DeletedUser
Proposal
My idea is to add a new town raiding system.
Current Workaround
Players have to keep duelling every player they can in the attacked town and have to wait 1 hour to duel one person again until that person has passed out.
Details
My idea is about a whole new raiding system,that is more oficial. It is like a fort battle except there are no walls, duel weapons are used instead and people can cause damage to the buildings.
Yes I know the picture ain't very good but it's just for this idea, if the idea is taken the art departament will make it much better. The attack is started just like a normal fort battle, set at a time and I don't know if it would be good to pay for it or not, but I think a fee for the start of the raid would e best so there woun't be so many spam attacks.The attacked city must have at least 45000 construction points.
As you can see in my picture there is an adrenaline bar. This bar grows everytime you hit someone in the raid and it grows ..hmm.. let's say 1% per hit, but if the one round you don't hit anyone at all then the bar drops to 0. If the bar reaches 100% then the player can use a fort battle rifle for 2 rounds.
As many of you may know the new update brings a new city layout where you can place the buildings anywhere in the city and we will also be able to place tree, statues and even lakes(so it goes great with my idea). The citites can place lakes around themselves to protect themselves in a raid. To cross a lake the player must have at least 30 points on the swiming skill but if has more he can swim a bigger distance(so the attackers won't have to go around the other side if they can swim)
If they don't have many points on swiming or if they don't have enough for a particular distance but they travelled it then they will drown and pass out.
To take part in the battle you must be part of the city that was challanged or challanged the other city and they must be present at the attacked city.
The cities ca't be taken over but it can be destroyed! Players will be able to damage some buildings while in the raid(maybe we will even make dynamites useful) so after the battle the workers that are based on building have something to do instead of reskilling.
The raid stops when all the players on 1 team pass out(so if the attackers win they don't get a chance to destroy all the buildings). If all the buildings are destroyed in that cityt, it becomes a ghost town so that's why people must take good care of their cities.
Winning raid fights will get the winning city higher in the ranking system(it will basiclly give them more point)
Abuse Prevention
I'm not sure
Visual Aids
Here is a link with the picture of what I had in mind :http://img338.imageshack.us/i/thewestnewraidsystemv2.jpg/
Summary
So basiclly a fort battle, or should a say a town battle that is more recommended for good duellers.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Thank you for your attention.
My idea is to add a new town raiding system.
Current Workaround
Players have to keep duelling every player they can in the attacked town and have to wait 1 hour to duel one person again until that person has passed out.
Details
My idea is about a whole new raiding system,that is more oficial. It is like a fort battle except there are no walls, duel weapons are used instead and people can cause damage to the buildings.
Yes I know the picture ain't very good but it's just for this idea, if the idea is taken the art departament will make it much better. The attack is started just like a normal fort battle, set at a time and I don't know if it would be good to pay for it or not, but I think a fee for the start of the raid would e best so there woun't be so many spam attacks.The attacked city must have at least 45000 construction points.
As you can see in my picture there is an adrenaline bar. This bar grows everytime you hit someone in the raid and it grows ..hmm.. let's say 1% per hit, but if the one round you don't hit anyone at all then the bar drops to 0. If the bar reaches 100% then the player can use a fort battle rifle for 2 rounds.
As many of you may know the new update brings a new city layout where you can place the buildings anywhere in the city and we will also be able to place tree, statues and even lakes(so it goes great with my idea). The citites can place lakes around themselves to protect themselves in a raid. To cross a lake the player must have at least 30 points on the swiming skill but if has more he can swim a bigger distance(so the attackers won't have to go around the other side if they can swim)
If they don't have many points on swiming or if they don't have enough for a particular distance but they travelled it then they will drown and pass out.
To take part in the battle you must be part of the city that was challanged or challanged the other city and they must be present at the attacked city.
The cities ca't be taken over but it can be destroyed! Players will be able to damage some buildings while in the raid(maybe we will even make dynamites useful) so after the battle the workers that are based on building have something to do instead of reskilling.
The raid stops when all the players on 1 team pass out(so if the attackers win they don't get a chance to destroy all the buildings). If all the buildings are destroyed in that cityt, it becomes a ghost town so that's why people must take good care of their cities.
Winning raid fights will get the winning city higher in the ranking system(it will basiclly give them more point)
Abuse Prevention
I'm not sure
Visual Aids
Here is a link with the picture of what I had in mind :http://img338.imageshack.us/i/thewestnewraidsystemv2.jpg/
Summary
So basiclly a fort battle, or should a say a town battle that is more recommended for good duellers.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Thank you for your attention.