Guide to The Raid

Elmyr


Sheriff
The first quest, Burying, comes from the sheriff. It's only available on Friday, server time. The reward from this quest (the letter, not the 300 XP) should lead you to the next one.



Coyote Desert of Capura
As the letter says, the quest giver for the second quest, "Listening", is in the southeast. All the way in the southeast, although not in the very corner like Mugridge, but closer to the opposite corner. It doesn't specify the exact day, just within 5 business days, but it's on Tuesday. The quest has to be accepted and completed on a Tuesday, but you can wait a week if you didn't plan ahead and purchase a green shawl in advance. The 60 hiding requirement must be concurrent with the green shawl requirement, so you can't use a brown shawl for the hiding and then a green to complete the quest.

After the second quest, it's time to make the decision: tell the sheriff what you heard ("Notifying", with the sheriff as the quest giver) or join the outlaws ("Emerging", with the quest giver as the Coyote Desert still).

Which path to choose?
The simplest factors are your specs and the rewards. As far as specs go, the first path is largely shooting oriented (bounty hunter, ambush stagecoach, guarding the stage coach, robbing settlers, robbing trains, and prison guard) and the second path is largely hiding and leadership (burglary, guarding the stage coach, chasing bandits, transporting prisoners). The other big difference is the rewards: the walking stick or all-important ? in the first path and nothing worth mentioning on the second, besides cash, XP, and the same AP/SP as the first path.

Some people chose the second path based on the "good" precedence of Waupee's way in the Decision and Three Rivers, but the fact that you get the ? in the first path kind of takes away from that argument. Of course you might also choose to take the second path for RP purposes, and that's you're prerogative.

The next three quests of the first path continue at Coyote Desert, through "Whacking", in which you duel the Traitor. The second path continues to use the sheriff, besides one quest from Waupee, until going to on Forest for the final quest.

Dickson Forest
The second path shows up here first, but the first path spends more time here. Dickson Forest is located in the third row of the fifth column of the map. After dueling the Traitor, the first path continues here on Wednesday with "Ambushed", which requires you to do ambush stagecoach for 8 hours. The first path continues at Dickson Forest through the end.

The second path has three quests here, with most quests coming from the sheriff. The second quest, Searching (exploration 9 hours is the first). The fifth quest of the second path (Guarding) is also on Wednesday, because you're guarding the same stage you would have been ambushing. The last quest is the third, and the requirements for the last quest of both paths is the same: beat Scott, generally continued to be the best NPC opponent of the game.

Planning Ahead - First Path
Items
Green shawl (both paths, before decision)
Schofield (the firearm, and that's the regular version, not rusty or precise)

Products
Roll with wire (1) - received from Setting up Telegraph Poles job
Dynamite (5) - received from Transporting Ammunition job
Rounds (10) - received from Guarding the Stagecoach job
Pocket watch (4) - received from Robbing Settlers job

Jobs (besides those required for products)
Grave robber (both paths, before decision)
Bounty hunter
Ambush stagecoach
Robbing trains
Prison guard (not transporting prisoners as stated on West Stats)

Planning Ahead - Second Path
Items
Green shawl (both paths, before decision)

Products
Post horn (1) - received from Pony Express job
Shackle (3) - received from Transporting Prisoners job
Handcuffs (3) - received from Prison Guard job
Cooking pot (1) - received from Protecting the Track of Settlers job
Coyote tooth (1) - received from Hunt Coyotes job
Elixir (3) - received from Charlatan job or can be bought on the market
Berries (3) -received from Picking Berries job
Oranges (3) - received from Picking Oranges job
Tomato (3) - received from Picking Tomato's job
Tequila (3) - received from Picking Agave's job or can be bought on the market
[Note: whiskey, as shown on West Stats, is no longer required]

Jobs (besides those required for products)
Grave robber (both paths, before decision)
Exploration
Guarding the stage coach
Burglary
Chasing bandits
Transporting prisoners

I don't entirely agree with it (Fine motor skills?), but there is one thread on advanced planning for the level 67 and 75 quests: Advanced Planning for the Final Two Quests.

Speccing with an all jobs build might be better. Generally, a mix of leadership, shooting, hiding, and stamina is the best bet, but that can require a lot of respeccing if you haven't been planning for it all along. Here's one all-jobs build discussion: Doing ALL Jobs.

You might want to try to come up with a compromise based on your current build and gear, in which case The West Insider's "What-If Calculator" is an excellent tool.

I might add tips for dueling the NPCs on the quest later, but I've had enough typing for now. Let me know if there's anything else I missed. This isn't meant to be a complete guide; it's just to help plan ahead and answer some common questions, especially regarding day requirements and information given on West Stats that isn't up to date.

Last edited by Elmyr; 16.12.09 at 15:44. Reason: Corrected minor mistake (had two planning ahead - 1st path)
 
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Elmyr

One thing I should stress: be careful you don't accidentally make the wrong decision. After Listening (the one with the green shawl), the first path continues at Coyote Desert and the second path continues with the sheriff in the saloon.

If you wish to do the first path...

Do not accept Notifying from the sheriff!

It's a "free" quest, so it's very easy to accidentally accept and complete it, in which case...

You are screwed!
 

Gryph

Well-Known Member
Little info I have, might help:

Lucas

Dodge:
1+5 : right (left hand)
2+6 : right (left shoulder)
3+7 : right (left shoulder)
4+8 : not sure

Aim:
1+5 : left hand
2+6 : left hand
3+7 : left hand
4+8 : right hand

Scott

Dodge:
1+5 : left or right (head)
2+6 : left (right shoulder)
3+7 : right (left shoulder)
4+8 : not sure

Aim:
1+5 : right hand
2+6 : right hand
3+7 : right hand
4+8 : right hand
 

Tom Dulah

I am lvl 74.
Today is a friday.
I still have not the quest.
Im in W7.

I thought perhaps that because I am in Europe, the timedelay to the server might cause problems, but it is now 5PM here and it should be friday all over .net

What happened here?
 

Neo-quick

please check it should be available now..

p.s. thanx for reminding me to accept it frm the sheriff ;)
 

Elmyr

I am lvl 74.
Today is a friday.
I still have not the quest.
Im in W7.

I thought perhaps that because I am in Europe, the timedelay to the server might cause problems, but it is now 5PM here and it should be friday all over .net

What happened here?
Server time is CET, so I don't see how that could be a problem. Are you sure you haven't already done the first quest, which requires 8 hours of grave robber and comes from the sheriff?
 

BornZombie

Just fu¤&"d it up, I was looking forward to this stupid quest and just after that desert thing I accepted by misstake sherifs quest, how stupid :mad::mad: now I guess I'll never find out what that secret item is as I don't think that I'll have pation to build any more characters up to that lvl =(
 

Good Feather

Well-Known Member
Elmyr,

I added the jobs required for each item. I kept forgetting which job dropped rounds and pocket watches etc.