Welcome to one of the craziest suggestions, mwahahaha, muwhahaha, muahahaha, bwahahaha
2 Independent towns
-owns at least 2 medium and 2 large fort each (so only tying up 8 forts, note could be left in profile of which town originally owned it)
-has 3-4 leaders in each town
- no alliances
- or have towns that have the leaders go independent for the day they dig with invite only fort battles. (I think there is no cool down for alliances, though I do think the owning towns of the fort should by independent 100% of the time, but maybe attack can do the extra work to leave and stay out of alliance for dig time to end of battle)
Make list of fighters
-break down by class
-separate tank and damager within the classes
-Group players into 4, number them 1-4
Ex: Top 4 soldiers(taking into account level, gear, activity, HP, etc)
Keep doing this till you make it down to the bottom 4 soldiers
Then do this for all the other classes (dueler, worker, adventurer)
I do think that some exceptions such as a damager adventure might have to be grouped with a damager worker or even worker damager with a dueler (based on average damage).
When you get the fighters number 1-4, make 3 lists from this.
Ex: 1+2 vs 3+4, 1+3 vs 2+4, 1+4 vs 2+3
Use these to make invite list to prime battles for 4 days out of the week, rest of week have alliance based slaughters. (4th day could be random between the 3 or just stay in line and start next rotation with were the previous week left off)
Keep list updated, as much as possible, ex: once week check participation.
This list should be posted, so players can keep track of their numbers so have a better chance to predict when they will be playing defense or attack.
No exceptions of moving players for their personal drama, one point of this is to build a stepping stone to getting players to work together and learn to get past drama for the greater good. We are all adults right? (age is supposed be 16+ right?)
Try this for at least 3 months.
Would require battles to be moved, as the person loading the list will have to be on to restrict sides to the list of the day, though if allowed, I think it would be best if battles were dug more than 24 hours ahead.
Downside:
-labor intensive, especially getting the start lists
-players choose self- interest instead of giving proper commitment (yes this could be proof positive that very little care for balance only about domination)
-will be confusing to those who don’t read forum or pay attention, might need more labor to telegram the barely active that set offline to battles
-anyone that gets missed would mean a list update
Upside:
-a chance at better balance
-opportunity to team build across lines and strengthen community to better communication
-allows players to stay in their towns
Could be used on more than just Colorado, but with the exception of small forts being used instead and of course the willingness of the community on any given world.
After at least 3 months, decide to continue the 4 day, increase or get rid of entirely. I do think leaders if they leave their towns to make independent, that maybe bonds or something for to give in thank you.
Maybe to encourage players to give it a chance, players that turn out 85% over the 3 months to the list based battles get entered into a drawing for nuggets, buffs, bond, or steel lined chest, ect. Anyone with at least 70% turn out, get 5 of booby trap or view finder as participation reward.
At the end, don’t think many will not even give it a try because they prefer to sit back and blame everyone else for the problems. But maybe this will spark an idea of something or more likely prove how unwilling to change people are and why all the efforts are in vain.
I do wish forum posts were able to be edited in case new issues or things I didn’t think of come up. Don’t like over posting.