We Somos Homens
Master of the West
I understand your point of view.They only have to say if the worker bonus % should work the same way as the Adventurer % bonus. Its really not that hard, since the two classes literally have the same meaning in their description a player will think that they work similarly.
If the issue is the wording then they can simply say it. Taking this long means theres an actual issue that they either have difficulties finding or maybe I'm just too optimistic and they are lazy.
Nevertheless exp bonus of worker is literally 3 more exp, in todays age and how the game has evolved that 3 extra exp is basically useless and needs a revamp.
P.s. No one says Adventurer bonus should change how it works.
But thinking about it, 3xp+ is actually +12xp/min
That's not a small amount. In the long run... even the adventurer bonus is only advantageous for 15 seconds.
Today, getting XP items is very expensive. Leveling them up to ^2 or ^3 is almost impossible. Befall sells them at astronomical prices. I think the worker's advantage is correct in practice, and only wrong in the text for interpretation. However, those who reach level 15 don't really know. In fact, all vocations are worthy of regret, there is no absolute advantage in any of the 4, so whichever one you choose, that's it and that's it....
Duelists need targets with HP
Soldiers need a blind marksman
Worker is average, not to say mediocre...
Adventurer is useless, so useless that it's only useful when it disappears and pretends to be a ghost.