DeletedUser
Fort Battle Builds Guide 2.0!
Took me long enough eh? Well here it is, the newly updated for 1.30 fort battle guide. It took me a lot of work to do all this today, but it was actually really fun to browse the new clothes and look at their bonuses. I'm really excited about this, as it completely changes the way we thought about fort builds.
First off, the scale that we thought was right when forts came out and I published my first guide, were completely wrong. (No wonder the bonuses weren't so good, and pure HP's owned, as noted by Elmyr)
The new formula is simple - Skill^0.4
(ex you have 32 leadership, 32^0.4= 4)
Now previously we thought stamina was only for attacking, and hiding was only for defending... but guess what? We were wrong there too. Stamina is for shooting, and Hiding is for dodging. You also get a base of 25 towards chance to hit (or 20, i just tested it and got 20 not 25) and a base of 10 to chance to dodge. [Note: this is incorrect, so the bonuses below will be correct. Stamina is attacking only and hiding is defending only. ~Elmyr]
Therefore, the skills are -
Leadership+Aim+Stamina+25=Chance to Hit
Leadership=Dodge=Hiding+10=Chance to Dodge
The formulas are-
Chance to hit=25+aim^0.4+leadership^0.4+stamina^0.4
Chance to dodge=10+dodging^0.4+leadership^0.4+hiding^0.4
If you want a scale, like the old one, there is this:
* +1 bonus with one point
* +2.04 bonus with 6 points
* +3.03 bonus with 16 points
* +4 bonus with 32 points
* +5 bonus with 56 points
* +6 bonus with 88 points
* +7.01 bonus with 130 points
* +8 bonus with 181 points
* +9 bonus with 243 points
* +10 bonus with 316 points
*note* Remember the formula: Skill^0.4
Clothing
Now this time, there is no attacking or defending builds, just shooting vs dodging vs mixed. There's still hp tanks, but facing these new builds they will be less effective than before.
I decided to focus on clothes first, because we cant change clothing bonuses, but we can change our skills. I compiled a list of all clothes and the total fort fighting skills that they have. All players should take a look at this part, as these are the best you can possibly get. I do notice that these have fairly high levels (Mainly the belt) but I have a list of all items and their values for fort fighting. You can substitute them as you wish, but I use the top clothes in my builds.
All Around (No Heath Points)
For some people who have enough health, this is for you:
Sharp Tomahawk - 6 [3 Dodge, 3 Hide]
Green top hat - 20 [10 Leadership, 9 Hiding, 1 Dodge]
Brown tie - 15 (10) [1 Stamina, 10 Health, 6 Dodging, 8 Leadership]
Black Leather jacket - 22 [11 Hiding, 11 Leadership]
Moccasins - 22 [9 Stamina, 11 Hiding, 2 Dodge]
Fancy Pistol Belt - 45 (3) [18 Stamina, 18 Leadership, 3 Aim, 3 Dodge, 3 Hiding, 3 Health]
Fancy soft leg guards - 59 (19) [32 Dodging, 2 Hiding, 25 Aim, 19 Health]
Fireworks Rocket - 10 (2) [2 Health, 2 Stamina, 2 Hiding, 2 Dodge, 2 Aim, 2 Leadership]
Mustang - 12 (Because of Set bonus with Moccasins) [10 Hiding, 2 Dodge]
Totals- Stamina (30), Hiding (51), Leadership (49), Aim (30), Dodge (51), Health (34)
Points Given - 211 (245 With HP)
Bonus Given
------------
Stamina = 3.89
Hiding = 4.81
Leadership = 4.74
Aim = 3.89
Dodge = 4.81
(Shooting) = 12.58
(Dodging) = 14.36
All Around (With Health Points)
This is for the rest of us, and what I use on my all around build below:
Sharp Tomahawk - 6 [3 Dodge, 3 Hide]
Brown Stetson - 14 (15) [2 Stamina, 15 Health, 12 Dodging]
Brown tie - 15 (10) [1 Stamina, 10 Health, 6 Dodging, 8 Leadership]
Black Leather jacket - 22 [11 Hiding, 11 Leadership]
Moccasins - 22 [9 Stamina, 11 Hiding, 2 Dodge]
Fancy Pistol Belt - 45 (3) [18 Stamina, 18 Leadership, 3 Aim, 3 Dodge, 3 Hiding, 3 Health]
Fancy soft leg guards - 59 (19) [32 Dodging, 2 Hiding, 25 Aim, 19 Health]
Fireworks Rocket - 10 (2) [2 Health, 2 Stamina, 2 Hiding, 2 Dodge, 2 Aim, 2 Leadership]
Mustang - 12 (Because of Set bonus with Moccasins) [10 Hiding, 2 Dodge]
Totals- Stamina (32), Hiding (42), Leadership (39), Aim (30), Dodge (62), Health (49)
Points Given - 205 (254 With HP)
Bonus Given
------------
Stamina = 4.00
Hiding = 4.45
Leadership = 4.32
Aim = 3.89
Dodge = 5.21
Shooting = 12.21
Dodging = 14.01
-Hit Only- (Sniper)
For you people who want a hit only player, that hides behind people and hits a little more often, there's this:
Precise Muzzle-loader - 2 [2 Aim]
Black Felt Hat 13 (7) [13 Aim] (7 Health)
Fancy Tie - 12 (11) [11 Leadership, 1 Stamina] (11 Health)
Sunday Clothing - 13 [7 Leadership, 6 Stamina]
Fancy Boots - 20 [2 Aim, 2 Leadership, 8 Stamina] (8 Hiding)
Fancy Pistol Belt - 45 (3) [18 Stamina, 18 Leadership, 3 Aim] (3 Dodge, 3 Hiding, 3 Health)
Grey leather pants - 31 (3) [28 Aim, 3 Stamina] (3 Health Points)
Fireworks Rocket - 10 (2) [2 Stamina, 2 Aim, 2 Leadership] (2 Health, 2 Dodge, 2 hiding)
Quarter Horse - 0
*Note* If you don't have Fireworks rocket, equip Tequila and donkey for 1 stamina and Health.
Totals- Stamina (38), Leadership (40), Aim (50), Dodge (5), Health (26) Hiding (13)
Points Given - 128 (172 With Other Stats)
Bonus Given
------------
Stamina = 4.28
Hiding = 2.78
Leadership = 4.37
Aim = 4.78
Dodge = 1.90
Shooting = 13.43
Dodging = 9.05
-Pure Health Points- (1 Skill Tank)
For you pure health people, there's the top health gear and bonuses.
No Weapon - 0
Fancy Stetson - 2 (17) [17 Health] (1 aim, 1 Stamina)
Fancy Tie - 12 (11) [11 Health] (10 leadership, 1 Stamina)
Brown Coat - 0 (12) [12 Health]
Sandals - 14 (8) [8 Health] (6 aim, 8 Dodge)
Brown Skull belt - 1 (15) [15 Health] (1 Aim)
Yellow leather pants - 4 (22) [22 Health Points] (4 Stamina)
Tequila - *See Donkey*
Donkey - 2 (2) [2 Health] (2 Stamina)
Totals- Health (87) Stamina (8), Leadership (10), Aim (8), Dodge (8), Hiding (0)
Points Given - 87 ( 121 With Other Stats)
Bonus Given
------------
Stamina = 2.29
Hiding = 0
Leadership = 2.51
Aim = 2.29
Dodge = 2.29
Shooting = 7.09
Dodging = 4.80
-Dodge Tank- (Prototype)
*I made a Mistake somewhere in here, I think...*
For the people who want a high hp and high dodge player, here's this:
Sharp Tomahawk - 6 [3 Dodge, 3 Hide]
Brown Stetson - 14 (15) [15 Health, 12 Dodging] (2 Stamina)
Brown tie - 15 (10) [10 Health, 6 Dodging, 8 Leadership] (1 Stamina)
Black Leather jacket - 22 [11 Hiding, 11 Leadership]
Moccasins - 22 [11 Hiding, 2 Dodge] (9 Stamina)
Fancy soft leg guards - 59 (19) [32 Dodging, 2 Hiding, 19 Health] (25 Aim)
Blue Pistol Belt - 40 [25 Dodge, 15 Hiding]
Fireworks Rocket - 10 (2) [2 Health, 2 Hiding, 2 Dodge, 2 Leadership] (2 Aim, 2 Stamina)
Mustang - 12 (Because of Set bonus with Moccasins) [10 Hiding, 2 Dodge]
Totals- Health (46), Leadership (42), Dodge (84), Hiding (54), Stamina (14), Aim (27)
Points Given - 226 ( 267 With Other Stats)
Bonus Given
------------
Stamina = 2.87
Hiding = 4.93
Leadership = 4.45
Aim = 3.73
Dodge = 5.88
Shooting = 11.05
Dodging = 15.26
The Builds
Note that I used my best clothes as a base, so these skill spreads might be interestingly distributed.
All Around Build
This should be the main build for everyone who fort fights, as it helps with both dodging and aiming. I personally recommend this build.
Quick leveler Router: (Get XP jobs first, over being good at fort fights right away)
Level 20: (20 AP, 60 SP)
20 Strength
45 Stamina
8 Leadership
7 Hiding
Top 3 XP Jobs:
Harvest Potatoes
Well Drilling
Printing Newspaper *The Western Star*
Level 40: (40 AP, 120 SP)
40 Strength
45 Stamina
68 Leadership
7 Hiding
Top 3 XP Jobs:
Feed The Cattle
Harvest Potatoes
Build Railroad Station
Level 60: (60 AP, 180 SP)
60 Strength
45 Stamina
98 Leadership
35 Hiding
2 Dodging
Top 3 XP Jobs:
Construct Manor House
COnstruct Ranch House
Protecting the Track of Settlers
Level 80: (80 AP, 220 SP)
60 Strength
20 Mobility
45 Stamina
98 Leadership
35 Hiding
15 Dodging
27 Aim
Top 3 XP Jobs:
Construct Manor House
Construct Ranch House
Feed the Cattle
Level 100: (100 AP, 280 SP)
60 Strength
40 Mobility
45 Stamina
98 Leadership
35 Hiding
15 Dodging
67 Aim
20 Health
Top 3 XP Jobs:
Construct Manor House
COnstruct Ranch House
Protecting the Track of Settlers
Level 120: (120 AP, 340 SP)
60 Mobility
60 Strength
45 Stamina
20 Health
15 Dodge
107 Aim
98 Leadership
35 Hiding
Construct Manor House
Construct Ranch House
Protecting the Track of Settlers
Balanced Fort Fighting Route: (Equal distribution per level for best possible fort fighting ability at every level)
Level 20: (20 AP, 60 SP)
10 Mobility
10 Strength
10 Aim
10 Dodge
10 Health Points
10 Hiding
10 Stamina
10 Leadership
Level 40: (40 AP, 120 SP)
20 Mobility
20 Strength
21 Aim
15 Dodge
21 Health Points
21 Hiding
21 Stamina
21 Leadership
Level 60: (60 AP, 180 SP)
30 Mobility
30 Strength
31 Aim
15 Dodge
31 Health Points
31 Hiding
31 Stamina
31 Leadership
Level 80: (80 AP, 220 SP)
40 Mobility
40 Strength
43 Aim
15 Dodge
40 Health Points
35 Hiding
43 Stamina
44 Leadership
Level 100: (100 AP, 280 SP)
50 Mobility
50 Strength
72 Aim
15 Dodge
40 Health Points
35 Hiding
45 Stamina
73 Leadership
Level 120: (120 AP, 340 SP)
60 Mobility
60 Strength
45 Stamina
40 Health
15 Dodge
107 Aim
98 Leadership
35 Hiding
*Note* You can do a switch of up to 15 strength to Mobility if you wish, just subtract 15 sp from hiding and dodge and add 15 to stamina and Health Points.
At the end of either route, with the best clothes, you have a total of:
137 Stamina
149 Health
137 Dodge
137 Hiding
137 Aim
137 Leadership
For a total of 1490 attribute given health (2235 with soldiers bonus, 2980 with premium soldier bonus), shooting bonus of 21.45 (+25 = 46.45) [if it turns out to be 20, 41.45], dodging bonus of 21.45 (+10 = 31.45). I believe that's quite impressive, it doesn't even take tower bonuses!
Hit only build (Sniper):
For people who just wanna hit people:
XP Route:
Level 20: (20 AP, 60 SP)
20 Strength
20 Stamina
40 Leadership
Top 3 XP Jobs
Harvest Potatoes
Well Drilling
Printing Newspaper *the western Star*
Level 40: (40 AP, 120 SP)
40 Strength
27 Stamina
93 Leadership
Top 3 XP Jobs:
Construct Manor House
Feed the Cattle
Harvest Potatoes
Level 60: (60 AP, 180 SP)
60 Strength
27 Stamina
145 Leadership
8 Aim
Top 3 XP Jobs:
Construct manor house
Feed the Cattle
Protecting the track of settlers
Level 80: (80 AP, 220 SP)
80 Strength
27 Stamina
145 Leadership
14 Aim
54 Health
Top 3 XP Jobs:
Construct manor house
Construct Ranch House
Protecting the track of settlers
Level 100: (100 AP, 280 SP)
100 Strength
27 Stamina
145 Leadership
74 Aim
54 Health
Top 3 XP Jobs:
Construct manor house
Construct Ranch House
Feed The Cattle
Level 120: (120 AP, 340 SP)
120 Strength
27 Stamina
54 Health
134 Aim
145 Leadership
Top 3 XP jobs:
Chasing Bandits
Constructing Manor House
Constructing Ranch House
Balanced fort fight route:
Level 20: (20 AP, 60 SP)
20 Strength
15 Stamina
15 Health
15 Aim
15 Leadership
Level 40: (40 AP, 120 SP)
40 Strength
27 Stamina
31 Health
31 Aim
31 Leadership
Level 60: (60 AP, 180 SP)
60 Strength
27 Stamina
51 Health
51 Aim
51 Leadership
Level 80: (80 AP, 220 SP)
80 Strength
27 Stamina
54 Health
79 Aim
80 Leadership
Level 100: (100 AP, 280 SP)
100 Strength
27 Stamina
54 Health
109 Aim
110 Leadership
Level 120: (120 AP, 340 SP)
120 Strength
27 Stamina
54 Health
134 Aim
145 Leadership
So either way you do it, with the best items, you get this:
185 Stamina
200 Health
5 Dodge
13 Hiding
184 Aim
185 Leadership
For a total of 2000 attribute given health (3000 with soldiers bonus, 4000 with premium soldier bonus) shooting bonus of 24.17 (+25 = 49.17) [if it turns out to be 20, 44.17], dodging bonus of 12.74 (+10 = 22.74). Not bad if your focused on hitting opponents.
HP Tank
This ones straightforward, eat up hits as you brawl across the map. Only one way to do this one, considering theirs 1 skill
Level 20 (20 AP, 60 SP)
20 Strength
60 Health
Level 40 (40 AP, 120 SP)
40 Strength
120 Health
Level 60 (60 AP, 180 SP)
60 Strength
180 Health
Level 80 (80 AP, 240 SP)
80 Strength
240 Health
Level 100 (100 AP, 300 SP)
100 Strength
300 Health
Level 120 (120 AP, 360 SP)
120 Strength
360 Health
So with bonuses you end up with:
567 Health Points (woah!)
128 Stamina
10 Leadership
8 Aim
8 Dodge
0 Hiding
For a total of 5670 attribute given health (8505 with soldiers bonus, 11340 with premium soldier bonus) shooting bonus of 11.76 (+25 = 36.76) [if it turns out to be 20, 31.76], dodging bonus of 4.80 (+10 = 14.80). So this build can eat approximately... oh... 45 (250 avrg dmg) hits with soldiers premium.
Dodge/Tank Hybrid
This ones still prototypical, and has some mistakes in the build and clothing, but it gives you a good idea and it has a good shot at being a good shot absorber to be used on the point of a tower.
Experience Path
Level 20 (20 AP, 60 SP)
20 Mobility
60 Leadership
Top XP Jobs:
River Fishing
Laying Railroad Tracks
Cowboy
Level 40 (40 Ap, 120 SP)
40 Mobility
120 Leadership
Top XP Jobs:
Construct Manor House
Protecting the Track of Settlers
Building Railroad Station
Level 60 (60 AP, 180 SP)
60 Mobility
162 Leadership
18 Hiding
Top XP Jobs:
Construct Manor House
Hunt Buffalo
Protecting the Track Of Settlers
Level 80 (80 AP, 240 SP)
80 Mobility
162 Leadership
30 Hiding
48 Health
Top XP Jobs:
Guarding the Stagecoach
Construct Manor House
Hunting Wolves
Level 100 (100 AP, 300 SP)
100 Mobility
162 Leadership
30 Hiding
108 Health
Top XP Jobs:
Guarding the Stagecoach
Construct Manor House
Hunting Wolves
Level 120 (120 AP, 360 SP)
120 Mobility
168 Health
30 Hiding
162 Leadership
Top 3 XP jobs:
Guarding the Stage Coach
White Water Transport
Construct Manor House
Balenced Path
Level 20 (20 AP, 60 SP)
20 Mobility
20 Leadership
20 Hiding
20 Health
Level 40 (40 Ap, 120 SP)
40 Mobility
45 Leadership
30 Hiding
45 Health
Level 60 (60 AP, 180 SP)
60 Mobility
75 Leadership
30 Hiding
75 Health
Level 80 (80 AP, 240 SP)
80 Mobility
105 Leadership
30 Hiding
105 Health
Level 100 (100 AP, 300 SP)
100 Mobility
135 Leadership
30 Hiding
135 Health
Level 120 (120 AP, 360 SP)
120 Mobility
168 Health
30 Hiding
162 Leadership
At the end of either path with clothes you will end up with:
14 Stamina
214 Health
204 Dodging
204 Hiding
27 Aim
204 Leadership
For a total of 2140 attribute given health (3210 with soldiers bonus, 4280 with premium soldier bonus) shooting bonus of 14.99 (+25 = 39.99) [if it turns out to be 20, 34.99], dodging bonus of 25.17 (+10 = 35.17).
So there's all the basic build combos, and it doesn't stop there. If you build around clothes, you can take any items and combine their bonuses, then build up their stats to be the best possible with those clothes.
Classes
Now with the new class bonuses, the games been changed a little bit (no longer a soldierfest) Here's how to choose your class:
Adventurer: Only really useful when your a dodge person who takes point all the time, and even then health might be of more worth.
Worker: This is best for anyone who spends a lot of time in towers, considering you can have incredible bonuses when your on your classes tower.
Soldier: Best for HP tanks and most players, gives more health and you can use better weapons earlier.
Dueler: If you want a 1/10 shot of hitting a little more damage, take this, but it's easily the worst of the 4 classes.
References
In game tests
West Stats
West Insider
I really did work hard making this, but it was really quite fun to do. I hope this ends up helping quite a few people, and that it helps change the way fort battles are fought. Good luck ~ Sauceysauce
Took me long enough eh? Well here it is, the newly updated for 1.30 fort battle guide. It took me a lot of work to do all this today, but it was actually really fun to browse the new clothes and look at their bonuses. I'm really excited about this, as it completely changes the way we thought about fort builds.
First off, the scale that we thought was right when forts came out and I published my first guide, were completely wrong. (No wonder the bonuses weren't so good, and pure HP's owned, as noted by Elmyr)
The new formula is simple - Skill^0.4
(ex you have 32 leadership, 32^0.4= 4)
Now previously we thought stamina was only for attacking, and hiding was only for defending... but guess what? We were wrong there too. Stamina is for shooting, and Hiding is for dodging. You also get a base of 25 towards chance to hit (or 20, i just tested it and got 20 not 25) and a base of 10 to chance to dodge. [Note: this is incorrect, so the bonuses below will be correct. Stamina is attacking only and hiding is defending only. ~Elmyr]
Therefore, the skills are -
Leadership+Aim+Stamina+25=Chance to Hit
Leadership=Dodge=Hiding+10=Chance to Dodge
The formulas are-
Chance to hit=25+aim^0.4+leadership^0.4+stamina^0.4
Chance to dodge=10+dodging^0.4+leadership^0.4+hiding^0.4
If you want a scale, like the old one, there is this:
* +1 bonus with one point
* +2.04 bonus with 6 points
* +3.03 bonus with 16 points
* +4 bonus with 32 points
* +5 bonus with 56 points
* +6 bonus with 88 points
* +7.01 bonus with 130 points
* +8 bonus with 181 points
* +9 bonus with 243 points
* +10 bonus with 316 points
*note* Remember the formula: Skill^0.4
Clothing
Now this time, there is no attacking or defending builds, just shooting vs dodging vs mixed. There's still hp tanks, but facing these new builds they will be less effective than before.
I decided to focus on clothes first, because we cant change clothing bonuses, but we can change our skills. I compiled a list of all clothes and the total fort fighting skills that they have. All players should take a look at this part, as these are the best you can possibly get. I do notice that these have fairly high levels (Mainly the belt) but I have a list of all items and their values for fort fighting. You can substitute them as you wish, but I use the top clothes in my builds.
All Around (No Heath Points)
For some people who have enough health, this is for you:
Sharp Tomahawk - 6 [3 Dodge, 3 Hide]
Green top hat - 20 [10 Leadership, 9 Hiding, 1 Dodge]
Brown tie - 15 (10) [1 Stamina, 10 Health, 6 Dodging, 8 Leadership]
Black Leather jacket - 22 [11 Hiding, 11 Leadership]
Moccasins - 22 [9 Stamina, 11 Hiding, 2 Dodge]
Fancy Pistol Belt - 45 (3) [18 Stamina, 18 Leadership, 3 Aim, 3 Dodge, 3 Hiding, 3 Health]
Fancy soft leg guards - 59 (19) [32 Dodging, 2 Hiding, 25 Aim, 19 Health]
Fireworks Rocket - 10 (2) [2 Health, 2 Stamina, 2 Hiding, 2 Dodge, 2 Aim, 2 Leadership]
Mustang - 12 (Because of Set bonus with Moccasins) [10 Hiding, 2 Dodge]
Totals- Stamina (30), Hiding (51), Leadership (49), Aim (30), Dodge (51), Health (34)
Points Given - 211 (245 With HP)
Bonus Given
------------
Stamina = 3.89
Hiding = 4.81
Leadership = 4.74
Aim = 3.89
Dodge = 4.81
(Shooting) = 12.58
(Dodging) = 14.36
All Around (With Health Points)
This is for the rest of us, and what I use on my all around build below:
Sharp Tomahawk - 6 [3 Dodge, 3 Hide]
Brown Stetson - 14 (15) [2 Stamina, 15 Health, 12 Dodging]
Brown tie - 15 (10) [1 Stamina, 10 Health, 6 Dodging, 8 Leadership]
Black Leather jacket - 22 [11 Hiding, 11 Leadership]
Moccasins - 22 [9 Stamina, 11 Hiding, 2 Dodge]
Fancy Pistol Belt - 45 (3) [18 Stamina, 18 Leadership, 3 Aim, 3 Dodge, 3 Hiding, 3 Health]
Fancy soft leg guards - 59 (19) [32 Dodging, 2 Hiding, 25 Aim, 19 Health]
Fireworks Rocket - 10 (2) [2 Health, 2 Stamina, 2 Hiding, 2 Dodge, 2 Aim, 2 Leadership]
Mustang - 12 (Because of Set bonus with Moccasins) [10 Hiding, 2 Dodge]
Totals- Stamina (32), Hiding (42), Leadership (39), Aim (30), Dodge (62), Health (49)
Points Given - 205 (254 With HP)
Bonus Given
------------
Stamina = 4.00
Hiding = 4.45
Leadership = 4.32
Aim = 3.89
Dodge = 5.21
Shooting = 12.21
Dodging = 14.01
-Hit Only- (Sniper)
For you people who want a hit only player, that hides behind people and hits a little more often, there's this:
Precise Muzzle-loader - 2 [2 Aim]
Black Felt Hat 13 (7) [13 Aim] (7 Health)
Fancy Tie - 12 (11) [11 Leadership, 1 Stamina] (11 Health)
Sunday Clothing - 13 [7 Leadership, 6 Stamina]
Fancy Boots - 20 [2 Aim, 2 Leadership, 8 Stamina] (8 Hiding)
Fancy Pistol Belt - 45 (3) [18 Stamina, 18 Leadership, 3 Aim] (3 Dodge, 3 Hiding, 3 Health)
Grey leather pants - 31 (3) [28 Aim, 3 Stamina] (3 Health Points)
Fireworks Rocket - 10 (2) [2 Stamina, 2 Aim, 2 Leadership] (2 Health, 2 Dodge, 2 hiding)
Quarter Horse - 0
*Note* If you don't have Fireworks rocket, equip Tequila and donkey for 1 stamina and Health.
Totals- Stamina (38), Leadership (40), Aim (50), Dodge (5), Health (26) Hiding (13)
Points Given - 128 (172 With Other Stats)
Bonus Given
------------
Stamina = 4.28
Hiding = 2.78
Leadership = 4.37
Aim = 4.78
Dodge = 1.90
Shooting = 13.43
Dodging = 9.05
-Pure Health Points- (1 Skill Tank)
For you pure health people, there's the top health gear and bonuses.
No Weapon - 0
Fancy Stetson - 2 (17) [17 Health] (1 aim, 1 Stamina)
Fancy Tie - 12 (11) [11 Health] (10 leadership, 1 Stamina)
Brown Coat - 0 (12) [12 Health]
Sandals - 14 (8) [8 Health] (6 aim, 8 Dodge)
Brown Skull belt - 1 (15) [15 Health] (1 Aim)
Yellow leather pants - 4 (22) [22 Health Points] (4 Stamina)
Tequila - *See Donkey*
Donkey - 2 (2) [2 Health] (2 Stamina)
Totals- Health (87) Stamina (8), Leadership (10), Aim (8), Dodge (8), Hiding (0)
Points Given - 87 ( 121 With Other Stats)
Bonus Given
------------
Stamina = 2.29
Hiding = 0
Leadership = 2.51
Aim = 2.29
Dodge = 2.29
Shooting = 7.09
Dodging = 4.80
-Dodge Tank- (Prototype)
*I made a Mistake somewhere in here, I think...*
For the people who want a high hp and high dodge player, here's this:
Sharp Tomahawk - 6 [3 Dodge, 3 Hide]
Brown Stetson - 14 (15) [15 Health, 12 Dodging] (2 Stamina)
Brown tie - 15 (10) [10 Health, 6 Dodging, 8 Leadership] (1 Stamina)
Black Leather jacket - 22 [11 Hiding, 11 Leadership]
Moccasins - 22 [11 Hiding, 2 Dodge] (9 Stamina)
Fancy soft leg guards - 59 (19) [32 Dodging, 2 Hiding, 19 Health] (25 Aim)
Blue Pistol Belt - 40 [25 Dodge, 15 Hiding]
Fireworks Rocket - 10 (2) [2 Health, 2 Hiding, 2 Dodge, 2 Leadership] (2 Aim, 2 Stamina)
Mustang - 12 (Because of Set bonus with Moccasins) [10 Hiding, 2 Dodge]
Totals- Health (46), Leadership (42), Dodge (84), Hiding (54), Stamina (14), Aim (27)
Points Given - 226 ( 267 With Other Stats)
Bonus Given
------------
Stamina = 2.87
Hiding = 4.93
Leadership = 4.45
Aim = 3.73
Dodge = 5.88
Shooting = 11.05
Dodging = 15.26
The Builds
Note that I used my best clothes as a base, so these skill spreads might be interestingly distributed.
All Around Build
This should be the main build for everyone who fort fights, as it helps with both dodging and aiming. I personally recommend this build.
Quick leveler Router: (Get XP jobs first, over being good at fort fights right away)
Level 20: (20 AP, 60 SP)
20 Strength
45 Stamina
8 Leadership
7 Hiding
Top 3 XP Jobs:
Harvest Potatoes
Well Drilling
Printing Newspaper *The Western Star*
Level 40: (40 AP, 120 SP)
40 Strength
45 Stamina
68 Leadership
7 Hiding
Top 3 XP Jobs:
Feed The Cattle
Harvest Potatoes
Build Railroad Station
Level 60: (60 AP, 180 SP)
60 Strength
45 Stamina
98 Leadership
35 Hiding
2 Dodging
Top 3 XP Jobs:
Construct Manor House
COnstruct Ranch House
Protecting the Track of Settlers
Level 80: (80 AP, 220 SP)
60 Strength
20 Mobility
45 Stamina
98 Leadership
35 Hiding
15 Dodging
27 Aim
Top 3 XP Jobs:
Construct Manor House
Construct Ranch House
Feed the Cattle
Level 100: (100 AP, 280 SP)
60 Strength
40 Mobility
45 Stamina
98 Leadership
35 Hiding
15 Dodging
67 Aim
20 Health
Top 3 XP Jobs:
Construct Manor House
COnstruct Ranch House
Protecting the Track of Settlers
Level 120: (120 AP, 340 SP)
60 Mobility
60 Strength
45 Stamina
20 Health
15 Dodge
107 Aim
98 Leadership
35 Hiding
Construct Manor House
Construct Ranch House
Protecting the Track of Settlers
Balanced Fort Fighting Route: (Equal distribution per level for best possible fort fighting ability at every level)
Level 20: (20 AP, 60 SP)
10 Mobility
10 Strength
10 Aim
10 Dodge
10 Health Points
10 Hiding
10 Stamina
10 Leadership
Level 40: (40 AP, 120 SP)
20 Mobility
20 Strength
21 Aim
15 Dodge
21 Health Points
21 Hiding
21 Stamina
21 Leadership
Level 60: (60 AP, 180 SP)
30 Mobility
30 Strength
31 Aim
15 Dodge
31 Health Points
31 Hiding
31 Stamina
31 Leadership
Level 80: (80 AP, 220 SP)
40 Mobility
40 Strength
43 Aim
15 Dodge
40 Health Points
35 Hiding
43 Stamina
44 Leadership
Level 100: (100 AP, 280 SP)
50 Mobility
50 Strength
72 Aim
15 Dodge
40 Health Points
35 Hiding
45 Stamina
73 Leadership
Level 120: (120 AP, 340 SP)
60 Mobility
60 Strength
45 Stamina
40 Health
15 Dodge
107 Aim
98 Leadership
35 Hiding
*Note* You can do a switch of up to 15 strength to Mobility if you wish, just subtract 15 sp from hiding and dodge and add 15 to stamina and Health Points.
At the end of either route, with the best clothes, you have a total of:
137 Stamina
149 Health
137 Dodge
137 Hiding
137 Aim
137 Leadership
For a total of 1490 attribute given health (2235 with soldiers bonus, 2980 with premium soldier bonus), shooting bonus of 21.45 (+25 = 46.45) [if it turns out to be 20, 41.45], dodging bonus of 21.45 (+10 = 31.45). I believe that's quite impressive, it doesn't even take tower bonuses!
Hit only build (Sniper):
For people who just wanna hit people:
XP Route:
Level 20: (20 AP, 60 SP)
20 Strength
20 Stamina
40 Leadership
Top 3 XP Jobs
Harvest Potatoes
Well Drilling
Printing Newspaper *the western Star*
Level 40: (40 AP, 120 SP)
40 Strength
27 Stamina
93 Leadership
Top 3 XP Jobs:
Construct Manor House
Feed the Cattle
Harvest Potatoes
Level 60: (60 AP, 180 SP)
60 Strength
27 Stamina
145 Leadership
8 Aim
Top 3 XP Jobs:
Construct manor house
Feed the Cattle
Protecting the track of settlers
Level 80: (80 AP, 220 SP)
80 Strength
27 Stamina
145 Leadership
14 Aim
54 Health
Top 3 XP Jobs:
Construct manor house
Construct Ranch House
Protecting the track of settlers
Level 100: (100 AP, 280 SP)
100 Strength
27 Stamina
145 Leadership
74 Aim
54 Health
Top 3 XP Jobs:
Construct manor house
Construct Ranch House
Feed The Cattle
Level 120: (120 AP, 340 SP)
120 Strength
27 Stamina
54 Health
134 Aim
145 Leadership
Top 3 XP jobs:
Chasing Bandits
Constructing Manor House
Constructing Ranch House
Balanced fort fight route:
Level 20: (20 AP, 60 SP)
20 Strength
15 Stamina
15 Health
15 Aim
15 Leadership
Level 40: (40 AP, 120 SP)
40 Strength
27 Stamina
31 Health
31 Aim
31 Leadership
Level 60: (60 AP, 180 SP)
60 Strength
27 Stamina
51 Health
51 Aim
51 Leadership
Level 80: (80 AP, 220 SP)
80 Strength
27 Stamina
54 Health
79 Aim
80 Leadership
Level 100: (100 AP, 280 SP)
100 Strength
27 Stamina
54 Health
109 Aim
110 Leadership
Level 120: (120 AP, 340 SP)
120 Strength
27 Stamina
54 Health
134 Aim
145 Leadership
So either way you do it, with the best items, you get this:
185 Stamina
200 Health
5 Dodge
13 Hiding
184 Aim
185 Leadership
For a total of 2000 attribute given health (3000 with soldiers bonus, 4000 with premium soldier bonus) shooting bonus of 24.17 (+25 = 49.17) [if it turns out to be 20, 44.17], dodging bonus of 12.74 (+10 = 22.74). Not bad if your focused on hitting opponents.
HP Tank
This ones straightforward, eat up hits as you brawl across the map. Only one way to do this one, considering theirs 1 skill
Level 20 (20 AP, 60 SP)
20 Strength
60 Health
Level 40 (40 AP, 120 SP)
40 Strength
120 Health
Level 60 (60 AP, 180 SP)
60 Strength
180 Health
Level 80 (80 AP, 240 SP)
80 Strength
240 Health
Level 100 (100 AP, 300 SP)
100 Strength
300 Health
Level 120 (120 AP, 360 SP)
120 Strength
360 Health
So with bonuses you end up with:
567 Health Points (woah!)
128 Stamina
10 Leadership
8 Aim
8 Dodge
0 Hiding
For a total of 5670 attribute given health (8505 with soldiers bonus, 11340 with premium soldier bonus) shooting bonus of 11.76 (+25 = 36.76) [if it turns out to be 20, 31.76], dodging bonus of 4.80 (+10 = 14.80). So this build can eat approximately... oh... 45 (250 avrg dmg) hits with soldiers premium.
Dodge/Tank Hybrid
This ones still prototypical, and has some mistakes in the build and clothing, but it gives you a good idea and it has a good shot at being a good shot absorber to be used on the point of a tower.
Experience Path
Level 20 (20 AP, 60 SP)
20 Mobility
60 Leadership
Top XP Jobs:
River Fishing
Laying Railroad Tracks
Cowboy
Level 40 (40 Ap, 120 SP)
40 Mobility
120 Leadership
Top XP Jobs:
Construct Manor House
Protecting the Track of Settlers
Building Railroad Station
Level 60 (60 AP, 180 SP)
60 Mobility
162 Leadership
18 Hiding
Top XP Jobs:
Construct Manor House
Hunt Buffalo
Protecting the Track Of Settlers
Level 80 (80 AP, 240 SP)
80 Mobility
162 Leadership
30 Hiding
48 Health
Top XP Jobs:
Guarding the Stagecoach
Construct Manor House
Hunting Wolves
Level 100 (100 AP, 300 SP)
100 Mobility
162 Leadership
30 Hiding
108 Health
Top XP Jobs:
Guarding the Stagecoach
Construct Manor House
Hunting Wolves
Level 120 (120 AP, 360 SP)
120 Mobility
168 Health
30 Hiding
162 Leadership
Top 3 XP jobs:
Guarding the Stage Coach
White Water Transport
Construct Manor House
Balenced Path
Level 20 (20 AP, 60 SP)
20 Mobility
20 Leadership
20 Hiding
20 Health
Level 40 (40 Ap, 120 SP)
40 Mobility
45 Leadership
30 Hiding
45 Health
Level 60 (60 AP, 180 SP)
60 Mobility
75 Leadership
30 Hiding
75 Health
Level 80 (80 AP, 240 SP)
80 Mobility
105 Leadership
30 Hiding
105 Health
Level 100 (100 AP, 300 SP)
100 Mobility
135 Leadership
30 Hiding
135 Health
Level 120 (120 AP, 360 SP)
120 Mobility
168 Health
30 Hiding
162 Leadership
At the end of either path with clothes you will end up with:
14 Stamina
214 Health
204 Dodging
204 Hiding
27 Aim
204 Leadership
For a total of 2140 attribute given health (3210 with soldiers bonus, 4280 with premium soldier bonus) shooting bonus of 14.99 (+25 = 39.99) [if it turns out to be 20, 34.99], dodging bonus of 25.17 (+10 = 35.17).
So there's all the basic build combos, and it doesn't stop there. If you build around clothes, you can take any items and combine their bonuses, then build up their stats to be the best possible with those clothes.
Classes
Now with the new class bonuses, the games been changed a little bit (no longer a soldierfest) Here's how to choose your class:
Adventurer: Only really useful when your a dodge person who takes point all the time, and even then health might be of more worth.
Worker: This is best for anyone who spends a lot of time in towers, considering you can have incredible bonuses when your on your classes tower.
Soldier: Best for HP tanks and most players, gives more health and you can use better weapons earlier.
Dueler: If you want a 1/10 shot of hitting a little more damage, take this, but it's easily the worst of the 4 classes.
References
In game tests
West Stats
West Insider
I really did work hard making this, but it was really quite fun to do. I hope this ends up helping quite a few people, and that it helps change the way fort battles are fought. Good luck ~ Sauceysauce
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