Ideas nominated for voting

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DeletedUser5677

What ideas that were nominated are to become part of the game?
What ideas that were never even discussed are to be part of the game?
 

DeletedUser

Idea title: Quest time requirements(AM or PM)
Summary of idea: ANY quest could be done in AM and PM of that day
Thread URL: http://forum.the-west.net/showthread.php?t=36953
Does it meet the idea criteria?: Yes
Reasons for submitting: i like this to be voted on because many players live in different part of the world and could not do some quests cause to the time requirements and some can not do it cause they are working at that time.

could you add a voting to this thread?
 

Deleted User - 1278415

The idea for this thread should be that Ideas that are placed in here should have already gone through the voting process over in the ideas and brainfarts to gather respect or worthyness to an idea. Then if it is liked you move the idea into this this thread so it can be submitted to the developers

I'd like to see the Mods just note which ideas were actually submitted in this thread so we can move on with new ideas.
 

DeletedUser

i want voting on this thread. most people like it but i want to get #. but mods. seen to ignore the idea.
 

DeletedUser

Idea title: Player status
Summary of idea: Players enter whether they are looking for a town, recruiters can then use the search feature to look for players wanting a town.
Thread URL: http://forum.the-west.net/showthread.php?t=37766
Does it meet the idea criteria?: Yes
Reasons for submitting: Had only positive feedback a vote would put this in black and white to show the real popularity of the idea.
 

DeletedUser563

Idea title: Open up remote sign-in to fort battles for everyone
Details of idea: Small alliances are currently at a disadvantage in fort battles. They have to sign up the old way, while the megas have it easy. If there aren't any fort fighting agreements going on, the small alliances are effectively locked out of fort battles.
Reasons for submitting: One less reason for the needless agglomeration of players, thus game-balancing, and it shouldn't be too difficult to code.

minor ideas suggestions p 47

virtual levels for level 120's by elmyr
http://forum.the-west.net/showthread.php?t=47750

visual aids for ranking is also good but imo need a bit more discussion.
 
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DeletedUser22575

These little modifications can make the game better.
http://forum.the-west.net/showthread.php?t=42714

No.

Your cash being at risk is part of the game and designed to be that way. You can't take the time to bank then you run the risk of loosing it to duelers. No reason for some "protective" automation to be put in place to penalize someone else because they are active and protect someone else who is less active.

2.Duelers and soldiers will not be financially affected by this because of the bounty system and because many players have more than one destination other than their towns, like forts, other towns and work places.

^^^^ Not true at all. If your cash is automatically deposited it does effect those who duel for cash,

In fact, considering the nature of this change and how it would effect duelers I don't see this as a minor game change at all.
 
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DeletedUser23629

Idea title: Fort Battle Adjustment
Summary of idea: To change the bonus's in fort battles including skill points and class bonus's.
Thread URL: http://forum.the-west.net/showthread.php?t=48465
Does it meet the idea criteria?: Yes/No
Reasons for submitting: To balance out the current issue with health points in fort battles.
 

DeletedUser

Idea title: Make fort battle skills more effective
Summary of idea: Increase the effectiveness of fort battle skills from the current ^0.4 to ^0.5, adjustable ofc. Optionally, the +25 bonus to aim can be lowered to, say, +15.
Thread URL:http://forum.the-west.net/showthread.php?t=48814
Does it meet the idea criteria?: Yes/No
Reasons for submitting: Has been discussed about for a long time in various other threads and the time has come for this idea to shine. :)
 

DeletedUser9470

Idea title: Make fort battle skills more effective
Summary of idea: Increase the effectiveness of fort battle skills from the current ^0.4 to ^0.5, adjustable ofc. Optionally, the +25 bonus to aim can be lowered to, say, +15.
Thread URL:http://forum.the-west.net/showthread.php?t=48814
Does it meet the idea criteria?: Yes/No
Reasons for submitting: Has been discussed about for a long time in various other threads and the time has come for this idea to shine. :)

+1
 

DeletedUser

Idea title: Make fort battle skills more effective
Summary of idea: Increase the effectiveness of fort battle skills from the current ^0.4 to ^0.5, adjustable ofc. Optionally, the +25 bonus to aim can be lowered to, say, +15.
Thread URL:http://forum.the-west.net/showthread.php?t=48814
Does it meet the idea criteria?: Yes/No
Reasons for submitting: Has been discussed about for a long time in various other threads and the time has come for this idea to shine. :)

I would like to see a bit more discussion on this, and get more feedback before moving it to vote. I am watching ;)
 
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