Fort Battle Builds Guide 2.0!

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DeletedUser

If you were to put more points in aim/dodge, you would only be slightly better at both, whereas putting them in stamina/hiding helps you more. I do want to note that tower bonuses help a lot so you may want to consider putting your sp in stamina.

Thanks for the reply, but why do you say that by having those points on stamina and hiding it will help more?

If you have 80 skill points to divide up and you put 40 on stamina and 40 on hiding, then each fort battle you are only using 40 out of the 80 points since hiding doesn't help in an attack and stamina doesn't help in defense.

If you took those same 80 skill points and put 40 into aim and 40 into dodging, aren't you using all 80 skills points in every fort battle? Wouldn't that be better?

All my builds are of the traditional type as of now. I'm just starting to question whether they are the best use of skill points and would love to get all of your takes on my thoughts
 

DeletedUser

because of ^0.4, it's best to have an equal number of sp in skills. my previous post assumed that you already had sp in aim/dodge so getting more wouldn't be as effective as putting sp in stamina/hiding.
 

DeletedUser

I'd recommend on a slight modification on putting everything equal in skills...

My recommendation gives very slightly less fort fighting stats and a heap more hitpoints...
Here's my calculator!
(note you need to use a decent amount of AP/SP to really get the most from it)

Cheers,

-- Pete.
 

DeletedUser

Well, well, shall we turn this thread around alittle? There are many things in the first statement I question.

The first is if any other specc than hp is worth having. Hp is a skill that is not at all affected by the formula about skill^0.4. Bonus by hiding, dodging, aiming, stamina and leadership is easy to get by cloths wich can be easerly proven if any of you play on the-west.se world 2 where I am a level 77 duellist with pure trading and with that charisma specc and my bonus is barely any wurse than a level 120 worker who has followed this you have here. The reason for this i that as said in a earlier coment so does all skills give you a lower after you have placed afew points on it thanks to the formula "skill^0,4" and the right clothes gives you about the same bonus as this so called "speccing tips". Judging by this so is any spec just as good for bonuses as long as you have the right clothing and since hp is not affected and gives you more for the bonus becouse you can dodge more bullets and still shoot just as good as all the others. The skills does have it's effect but as long as you have the right cloths thay are not that great.

And one more thing i realy question is the realy stupid idea of the statement that duellists would be the worst type since they have the the only bonus that does work at EVERY turn.

An adventurer needs to be hit two times to actevate his/her bonus. If the player with that class doesn't have enouth hp to use it to the full potention and insteed specces like this guide suggest's so will he only wast his entire caractes bonus.

Workers need to be in a tower or on the wall to even be able to use their bonus. If you are a attacking worker and the attackers are unable to take the wall/towers so are you not more than a greenhood, a totaly wasted bonus.

Soldiers (not counting the HP bonus, the only other bonus that makes them worth being) have a leadership bonus. Becouse the bonus you get from a skill only gets wurse and wurse the more point's you use it so is it, wich reworks itself with the fact that you need over 150 leadership and have premium to even consider it a bonus and by that takes point's away that gives you a much better bonus if you give it to another skill. It's bearly any help as long as you are not surounded by players who are not in a tower. I'm not saying soldiers are bad because they have a very good hp bonus, however the leadership bonus is very bad.

Duelists on the other hand hav a 1/10 (1/5 with premium) chance to get a critical hit every turn as long as they hit, and their hit is just as good as any other caracter (exept workers but they have conditions for using their bonus as said earlier) wich makes them the most offensive type you can have. And a critical is always 10% extra damage from your original hit wich gives you potential to hit over 1500 in one git if you meet a hp monster (my record is 1768 in ONE hit) and since it is a 1/10 or 1/5 chans EVERY turn as long as you hit, and considering I where able to do 15 990 damage in 32 turns I would like to any other class do the same in the same amount of turns.

Links to prove my damage claims:
http://imageshack.us/photo/my-images/20/15990skada.png/
http://imageshack.us/photo/my-images/717/dusktmotjola998ochorsak.png/
Both are from arizona on the-west.se and for people who whant to see the original report can contact me there under the same name as here.

And remember that most of the things in a fortbattle is determaned by luck, meaning that no mater how you specc so can you no mater what tips you use so is it always the RNG (random number generator) who decides if you hit or not and if you dodge or not so the only ting you are affecting with this is the chanse, and no mater the chance are, the chance that you get hit or misses is alway there every shot you or you oponent do, there is nothing saying you can not miss or that you can not get hit so deal with being unlucky or lucky. This is why HP monster are better becaue the can take being alittle unlucky and can be gods if they are lucky. Same for duelists no mater what.

Sorry if I spelled anything wrong in my post but english is not my native language so please don't judge me by that but insteed try the facts I have given.
 
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DeletedUser

Yes, the guide has always been bad besides as a source of general information. I was thinking about writing a real guide but never got around to it. Others have also talked about it (Joxer comes to mind) and also apparently never got around to it.
 

DeletedUser

Does really hiding affect our defense in the battles which we are the attacker too?

And, um, is this thread up to date, or just outdated?
 

DeletedUser

But in the first post it wasn't said so?

It still says that? I thought it got changed. Stamina is shooting and dodging for attackers, hiding is shooting and dodging for defenders. I've tested it and that's definitely the case.
 

DeletedUser

Yeah I thought so too, and when I saw this I got shocked, thanks for the answer...
 

tjdavis67

Member
skill points

can someone with authority and know how give me a screen shot of attributes and skills as to were to put them for balanced jobs and fort fighter with out the bonus factor please!!! all this other calculating and talk is really confusing... desperate as to were to put the right skills....thanks to anyone that can help me.
 

DeletedUser

Putting your AP in str and SP in leadership will allow you to do jobs and fort fight.
 

DeletedUser

You could put 20 SP into other fort fighting skills if you want a higher bonus without detracting too much from HP.
 

DeletedUser

I'd stick with leadership for a while. My last two low level fort fighters were pure strength/leadership to 50 and then pure hiding to spec for the art thief, after which respeccing for The raid and then again for key hunting. Even if you don't go for a GG, it's still a good choice for jobs and FF. Your target jobs are construct casino and mission. After unlocking them it's a good time to start speccing non-job fort skills.
 

DeletedUser

I would rather just recomend getting the right clothes for a fortfight and specc jobs. Your leadership would be around 150 at level 50 and according to the formula so:150^0,4 =7,42. If we then compere that to my hp monster (pure hp, only afew AP to switch to strength) in world 5 on the swedish server so does the clothes give me a 15.72 bonus, and with leadership specc the maximum bonus you can get over that would be around 2-4 extra in it, which I do not consider worth it considering I can take around 10-20 more shots than if I had specced for a higher bonus. I would rather recommend you specc for whatever job you want and just get the clothes you need for fortbattles. And hiding is not something you need to specc considering the bonus of towers and walls, unless you need it for jobs like Elmyr did (or if you use thought inside of forts, then it can be slightly helpfull).

Hope I can atleast make some people think of someting other than bonus. And as I've said so is the game decided by chanse, so the only safe thing in a fortbattle is HP.
 
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DeletedUser

I would rather just recomend getting the right clothes for a fortfight and specc jobs. Your leadership would be around 150 at level 50 and according to the formula so:150^0,4 =7,42. If we then compere that to my hp monster (pure hp, only afew AP to switch to strength) in world 5 on the swedish server so does the clothes give me a 15.72 bonus, and with leadership specc the maximum bonus you can get over that would be around 2-4 extra in it, which I do not consider worth it considering I can take around 10-20 more shots than if I had specced for a higher bonus. I would rather recommend you specc for whatever job you want and just get the clothes you need for fortbattles. And hiding is not something you need to specc considering the bonus of towers and walls, unless you need it for jobs like Elmyr did (or if you use thought inside of forts, then it can be slightly helpfull).

Hope I can atleast make some people think of someting other than bonus. And as I've said so is the game decided by chanse, so the only safe thing in a fortbattle is HP.

There's a difference between low bonus and no bonus. Yes, health is by far the most important skill, but I despise pure health both because of personal experience (no possibility of moving anywhere remotely close to where you want to move, much more inconsistent shooting) and for aesthetic reasons.

Spending SP on health at low levels is just stupid. You can't count on being ranked on low levels and you can't count on 1500 xp per day to level from fort battles alone. You need job skills and there is absolutely no reason whatsoever to not go leadership over another job skill.

Edit: Oh, and 10-20 more shots? If you understand LOS, know how, when, and where to move, AND have the leadership to move where you want to you can still get 10-20 more shots. My 4k, 6k, and 8k hp fort fighters almost never die 20 rounds before everyone else. My 8k hp soldier is more likely to from pushing my luck, but if I had 14k hp I'd still push my luck.
 
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DeletedUser

There's a difference between low bonus and no bonus. Yes, health is by far the most important skill, but I despise pure health both because of personal experience (no possibility of moving anywhere remotely close to where you want to move, much more inconsistent shooting) and for aesthetic reasons.

Spending SP on health at low levels is just stupid. You can't count on being ranked on low levels and you can't count on 1500 xp per day to level from fort battles alone. You need job skills and there is absolutely no reason whatsoever to not go leadership over another job skill.

Edit: Oh, and 10-20 more shots? If you understand LOS, know how, when, and where to move, AND have the leadership to move where you want to you can still get 10-20 more shots. My 4k, 6k, and 8k hp fort fighters almost never die 20 rounds before everyone else. My 8k hp soldier is more likely to from pushing my luck, but if I had 14k hp I'd still push my luck.

"no bonus"? As I have said so do you get a pretty good bonus as long as you have the right clothes. And if you have the right clothes you get around 2-3 less in bonus as I said but does that mean so much if you have around 2000 more hp? Tis is ofcourse not the case if you have HP clothes but that should be pretty obvious. And if a pure hp player in the flaggzone can hit a player with over 200 in aiming and dodging who is in his own tower three turns in a raw (and made me faint) so would I not say that hp makes your caracter aim wurse. And yes, I have people who can confirm it on the swedish server.

You missunderstood what I meant about hp, I did not say he should specc it right from the start. I totaly agree that he should specc something else, I only recomended it for higher levels. I said "I would rather recommend you specc for whatever job you want and just get the clothes you need for fortbattles." as you can see and we agree on this point. Trading or apperence is a good choice as well as it gives you pretty good exp jobs early and gives you a lot of money to.

I think you are describing the fact that deffenders shoot and move before attackers shoot and move, a rule that can not be helped. And I was only describing the amount of hits you can take (unless you have a duelist shooting for you). And there is no telling if the oponent will do that or miss with every shoot. As I have said so is it mostly luckbased and you can not change that fact no unless you whant fortbattles decided before they start. Also, I have only heared that leadership makes you move before other people but how is it than that I with only 51 leadership (bonus from clothes) moves before a caracter with over 150 leadership but lower level than me (rank was the same if you wounder, that is the first thing that decides)? Or has there been a statement where inno games said leadership had that effect and this only was a glitch?
 

DeletedUser

I think you are describing the fact that deffenders shoot and move before attackers shoot and move, a rule that can not be helped. And I was only describing the amount of hits you can take (unless you have a duelist shooting for you). And there is no telling if the oponent will do that or miss with every shoot. As I have said so is it mostly luckbased and you can not change that fact no unless you whant fortbattles decided before they start. Also, I have only heared that leadership makes you move before other people but how is it than that I with only 51 leadership (bonus from clothes) moves before a caracter with over 150 leadership but lower level than me (rank was the same if you wounder, that is the first thing that decides)? Or has there been a statement where inno games said leadership had that effect and this only was a glitch?

Leadership is absolutely, no question of a doubt whatsoever, the first skill tiebreaker for movement after rank. It's not a bug. I'm not talking about moving before defenders, I'm talking about moving before other attackers.
 

DeletedUser

Leadership is absolutely, no question of a doubt whatsoever, the first skill tiebreaker for movement after rank. It's not a bug. I'm not talking about moving before defenders, I'm talking about moving before other attackers.

Found evidence, so what I experienced was a glitch (Where I moved before someone with higher leadership and we hade the same rank). But please give me links or something that can show me where to find what you are talking about, I realy question people who cant gove me sorces for their information...
 
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