The following is a fort battle guide that I created, since it’s raining outside and I have nothing better to do at home. The information is rather general and basic, but provides some insight to fort battle strategies that anyone can use. Please note that the information I have provided is absolutely not 100% accurate. My knowledge is limited and certainly could be mistaken. I’m sure some players will disagree with things, so feel free to comment and discuss anything. It’s something basic for everyone to use and to help players understand fort battles a little better. Use this guide at your own discretion. Assume the following: 128 attackers versus 128 defenders Equal level players on both sides Equal weapons Line of Sight (LOS): Areas of the map that players can shoot at. When you hover your mouse over a specific space when positioning, you’ll notice clear and grayed-out areas. The clear, bright areas are where your character can shoot at during the battle based on where you’re standing. The grayed-out parts are areas that your character cannot shoot at. During the battle, you will notice these areas as you move your character. If players are in your LOS, then you can shoot at them. If they are not in your LOS, then you cannot shoot at them. Online/Offline: In any fort battle, there are always players who are offline. Being online gives a distinct advantage to any player because they can move as they wish. It’s in a sides’ best interest to instruct all offline players to sacrifice themselves for the greater good and line up along the frontlines to act as shields for the online players. Movement: To move during a battle, you must click on your character. A green highlight will appear around the box and a black arrow will appear as well. Move the black arrow to another space, click, and another arrow will appear indicating your target. Once you pick your target space, you are still allowed to change it. When moving during a battle, it’s important to take notice of your LOS and the LOS of players on the other side. You do not want to expose yourself to too many opponents. Always look for another player to “hide” behind and use as a shield. Attacking Frontal Assault: All 128 attackers position directly in front of the fort. Clear LOS to shoot at all defenders positioned on the front wall and the southeast and southwest towers. Clear LOS for attackers lined up in the middle to shoot inside of the fort. Attackers along the outer extremities are exposed to the side walls and back towers. Shoot-Out or Charge? Shoot-Out: Best against a phalanx/cluster defense for first half of the battle. Attackers advance up to the wall, but do not climb up and into the fort. Everyone lines up in a giant cluster behind each other in the middle two sectors in front of the wall and back. There is a clear LOS to shoot into the fort. When the time is right, attackers will have to advance and climb the walls/enter towers and move into the fort. Charge: Best against a defense that has players spread all over the place. Also could be useful against a defense with players fully positioned on the walls/in the towers. Attackers charge up, climb the wall or move into the towers in waves and make their way into the fort. Push the defense back. 2-Sided Assault: Attackers position on both sides of the fort. 64 on one side, 64 on the other side. Both east/west walls and all 4 towers are very easy to clear. Best utilized against a defense that fully positions on the walls/towers. Roughly half of the defense can be wiped out in under 10 rounds. Charge or Plan B? Charge --> Shoot-Out: After clearing east/west walls and all 4 towers, charge forward, as attackers simply take over the east/west walls and all 4 towers and enter into a shoot-out against the remaining defenders along the front/back walls and inside the fort. Not all attackers will fit in the first wave, so the first wave should try to advance into the fort, which will allow the second wave to get onto the wall/into the towers. Then it just turns into a massive shoot-out. Plan B --> 4-Sided Assault or Frontal Assault: If the defense utilizes a cluster/phalanx approach, then the attackers are in a bit of a jam. Attackers need to either A) split into 4 groups, with 1/4 moving to the back and another 1/4 moving to the front. Then as one, everyone needs to charge up the walls/towers and just hope for the best in a massive shoot-out. or B) Everyone moves to the front of the fort and utilize the frontal assault. 3-Sided Assault: Attackers position on both sides and the front of the fort. Up to attackers to decide to evenly distribute into 3 groups or use 32(side):32(side):64(front), or be random and uneven. Image is the 1:1:2 ratio. Not the most popular choice because you’re essentially dividing your firepower into a third. Exposure to potential heavy causalities early on. Best utilized against probably the phalanx/cluster defense more so than others. It’s easy to get into position to attempt an offensive strike from all sides. Charge: Attackers on all sides clear anyone on the walls/towers, move into position, and advance up into the towers/walls. Attackers expose themselves to fire from all directions, but just might be able to KO enough defenders to be able to advance with force into the fort. Defending Cluster/Phalanx/Everyone Inside! The “unbeatable?” and “ultimate” defense. All defenders are clustered together inside of the fort. This approach is meant to allow the attackers to climb the wall/move into towers. It’s sort of a trap because once attackers move up, almost every defender can shoot at them and easily KO. Little movement is needed. Everyone stays in place and waits for attackers to advance to their death. Offline players can be almost as effective as online players. You can line-up really anywhere inside the fort. It doesn’t have to be square in the middle. Image is just for visual purposes. Man Your Battle Stations (Walls/Towers/Buildings): Defense completely fills each wall, tower, and building = 112 defenders, other 16 line up wherever inside the fort. This creates a barrier. Even if one side is completely cleared and attackers are able to advance up the walls/into towers, and even into the fort, most likely, the attackers will be picked off one by one because the rest of the defense will shoot at them. It’s a bit risky against a 2-sided or 3-sided attack set-up. The quickness of players getting KO’d in this set-up because every defender is an exposed target makes this tactic less popular than the cluster/phalanx approach. -------------------------------------- Execution requires communication and coordination. The attacking/defending town(s) must relay battle plans to every single player involved on their side. Offline players need to know where to line up and where to target. Online players need to work together. Patience is a virtue. Don’t rush anything during the battle. Don’t believe those rumors that in 128 vs. 128 battles, attackers have no chance of winning. It’s not easy to win as attackers, when the defenders are equal level, and especially if they use the cluster/phalanx defense, but good teamwork, communication, and a large portion of online players can beat that anytime. Again, this is all general information. I didn't go into any specifics. Please do not message me about this guide or inquire about details and specifics. Messages will be ignored, unless i'm in a very cheery mood. If you wish to add something to this guide, feel free to message me, and I’ll look into adding the info and your name as a collaborator. Enjoy!