Gift Hunt & Holiday Sale 2020 Feedback

RaiderTr

Well-Known Member
Click clack no-brain event
Nugget sets sale
Tombola
Nugget sets sale
Quests

Did I miss anything?
Rinse & repeat without any rest.
Frequency of these things are mind blowing.

DotD items can't be gained from xmas event or anywhere, and yet, literally 1 (ONE) day for xmas event to start after they are auctionable..
Could that go any worse?
Like give us a time to get some trades at least!
 
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Artem124

Active Member
so what was the point of not making santa set not auctionable? shouldve been for sell right away.. whats the point of doing it later
 

bosurker

Well-Known Member
Is it possible to remove the "Popular Item" from the rotating text on items on the Union Pacific Shop. For the 3 rotating items with the 10 limited stock, it's redundant to call something a "Popular Item" when everything in the Shop has that under it. Sort of like if everything's special - nothing's special. I dislike having to wait through 4 lines of rotating text to see how many are left in the shop.
 

Bill Paxton

Active Member
* The Santa Set is nice. The regeneration is almost to strong ;)
* I think the quest items (conifer cone, chocolate, etc) should either be auctionable or it should be possible to finish the gift hunt 2020 quests more than once. The second option seems to be the better solution because then the UPS sale also makes sense. Even for you guys that would be good since people spend some bonds there instead for bags.
* The Double trouble quest is IMO a mess. I read in the beta forum that you made it difficult on purpose, but this doesn't make sense. For example my adventurer (+ 10% / 20% product drop rate) on Juarez with fisherman set etc has a 56% drop rate for pick axes. Add some buffs to it it would still take ~45 hours to get 45 pickaxes. But since I played on this world a bit and already have 20 pickaxes...
=> The older the world the easier this quest is. In other words for many you didn't make it that difficult, you just screwed people on Kansas. Most there don't have fisherman set and / or the time to farm that many items over the past years.
The only good part of that quest is that there is no reward that would make it worth to do it :p
* Minor issue: I don't get the point of the achievement. At least a small money reward would be good there. Just like for the crafting collections.
* Requiring high crafting skill products in timed requests on the new worlds is annoying. You lock out many players from taking part in the quests and in the fun of using their craftmanship.
 
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roland jacobs

Well-Known Member
* The Double trouble quest is IMO a mess. I read in the beta forum that you made it difficult on purpose, but this doesn't make sense. For example my adventurer (+ 10% / 20% product drop rate) on Juarez with fisherman set etc has a 56% drop rate for pick axes. Add some buffs to it it would still take ~45 hours to get 45 pickaxes. But since I played on this world a bit and already have 20 pickaxes...
=> The older the world the easier this quest is. In other words for many you didn't make it that difficult, you just screwed people on Kansas. Most there don't have fisherman set and / or the time farm that many items.
The only good part of that quest is that there is no reward that would make it worth to do it :p
* Minor issue: I don't get the point of the achievement. At least a small money reward would be good there. Just like for the crafting collections.
* Requiring high crafting skill products in timed requests on the new worlds is annoying. You lock out many players from taking part in the quests and in the fun of using their craftmanship.
That pretty much sums up the entire product management of this game. A timed quest should not be nearly impossible for new worlds. Difficult on purpose doesn't mean 100s of products, that's just brainless setting 4 (or 9) jobs with drop clothes and logging off.

The word that inno should focus on is 'engaging', not 'difficult'.


and for the record, clicking random jobs 1000s of times to get 120 of X is not engaging, that's just frustrating
 

roland jacobs

Well-Known Member
The next couple of hours feel like an eternity, but you, the girl and Henry baked some cakes and her little brother helped to decorate the Saloon.

I'm actually disappointed with the lack of guidance quests and inno gives on .en servers

https://wiki.the-west.net/wiki/Category:Quests <--Last updated in 2011


Why does 'Felling Trees' relate to a present for a boy? 'Trading' for a girl? The presents don't even match the jobs! If 'felling trees' is the job, why not 'wood blocks' as a present for the boy?

Why doesn't the quest say: Find some presents for the kids. The boy wants a train and the girl wants a stuffed bear to play with.

that's somewhat easy to decipher to 'laying railroad tracks' or 'building a railroad station' for the boy's present
stuffed bear? well .. maybe hunting grizzlies, track big game.

instead... felling trees and trading??

If you can't fix the big things, then take care of the details!
 

roland jacobs

Well-Known Member
WHY WON'T THEY LET ME IN THE OLD MINES!! :(:(:(
Because you have to complete at least 120 hours of work to finish 2 quests, at least one of them requires you being online on a Saturday (of course a time constraint as well) So yes, finish a bunch of other quests that you haven't completed yet in order to complete a quest that is a timed holiday quest.

MERRY CHRISTMAS FROM INNO!! WE HOPE YOU ENJOY OUR WONDERFUL GAME THAT BRINGS JOY TO PLAY!!!

:annoyed::annoyed::annoyed::annoyed::annoyed:
 

HelenBack

Well-Known Member
From the announcement:
Please note:
The Old Mine location for "Double trouble" questline can be unlocked by completing "... and Order" quest (ID: 826) from Charlie questline. This questline is accessible only from level 97 at Henry Walker quest giver after you have resolved An unforgettable evening (The traveling circus) quest, which requires level 95 to access it. The new storyline of "Double trouble" was created for our more advanced players in scope to create a bit harder questline to fulfill some of our player requests. If you are unable to access the questline this year, don't worry, you will have the possibility to finish also next year and we have covered you with a lot of other exciting Holiday related adventurous stories.

:blink:

Why in the world would Inno make it impossible to do a limited timed quest unless you have already done the Charlie questline? A questline that includes hundreds of hours of work as well as limited times (specific days and times)...?

Why can't we just have the Quest Giver appear when we accept the quest from John? That would make sense... :roll:

There is another workaround...

If you complete the Mexican Gold quest up to the "To The Treasure" part (https://tw-calc.net/quests/quest/847), there will be another Quest Giver at the same location... Accept that quest... Go to the location... And you can complete the "John broke his leg" quest from John.. The Old Mine Quest Giver will then appear for the next part, "Looking for the father".

I found this out when I happened to have that quest up at the same time but didn't see the Old Mine... Took a chance... Went to the Quest Giver location and was able to complete the Double Trouble quest.

But still... We shouldn't have to do a completely different lengthy questline just to complete a holiday questline... Seriously.

There are so many limited timed quests that require hundreds of products... Including crafted items... Why make it so difficult?


Also, why force people to have to duel players or do adventures in any quests? Why not make options available? Do 10 hours of this job or 2 adventures or duel 5 players... Then anyone who does not want to duel is not forced to duel... Those who hate adventures don't have to do them... At least jobs can be queued up while you're offline... There already are a few quests that do give those options that give the same basic reward. I have a lot of quests waiting for me to do an Adventurer... or 7. :hmf:
 

Ranger-Schwartz

Active Member
Helen...this is the most underrated comment in the entire forum if you are right on it...i'll be trying for my 14 hours of questing here instead of the 77 I would have had to engage in with Charlie starting on Saturday...the only day Maya talks to you at the end of Traveling Circus. I'll post here if it works so you can get the accolade you deserve. Spread this around !