sold on market. introduce a higher tax per transaction (for example 20k per transaction or 1k per item) to sold crafted items (this will reduce the number of boosted crafters by their friends or town-mates)
- remove rewards/requests for 1 hit KO duel. this will only force players to disobey any rules to obtain it
- increase drastically the value of items from sets and chests and increase the tax for selling them. Again, disallow boosting of new players. Disallow sending money to other players, I can;t see how this can be fair within the game.
In my opinion there are places where the game can be improved. While some of them can be seen as minor or ideas, some others I think are major and mandatory.
1. First of all you have rules that forbid players to use automation and scripts. This is wrong implemented. You don't need to ban players based on your own will and feelings, you need to introduce specific detection system directly in the game and lock the affected user for specific period of time. This is the right way to do it, not ban and infinite system of appeal.
2. reduce drastically the difference between short/long duration of the same job.
example now (XP-value):
15 sec = 27
10 min = 127
1h = 259
more realisthic (XP-value):
15 sec = 20
10 min = 700
1h = 3600
3. Introduce a system to reduce number of used 15 sec jobs. What happens now is "brain damaging". I am sure that if you control now the head of a players that plays non-stop (with minimum sleep time) for 10 days this game using 15 sec advantage, you will find sensitive damage..
improvements:
- disable "work clothes" button for event servers.
- introduce bot system for adventures (like dueling with bandits system)
- disallow sharing of "silver/gold" jobs within town/alliance forums. or remove their benefits in terms of XP.
- discourage wearing no items for self-KO. I believe older system to KO against bandits was better, for players that don't really like dueling;
- implement color coding in quest book / completed quests. Mark with green the quests that are complete and yellow, for example, those that are ongoing. I always found it difficult to check what I had to do next for specific quest or if I had quests started but not finished yet
- increase rewards for dueling bandits. give a percentage chance to get items during the duel, like it is implemented for normal jobs (maybe items wore by the bandit)
- increase minimum value of items when sold on market. introduce a higher tax per transaction (for example 20k per transaction or 1k per item) to sold crafted items (this will reduce the number of boosted crafters by their friends or town-mates)
- remove rewards/requests for 1 hit KO duel. this will only force players to disobey any rules to obtain it
- increase drastically the value of items from sets and chests and increase the tax for selling them. Again, disallow boosting of new players. Disallow sending money to other players, I can;t see how this can be fair within the game.