Passed Guard Job Proposal

  • Thread starter DeletedUser1105
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Do you wish the guarding job was added to the game.


  • Total voters
    193
  • Poll closed .
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DeletedUser

BJ You are correct . However it was an uncorrected line , this is meant to be a job for anyone.
There was several drafts , one was for town members only . The one put forward is open to anyone .
 

DeletedUser

yup. and its good. if someone wants to guard a town let them. i dont know why they would, but whatever. no reason to stop them. the closer this is to a regular job, the easier it will be to implement.
 

DeletedUser

BJ You are correct . However it was an uncorrected line , this is meant to be a job for anyone.
There was several drafts , one was for town members only . The one put forward is open to anyone .

Oi vey. So then this is the version open to anyone and everyone whether or not they are part of a town?

It's a bit unorthodox, but I'm not about to argue with the votes as they are right now.

This certainly does make things a lot more complicated for duelists. Meh.
 

DeletedUser

To be perfectly honest with you I'm not sure that this measure will actually make it a better game. I'm supporting it IN PRINCIPLE because the game is dull at the moment and anything that breaks the lockjam has to be worth trying.
 

DeletedUser

i think it will ulthor, and i think duelists will get just as much out of it as soldiers and towns will. i think you will be happy with the final results if its ever implemented.
 

DeletedUser

the energy is the problem here. if a guard has 48 energy ques 2hr guard and 2hr some other job what happens if he has a duel thats supposed to cost him 12 energy? what im trying to say is what if a guard has no energy and is supposed to be charged some by an in job duel?
 

DeletedUser

yup. and its good. if someone wants to guard a town let them. i dont know why they would, but whatever. no reason to stop them. the closer this is to a regular job, the easier it will be to implement.

stop them because it is in no way beneficial except to be abused at an enemies own advantage.
 

DeletedUser

madkill your not getting it. your missing the fact that there cant be any abuse of this. if they are out of dueling range then nothing happens. so if they send a lvl 1 guy to guard he just does nothing. its not a solitary job. multiple people can do it.
 

DeletedUser

I find it a bad idea. This will make dueling for adventurers and workers impossible. Right now I sometimes go for some dueling being an adventurer without much of a dueling skills, and if there is a top dueler guarding the enemy town I will get knocked out most of the time.

It will not really help weaker towns against more powerful and vicious duelers. It will only make the game worthless to play for players who have decided not to specialize into dueling.
 

DeletedUser

Err, an adventurer could have loads in hide, thus avoiding detection and beeing able to duel as normal.
 

DeletedUser

madkill your not getting it. your missing the fact that there cant be any abuse of this. if they are out of dueling range then nothing happens. so if they send a lvl 1 guy to guard he just does nothing. its not a solitary job. multiple people can do it.
so highest level on duty goes first if the town is attacked then?
 

DeletedUser

The idea was to have the chance to evade checked against the guard or guards on duty , while only allowing one guard vs challenger duel . More guards means it would be more likely the challenger was intercepted , but would not force any more than one "extra" duel on him .
 

DeletedUser

The one thing that I can see defiantly getting shot down is the job lasting more than 2 hours. There is no reason to make an exception for this job.

Also, this statement: "Duellers can duel workers too easily, and there is no protection for the workers." is completely bogus. Workers have the option to protect themselves, they choose not to put skills into defense.

A worker that partially allocates points to defensive skills can get free exp and money. If they choose to be a push over, shouldn't they have to pay the price?

Complete bs, in order to be a pure builder or to concentrate on getting the better paying or better xp jobs you have to sacrifice defense. There are some cases where some duelers like to spam the workers by attacking em 3 times in a row and daily. so yes I agree there isnt enough protection for the workers
 

DeletedUser

Hear, hear. And duelers complain that the only way they can get $ & XP is from dueling because they put all their skill points into dueling skills. So the workers say, put skill points into job-related skills instead.

If the intention of the devs was that everyone had a more balanced build, then this seems to have backfired. You can't have it both ways; either the game has to force a balanced build by making milestones for characters to meet if they want to advance further (i.e. to get beyond a certain level you must have worked certain jobs), or the game allows complete specialist builds and builds in protection for the specialists.
 

DeletedUser

i totally agree with this idea, but there is one point that i don't understand, if the guard is way highter in duelling lvl than the attacker, would the guard have a chance of interspting him?

cuz if he has then it's a bad idea, as this will make the game very hard to duellers.
 

DeletedUser

I don't agree cuase then it would be impossible to attack big towns who have 40 members. They would have a big amount of guards ready all the time.
 

DeletedUser

i have another question. say 2 people are guarding a town and someone trys to attack it but both the guards can duel this guy. how do they decide which guard has a chance of intercepting him first?
 

DeletedUser

Standard duel rules apply, if the guard, or the dueler is out of level range, intercept will not be possible.

I assume the 2 guard scenario is solved the following way:
Random guard is checked vs dueler, to see if he can intercept.
If intercept happens, then duel on.
If not, then guard 2 is checked, and if that fails as well, dueler is free to go straight to intended target.
 
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