Here is an idea for the upgrade to the ENGRAVED GOLDEN COLT:
1) Visit the Sheriff... he tells you of a craftsman that performs excellent engraving on Firearms. Craftman located at a Questgiver.
2) Visit Questgiver... find craftsman. He agrees to engrave your Colt Revolver, but payment is to be building materials needed for his shop and home. You must collect 300 wood, 100 nails, 200 granite blocks, planes, hammers, saws, wire, etc.
3) Return to Questgiver with above materials... he informs you that his daughter is missing for several days. She likely ran off with Snake-Eye Joe. You need to find where she went. Look for daughter
4) Daughter is at a questgiver, but the location is not revealed until player is at the right location, and has clicked on the correct lock icon. Lock icon changes into daughter. Snake-eye's gang is there with the daughter. Discussion with daughter reveals she was forced to leave with Snake-eye or he would kill her and her father. Snake-eye is hiding in another location you must locate.
5) You locate Snake-eye by traveling to each questgiver and opening the correct lock. Snake-eye agrees that he will release the daughter if he is paid $100,000.
6) Go to craftsman, relate news. Craftsman has little money. Insists that you must pay the ransom and retreive the daughter before he will work on your colt.
7) You raise the funds, go to Snake-eyes hideout. Snake-eye is not there, but his gang is. You duel the gang, and lose. They steal the ransom money from you. You are KO.
8) You raise the ransom money again. You go to the daughter's location and find Snake-eye. You tell Snake-eye of the gang's robbery of the first ransom money. Snake-eye takes the second ransom payment and lets the daughter leave. Daughter refuses to leave, and reveals that she was not forced to leave her father, and that the kidnapping is just a ruse to get money. You duel Snake-eye. You may win or lose. Each lost duel is a KO for you and you must return after 24 hours.
9) Eventually you win the duel against Snake-eye, retrieve the money and leave. You take the daughter to her father, the craftsman.
10) The craftsman agrees to engrave your revolver.