DeletedUser
you do really, you get 10% so if a guy spends 10 $ u get 1$ if he spends 100$ u get 10$ this apply for all stores
I think what they meant was, For level 1 it's a higher percent, and as it levels up, the percent gets smaller.yeah and say every level it gains by a certin amount
It has been discussed before and thought to be a bad idea once it was thought about (inflation), trouble is new folk always like the idea when it comes up, and those who have thought about it can't be bothered to persuade an endless stream of noobs all coming up with the same 'brilliant idea'. No offence, by the time this thread hits a new page this'll be ignored anyway...
People need hotels if they want to be efficient on The-West, and I was thinking it might be a great idea if towns earned money for every stay at their hotel. For example, someone uses your janitor's closet, the $10 they spent will automatically go to your town treasury to be used for something else.
Sound fair enough?
But 5% in the beginning will be low, maybe a set amount per level...
eh it wont be possible because just think of the price in real life hotels... the people who clean it up and get it in perfect shape should get paid a lot and then the materials needed to clean it and keep it in a good condition.
I can see why people want this implimented but it would make, building up a town very easy