Bad Billy Jack
Well-Known Member
We mostly always dig medium forts, so only randomize mediums would make it easier for Inno. I'll start the ball rolling with my initial suggestions.
1) Complete the Attacker Starting Ring ~ Allows attackers to start north also. Also makes it harder for defenders to block north with a two-sided attack.
2) Get rid of the Gate ~ South starts are not done since defenders have too much los. This will allow attackers to attack from north or south, instead of the current always going north (to avoid the gate).
3) Obstacles for Attackers ~ This could be as simple as random closed sectors to rocks/lakes attackers have to go around & hide behind.
4) Closed fort sectors ~ A closed tower or wall sections that defenders have to deal with.
#3 & #4 would be unknown fog of war situations until the battle begins. Anyone in closed sectors are bumped!
5) Make forts square ~ Again, allows random attacks. Attackers also go north now cuz the north wall has no gate & more can mount. The pathway to the flag is also shorter when we go north & mount.
6) Starting Ring is a no shoot zone ~ Guns just won't cover the distance. Allows regrouping of attackers before they approach the fort. Currently, last players to sign up get the gate spots & die quickly, as do the losers in stacking situations. However, if defenders leave the fort to snipe, they can reach the distance & shoot at this ring.
7) Offliners who do not set targets do not auto rush the flag. They just sit there. Since they are in the no shoot zone, defenders have to go out & get them. Also, I think part of the reason attackers do not set targets is that they planned to be there online but are late to come online. In these cases where they are a little late, they would not come online & find themselves immediately dead already.
Some of these suggested changes are aimed specifically to make it harder to FF offline. Like a closed tower bumps all its players inside the fort & if offline, pretty useless. Other suggestions are meant to lenghten the battle.
1) Complete the Attacker Starting Ring ~ Allows attackers to start north also. Also makes it harder for defenders to block north with a two-sided attack.
2) Get rid of the Gate ~ South starts are not done since defenders have too much los. This will allow attackers to attack from north or south, instead of the current always going north (to avoid the gate).
3) Obstacles for Attackers ~ This could be as simple as random closed sectors to rocks/lakes attackers have to go around & hide behind.
4) Closed fort sectors ~ A closed tower or wall sections that defenders have to deal with.
#3 & #4 would be unknown fog of war situations until the battle begins. Anyone in closed sectors are bumped!
5) Make forts square ~ Again, allows random attacks. Attackers also go north now cuz the north wall has no gate & more can mount. The pathway to the flag is also shorter when we go north & mount.
6) Starting Ring is a no shoot zone ~ Guns just won't cover the distance. Allows regrouping of attackers before they approach the fort. Currently, last players to sign up get the gate spots & die quickly, as do the losers in stacking situations. However, if defenders leave the fort to snipe, they can reach the distance & shoot at this ring.
7) Offliners who do not set targets do not auto rush the flag. They just sit there. Since they are in the no shoot zone, defenders have to go out & get them. Also, I think part of the reason attackers do not set targets is that they planned to be there online but are late to come online. In these cases where they are a little late, they would not come online & find themselves immediately dead already.
Some of these suggested changes are aimed specifically to make it harder to FF offline. Like a closed tower bumps all its players inside the fort & if offline, pretty useless. Other suggestions are meant to lenghten the battle.
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