Fort battles timeline

In this end of year, here are a few graphs that sum up some statistics about the evolution of fort battles on .net worlds.
The stats below include all battles since the opening of The West v2.0 on the worlds still currently open.

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Even more graphs on a per world basis can be found there.

Happy holidays
 

Goober Pyle

The West Team
Fort Balancing Strategist
Where is this data coming from? Is this limited to data that was uploaded to westforts?
 

Beefmeister

Well-Known Member
that hit ratio in battles per month graph is ridiculous...just shows up how clueless those developers are and also some players that offer bad feedback with their stupid tower bonuses
 

Killer Bonnie

Well-Known Member
Inno made some severe changes to Fort battles around that time in 2020 Then they opened Kansas and Introduced Cortina.
It starts here with formula changes and distance changes The recent change they made to fort structures has put it back to what it was before But they must have changed other stuff as well because it hasnt been enough to encourage people to support attacks and bring strategy back into battles. It seems like the only way to win these days is to take flag If you can even get a team supporting attack.
Union was stopped a year or longer before these changes Some worlds do not have Union and are not overwhelmed with Gringo and want to keep it that way.
 

Artem124

Well-Known Member
somehow union ruined the game but hit ratio looks equal untill 2021....
union ruined nothing .. gringo maybe since theres more of that then union!
cortina was op + with tower bouns buff = op
 

Goober Pyle

The West Team
Fort Balancing Strategist
Union had little impact on the hit ratio or damage overall — how could it, it only applied to a handful of players.

The problem was that it completely ruined the ability for 2-4 advents to hold a tower for most of a FF ,which changed the meta to attacks winning almost all battles and people quitting showing up to defend

then, cortina+tower+distance changes were a massive overcorrection
 

Beefmeister

Well-Known Member
attack were winning most if not all battles before...
the biggest problem with union is its sector damage. sector damage that was only about 80 (if you had deputy) or more if you decided to become useless and use golden horse set with it. that was before murrieta...amish gave zero.
then when murrieta came out, you could have more (150). if you had deputy, even more. but i didnt see lots of deputy+murri. that was before union... didn't take long anyway. then it jumped to like 205. that was all in a matter of months
ZAPATA was the set to tank shots after union was released, before livingston (which according to them was a union counter...but not even close), then the spirit bear...then cortina...cortina shoulda been released without the percentage bonuses to towers. at that moment tanks were dealing 0 damage

the tower+distance changes weren't an overcorrection, they destroyed everything. you can see it in the graph - difference between attack and defense hits

it doesn't matter anymore...everyone has gringo now. they could just release union, cash in and let it die anyway cuz it's struggling right now.
until they revert towers as they were and nerf leadership+several op sets...it's gonna be a mess either way
 
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Essentially it's the number of participants penalized when the ratio of attackers/defenders is unbalanced.
For a battle with att attackers and def defenders,

formula.png

Number of attackersNumber of defendersScore
464288
424669.7
140120251.5
5514027.9
It probably has some flaws, any suggestions are welcome ;)
 

RaiderTr

Well-Known Member
Huh. I somehow missed this thread.

Union had little impact on the hit ratio or damage overall — how could it, it only applied to a handful of players.
In which server though?
Idaho was the latest new at that point and it had many Unioners and it ruined everything.
(Not to mention P. Mosey set that was released with it)

Damage difference between a Murrieta user was at least %50. (From about 1k to 1.5k, up to 1.7k if +2 or +3)

It jumped the Hit ratios too but it was already easy enough to hit Tanks on Towers anyhow.
(Every piece have +1 attack and that becomes +2 with one upgrade duh)

the biggest problem with union is its sector damage
Yes. Which is also Multiplied by Damage formula.
However Rifle damage is also quite high. (with minimal gap between lowest and highest)

Cortina alone wouldn't be enough but with boosted Towers it affected FF quality a bit too much.
Although on an individual level it wasn't good enough change for Tanks..

^ Of course at that point active Union users weren't as many.
 

Clever Hans

Well-Known Member
For statistics lovers, another version with all worlds/markets: https://thathanka.grafana.net/public-dashboards/3313ae3b24e84b01a5b22d8627a52aee
These FF stats from all The West servers just show how devastating is prioritising of Colorado to all other .net worlds. There are several polish and hungarian worlds in top 10 of FF activity worlds while Montana and Juarez are far behind and barely making top 20. And surprisingly, HU and PL worlds managed to achieve this without an army of FF balancing experts that we have of net. I already asked 2 months ago if you could at least change the list of recommended worlds every few months, but even that was ignored. Oh well.
 

Beefmeister

Well-Known Member
"prioritising colorado over other worlds"

really? all the other worlds are dead after 2 months, not because of not being prioritized, but because of the player base and their conundrums. years before, same thing, with several other community managers and/or staff :lol:
colorado is right to be the recommended world, since as you can see, is the most active on this game. and rightly so

i admit the fort fighting balancing movement doesn't need an army but it is what it is, better with than without. all markets can follow suit if it works for them too
 
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