Guide to Dueling

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  1. Red Falcon

    Red Falcon Well-Known Member

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    Guide to Dueling


    Best Gear



    Note: Named Pants and Belts are not included in this list as they are rare and hard to find. Also note that this revised guide is only a trial run of Hot'N'Sexy's original guide. I will be asking Duduie if she approves of this updated guide. If anyone finds anything wrong with this version, they are free to contact me and provide the details of whatever errors I may have made in writing this version of Hot'N'Sexy's dueling guide, and then I will try my best to fix it up. I hope this works out for everyone!


    Melee Duelers:
    Headgear: Fancy Felt Hat, Fancy Leather Hat
    Clothing: Fancy Dress Coat, Flannel Shirt, Fancy Shirt
    Shoes: Fancy Riding Boots, Fancy Work Shoes
    Neckband: Brown Shawl, Mexican Bandana, Golden Buffalo
    Pants: Brown Jeans, Brown Leather Pants, Fancy Army Pants
    Belt: Black Pistol Belt, Fancy Eagle Belt, Green Pistol Belt

    Range Duelers:
    Headgear: Fancy Felt Hat, Fancy Leather Hat
    Clothing: Fancy Coat, Black Coat, Fancy Dress Coat
    Shoes: Brown Boots, Fancy Boots
    Neckband: Fancy Bowtie, Blue Shawl, Black Shawl, Golden Buffalo
    Pants: Black Leg Guards, Brown Indian Pants, Fancy Linen Pants
    Belt: Black Pistol Belt, Brown Cartridge Belt, Fancy Skull Belt

    Other Items:
    Walking Stick + Fancy Dress Coat (Recommended for melee duelers)
    Tequila + Donkey (Recommended for melee duelers)
    Walking Stick
    Death's Scythe
    Fireworks Rocket

    For pants, you could also use: Fancy Leg Guards if you're a melee dueler, since it gives a decent Strength bonus, in addition to its hefty Reflex and Tactics bonuses. Or you could use Fancy Linen Pants, since it has an equal amount of Shooting and Vigor. But its Strength bonus makes it a little more appropriate for melee duelers. Fancy Soft Leg Guards can also be used for duelers who want or need a lot of extra points in Health Points, Dodging, and Aim. And for those of you who cannot use the Fancy Soft Leg Guards, the Blue Soft Leg Guards are almost as good as the Fancy Soft Leg Guards.

    For belts, you could also use: A Fancy Plaid Belt or a Fancy Fine Belt (For melee duelers) or a Black Buffalo Belt or a Green Buckled Belt (For range duelers).

    Skill Distribution

    Skill Points Descriptions
    Vigor: Increases damage inflicted with a melee weapon
    Toughness: Lowers your opponent’s damage
    Health Points: No effect in duels, but more HP helps you survive
    Dodging: Increases the chance of dodging a shot
    Reflex: Lowers your opponent’s damage
    Aim: Increases the chance of successfully landing a shot
    Shooting: Increases damage inflicted with a range weapon
    Appearance: Lowers your opponent's value when attacking
    Tactics: Lowers your opponent’s attack value when defending

    *The following skill distribution statistics are for dueling and not for jobs.

    *Please notice I have provided 2 recommendations for each regular dueler build.

    *Skills that are not one of the “main” skills are not listed for each build.

    *Attribute/Skills Points received from quests are not included.

    *Dueling gear is NOT included in the calculations! The following numbers would be your "base" stats.

    *The following assumes you have the best possible gear for your build.

    *Please be aware that some builds are probably better than others. The following just lists various proper builds, not which one is better than another.

    *You don't need to follow the numbers exactly as they are. Being in the general range should be fine.

    --------------------------------------
    Click here for a spreadsheet that will automatically calculate your stats based on this guide
    Created by b00k


    Melee Duelers (Regular)

    Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
    Skill Points: Vigor, Dodging, Aim, Appearance, Tactics.

    % Distribution:
    Attribute Points
    70% Strength
    30% Charisma

    Skill Points
    10% Vigor
    25% Dodging
    25% Aim
    20% Appearance
    20% Tactics

    Scenario 1: Level 70
    70 AP = 49 Strength, 21 Charisma
    210 SP = 21 Vigor, 52-53 Dodging, 52-53 Aim, 42 Appearance, 42 Tactics

    TOTAL
    70 Vigor
    52-53 Dodging
    52-53 Aim
    63 Appearance
    63 Tactics

    Scenario 2: Level 50
    50 AP = 35 Strength, 15 Charisma
    150 SP = 15 Vigor, 37-38 Dodging, 37-38 Aim, 30 Appearance, 30 Tactics

    TOTAL
    50 Vigor
    37-38 Dodging
    37-38 Aim
    45 Appearance
    45 Tactics

    Scenario 3: Level 20
    20 AP = 14 Strength, 6 Charisma
    60 SP = 6 Vigor, 15 Dodging, 15 Aim, 12 Appearance, 12 Tactics

    TOTAL
    20 Vigor
    15 Dodging
    15 Aim
    18 Appearance
    18 Tactics

    OR

    % Distribution:
    Attribute Points
    80% Strength
    20% Mobility

    Skill Points
    30% Vigor
    30% Dodging
    40% Aim

    Scenario 1: Level 70
    70 AP = 56 Strength, 14 Mobility
    210 SP = 63 Vigor, 63 Dodging, 84 Aim

    TOTAL
    119 Vigor
    77 Dodging
    84 Aim

    Scenario 2: Level 50
    50 AP = 40 Strength, 10 Mobility
    150 SP = 45 Vigor, 45 Dodging, 60 Aim

    TOTAL
    85 Vigor
    55 Dodging
    60 Aim

    Scenario 3: Level 20
    20 AP = 16 Strength, 4 Mobility
    60 SP = 18 Vigor, 18 Dodging, 24 Aim

    TOTAL
    34 Vigor
    22 Dodging
    24 Aim

    Melee Duelers (Resistance)

    Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
    Skill Points: Vigor, Toughness, Reflex, Aim

    % Distribution:
    Attribute Points
    100% Strength

    Skill Points
    20% Toughness
    55% Reflex
    25% Aim

    Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

    Scenario 1: Level 70
    70 AP = 70 Strength
    210 SP = 42 Toughness, 115 Reflex, 53 Aim

    TOTAL
    70 Vigor
    112 Toughness
    115 Reflex
    53 Aim

    Scenario 2: Level 50
    50 AP = 50 Strength
    150 SP = 30 Toughness, 82 Reflex, 38 Aim

    TOTAL
    50 Vigor
    80 Toughness
    82 Reflex
    38 Aim

    Scenario 3: Level 20
    20 AP = 20 Strength
    60 SP = 12 Toughness, 33 Reflex, 15 Aim

    TOTAL
    20 Vigor
    32 Toughness
    33 Reflex
    15 Aim


    Range Duelers (Regular)

    Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
    Skill Points: Dodging, Aim, Shooting, Appearance, Tactics

    % Distribution:
    Attribute Points
    80% Dexterity
    20% Charisma

    Skill Points
    45% Shooting
    10% Aim
    25% Dodging
    20% Appearance
    0% Tactics

    Scenario 1: Level 70
    70 AP = 56 Dexterity, 14 Charisma
    210 SP = 94-95 Shooting, 21 Aim, 52-53 Dodging, 42 Appearance, 0 Tactics

    TOTAL
    150-151 Shooting
    77 Aim
    52-53 Dodging
    56 Appearance
    14 Tactics

    Scenario 2: Level 50
    50 AP = 40 Dexterity, 10 Charisma
    150 SP = 67-68 Shooting, 15 Aim, 37-38 Dodging, 30 Appearance, 0 Tactics

    TOTAL
    107-108 Shooting
    55 Aim
    37-38 Dodging
    40 Appearance
    10 Tactics

    Scenario 3: Level 20
    20 AP = 16 Dexterity, 4 Charisma
    60 SP = 27 Shooting, 6 Aim, 15 Dodging, 12 Appearance, 0 Tactics

    TOTAL
    43 Shooting
    22 Aim
    15 Dodging
    16 Appearance
    4 Tactics

    OR

    % Distribution:
    Attribute Points
    80% Dexterity
    20% Mobility

    Skill Points
    55% Shooting
    15% Aim
    30% Dodging

    Scenario 1: Level 70
    70 AP = 56 Dexterity, 14 Mobility
    210 SP = 115-116 Shooting, 31-32 Aim, 63 Dodging

    TOTAL
    171-172 Shooting
    87-88 Aim
    77 Dodging

    Scenario 2: Level 50
    50 AP = 40 Dexterity, 10 Mobility
    150 SP = 82-83 Shooting, 22-23 Aim, 45 Dodging

    TOTAL
    122-123 Shooting
    62-63 Aim
    55 Dodging

    Scenario 3: Level 20
    20 AP = 16 Dexterity, 4 Mobility
    60 SP = 33 Shooting, 9 Aim, 18 Dodging

    TOTAL
    49 Shooting
    25 Aim
    22 Dodging

    Range Duelers (Resistance) Not recommended, but be my guest

    Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
    Skill Points: Toughness, Reflex, Aim, Shooting

    % Distribution:
    Attribute Points
    100% Dexterity

    Skill Points
    15% Shooting
    0% Aim
    45% Toughness
    40% Reflex

    Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

    Scenario 1: Level 70
    70 AP = 70 Dexterity
    210 SP = 31-32 Shooting, 0 Aim, 94-95 Toughness, 84 Reflex

    TOTAL
    101-102 Shooting
    70 Aim
    94-95 Toughness
    84 Reflex

    Scenario 2: Level 50
    50 AP = 50 Dexterity
    150 SP = 22-23 Shooting, 0 Aim, 67-68 Toughness, 60 Reflex

    TOTAL
    72-73 Shooting
    50 Aim
    67-68 Toughness
    60 Reflex

    Scenario 3: Level 20
    20 AP = 20 Dexterity
    60 SP = 9 Shooting, 0 Aim, 27 Toughness, 24 Reflex

    TOTAL
    29 Shooting
    20 Aim
    27 Toughness
    24 Reflex

    *To calculate based on my percentages, you need to take your level and multiply it by 3 to get your total SP, and take your level for the total AP. Then multiply those numbers by the percentages I suggested to determine how many points you should have in each skill.



    Character Classes: Dueler vs. Soldier




    Dueler Advantages:

    • The speed on the map is increased by 10%. - Who Cares
    • The motivation for dueling raises faster. It is increased 20% faster. - Big Deal
    • You receive 10% more money in a duel. - ooo 1 more dollar!
    • You can perform duels within a radius of 15 minutes without traveling there. - Not to bad.

    Soldier Advantages:

    • For each skill point given to the skill health points you receive an additional 5 health points for your character. - Thumbs Up
    • The level needed to use a weapon is lowered by 3 levels. - Hell Yes!
    • In duels you receive a bonus of 50% to your tactic skill. - It's Christmas!
    Soldier Class > Dueler Class



    How to defeat Resistance Duelers (Getting Updated)


    To defeat a resistance dueler:

    • Have very high vigor/shooting, probably at least double your opponent’s toughness or reflex. No one knows the damage formula.
    • Have high dodge and hope to dodge each round, but make sure to have enough aim and shooting/vigor so you can hit at least once when attacking. When defending, hope they miss every round.
    • Have high tactics if defending. High enough tactics would potentially cause a resistance dueler to miss every round.
    • Become a resistance dueler yourself. The jobs are fairly decent. By level 70, Luck jobs include Firefighter, Evangelizing, Transport Ammo, Trading with Indians, Grave Robber. Money jobs include Drilling for Oil, Silver Mining, Iron Mining. Experience jobs include perhaps Constructing Manor-House, Constructing Ranch House, Evangelizing.
    Range Dueler(Regular - Soldier Class - Defensive Build)
    Attribute Points: Mostly in Dexterity, Some in Charisma
    Skill Points: Dodging, Aim, Shooting, Tactics


    % Distribution 1:
    Attribute Points
    70% Dexterity
    30% Charisma


    Skill Points
    45% Shooting
    18% Aim
    29% Dodging
    8% Tactics


    Case Scenario 1: Level 70
    70 AP = 49 Dexterity, 21 Charisma
    210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics


    TOTAL
    143-144 Shooting
    86-87 Aim
    60-61 Dodging
    55-57 w/ soldier's bonus - Tactics


    With Range Dueling Gear: (w/ Fancy Felt Hat, Fancy Coat, Brown Boots, Fancy Bow tie, Brown Indian Pants, Black Pistol Belt ~Approximately)


    TOTAL
    218 Shooting
    98-99 Aim
    98-99 Dodging
    97-99 Tactics


    ---------------------------------


    The information provided is really nothing more than just my own opinion, but the information can't be too far off.


    If anyone notices any mathematical mistakes in the skill distribution section, please let me know.
     
    Last edited: Feb 24, 2011
    wishmasterenator likes this.
  2. Red Falcon

    Red Falcon Well-Known Member

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    The following are alternate set-ups derived from the the original builds in the first post. Some of these builds are just variations of the above, while others are actually better. I have made minor notes after each build to indicate the gains/losses compared to the original. Also, please be aware it's assumed you picked the soldier class for the builds that use appearance/tactics. Please keep in mind that these builds are only guides to a strong dueling set-up. It's not necessarily advised that you copy them exactly as they are. They will guide you to where your skills should be, and you need to adjust them on your own based on your situation and/or your gear.

    Click here for a spreadsheet that will calculate your stats based on the following builds

    Created by b00k


    Melee Duelers (Regular)


    Attribute Points: Split Strength/Charisma
    Skill Points: Vigor, Dodging, Aim, Appearance, Tactics

    % Distribution:
    Attribute Points
    50% Strength
    50% Charisma

    Skill Points
    20% Vigor
    25% Dodging
    25% Aim
    15% Appearance
    15% Tactics

    Scenario 1: Level 70
    70 AP = 35 Strength, 35 Charisma
    210 SP = 42 Vigor, 52-53 Dodging, 52-53 Aim, 32 Appearance, 32 Tactics

    TOTAL
    77 Vigor
    52-53 Dodging
    52-53 Aim
    67 Appearance
    67 Tactics

    More Vigor, Appearance, Tactics (Aim, Dodging)
    Less HP

    OR

    % Distribution:
    Attribute Points
    100% Strength

    Skill Points
    20% Vigor
    40% Dodging
    40% Aim

    Scenario 1: Level 70
    70 AP = 70 Strength
    210 SP = 42 Vigor, 84 Dodging, 84 Aim

    TOTAL
    112 Vigor
    80 Dodging
    88 Aim

    More Dodging, HP
    Less Vigor

    Melee Duelers (Resistance)

    Attribute Points: Mostly in Strength
    Skill Points: Vigor, Toughness, Reflex, Aim

    % Distribution:
    Attribute Points
    100% Strength

    Skill Points
    15% Toughness
    60% Reflex
    25% Aim

    Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

    Scenario 1: Level 70
    70 AP = 70 Strength
    210 SP = 32 Toughness, 125 Reflex, 53 Aim

    TOTAL
    70 Vigor
    102 Toughness
    125 Reflex
    53 Aim

    More Reflex
    Less Toughness

    Range Duelers (Regular)

    Attribute Points: Mostly in Dexterity, Optional in Charisma
    Skill Points: Dodging, Aim, Shooting, Appearance, Tactics

    % Distribution:
    Attribute Points
    100% Dexterity
    0% Charisma

    Skill Points
    40% Shooting
    5% Aim
    25% Dodging
    30% Appearance
    0% Tactics

    Scenario 1: Level 70
    70 AP = 70 Dexterity
    210 SP = 84 Shooting, 10 Aim, 53 Dodging, 63 Appearance, 0 Tactics

    TOTAL
    154 Shooting
    80 Aim
    53 Dodging
    63 Appearance
    0 Tactics

    More Shooting, Aim, Appearance
    Less Tactics

    OR

    % Distribution:
    Attribute Points
    100% Dexterity
    0% Mobility

    Skill Points
    50% Shooting
    10% Aim
    40% Dodging

    Scenario 1: Level 70
    70 AP = 70 Dexterity
    210 SP = 105 Shooting, 21 Aim, 84 Dodging

    TOTAL
    175 Shooting
    91 Aim
    84 Dodging

    More Shooting, Aim, Dodging

    Range Duelers (Resistance)

    Attribute Points: Mostly in Dexterity
    Skill Points: Toughness, Reflex, Aim, Shooting

    % Distribution:
    Attribute Points
    100% Dexterity

    Skill Points
    15% Shooting
    0% Aim
    38% Toughness
    47% Reflex

    Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)

    Scenario 1: Level 70
    70 AP = 70 Dexterity
    210 SP = 32 Shooting, 0 Aim, 80 Toughness, 98 Reflex

    TOTAL
    102 Shooting
    70 Aim
    80 Toughness
    98 Reflex

    More Reflex
    Less Toughness
    Last edited by Eclipse; 02.01.10 at 00:50.
     
  3. Red Falcon

    Red Falcon Well-Known Member

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    Dueling FAQ’s

    Please read Denisero’s dueling starter guide for basic information.
    Click Here

    How is the dueling level calculated?
    Click Here

    What is the most important dueling skill?
    There isn’t one skill that stands alone as most important. Dueling requires a combination of skills.

    Can I duel a banned player?
    Yes, until that player’s account is deleted.

    What happens to me when I get KO’d?
    You lose all of your money and energy. You are automatically returned to your town to sleep in the highest level hotel.

    What’s better? Melee or Range?
    Neither one is better. Both are equal. It’s up to players’ opinions.

    Are the left hand weapons (guns) used in duels?
    No. A left handed weapon (gun) is used only for fort battles.

    Can other players duel me?
    Yes. As long as you are in a town, not sleeping, and not KO’d, and not at a fort after signing up for a battle, you can be dueled.

    How do I avoid being dueled?
    Leave town or go on 48 hour KO.

    Someone dueled me, beat me, and gained 0 Exp. How is that possible?
    The player who dueled you is a zero motivation dueler, which means they duel for no experience. They can duel you because with 100% motivation, they would gain experience from beating you.

    I’m in a town, but I can’t duel other players. Is this a bug?
    No, you need to have the mortician constructed in your town.

    I want to duel, but when I look at another town’s saloon, it says “duel not possible for 48 hours” next to everyone’s name! What’s going on?
    You are KO’d, so you cannot duel anyone and will see the same message in every single saloon until you come off of 48 Hour KO.

    Is there such a thing as dueling etiquette in-game, where i'm not allowed to duel workers/adventurers?
    No. You can duel whoever you want.

    I'll add more as I find more or if you know of any, please post. Thank you.
    Last edited by Eclipse; 28.12.09 at 18:45.
     
  4. Del Cid

    Del Cid Guest

    It's good to see H&S's guide back up. Once the 'Best Gear' section is thoroughly fleshed out and the dueling build skill distributions are corrected, it will be a thing of beauty.
     
  5. Neo-quick

    Neo-quick Guest

    Red.. ranged duelers.. u need to upgrade to include attack attire and defensive attire..
    most of what u have stated are defensive attire..
    For eg.. if i am an appearance/dodge heavy then i would think about using..Fancy cotton jacket..black felt hat.. and sometimes fancy riding shoes..

    and in pants fancy soft leg guards are priceless.. fancy army pants while attacking..
     
    Del Cid likes this.
  6. Duduie

    Duduie Guest

    I don't have a melee dueler, but as a ranged one, I can see you forgot to include fancy soft leg guards and fancy eagle belt. Which are not rare and in some dueler's point of view might be considered the best.
    Also, try to update the class bonuses. Duelers have the 15 mins radius bonus that is not included up there.
    I'll look and see if there's anything else.
    Overall, looks good.
     
  7. Slygoxx

    Slygoxx The West Team Marshal

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    Looks good, tell me when you're done revising it and I'll give it a thorough examination ;)
     
  8. Red Falcon

    Red Falcon Well-Known Member

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    Okay. I shall be editing this periodically to fit the specifications of what everyone here has said, so until then, this version of Hot'N'Sexy's guide will remain as a Beta Version.
     
  9. anhlong1122

    anhlong1122 Guest

    COuld you do us 1 more favor? Because the lvl of great pants and belts are so above others lvl, could you tell us what is good for low lvl dueler?
     
  10. Trojon

    Trojon Guest

    I dont see this ever but it seems to work for me... I use the Fancy shoes +Walking stick combo for Attacking as a ranged dueler together I get +19 Appearance, +9 Reflex, +2 Strength, +2 Dexterity.
    I don't have the fireworks rocket so the walking stick is the only beneficial thing to put there, what shoes would be recommended for attacking as a ranged dueler other than that? Sure;y I don't see this combo very often cause there is better out there, but what?
     
  11. Red Falcon

    Red Falcon Well-Known Member

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    Duduie, I did include the Fancy Eagle Belt on there. And in my opinion, the Fancy Eagle Belt can be used for either melee or ranged duelers. And I have updated the character class bonuses.
     
    Last edited: Feb 24, 2011
  12. sokka3u

    sokka3u Well-Known Member

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    HotnSexy guide its only for newbie duelers, that will probably end in top 100 duelers but not even in top 15 (first page). Everyone knows melee dodge/aim goes with pure charisma, that resistance duelers can be beat by specialized anti tankers consisting in appearance, dodge resistance duelers, ranged regular go for 80%+ charisma and way more tactics/appearance for dodging as aim and dodging are random. Don't read too much guides, it is better what every dueling skill does and experiment on your own characters. I have been top 5 dueler in w1, w6, don't think I am speaking just to speak and badmouth, I know secrets shouldn't be revealed but day after day there are fewer duelers remaining in each world so growing as a dueler is a pain in the ass.
     
    Last edited: Feb 24, 2011
  13. anhlong1122

    anhlong1122 Guest

    Dude, I think you need to add pants for resistant melee dueler. Those pant up there are "regular only pant"
     
    Lord Regal likes this.
  14. what about fancy army pants and brown jeans? surely two of the best sets of duelling pants before the fancy soft leg guards??

    and what about fancy shirt / black bandana for the aggressor in a range duel?
     
  15. olderthanewe

    olderthanewe Guest

    Just started my first dueler a little while ago. Figured I go for range dueler. My question with the guides listed above is that no AP/SP are given to Strength/health... won't that make you an easy KO at the higher levels?
     
  16. Duduie

    Duduie Guest

    As a ranged dueler, is a total waste to put ap in strength and sp in health. You can put a few SP, but won't help much. Your defense is to block hits. You won't be an easy KO if you keep your defense gear on at all times and have a good defense (meaning you are not all offense). It would only make sense to invest in HP as a soldier. But as a ranged soldier, you base yourself more on tactics then on HP.
     
  17. olderthanewe

    olderthanewe Guest

    Ahh.... clarifies quite a bit for me. Thanks!
     
  18. Red Falcon

    Red Falcon Well-Known Member

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    So, how is this upgraded guide working for everyone? Is there any way we can add a poll to this thread somehow?
     
  19. Duduie

    Duduie Guest

    The thread needs to be created with a poll by a moderator. I cannot ADD a poll now!
     
  20. anhlong1122

    anhlong1122 Guest

    Sure dude? the Fancy cartridge belt with 15 aim is much better in both case
     
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