Yes, we've dealt with multis in the past where someone digs 10 battles day after day.
Agreed. It can be abused.I voted NO because I don't think Nyborg should be creating this arbitrary rule. Keep enforcing how it was in the past with points for disruptive behaviour (should probably add in the rules that multi digs are disruptive), but don't make a hard and fast 2hr rule.
I don't want to endorse any outlandish behaviour only that a rule could be set by players and not a management team.It's always been this and lead to a mess on many world's, sorry but this kind of system hasn't worked, only few world's have had control over rogue elements and mostly a few people are absolutely able to hold the world ransom, what is the problem with having an arbitrator or someone who decides what rules should prevent something that ruins the experience of everybody? Are you seriously telling you endorse multies and don't want a rule against it?
In the olden days a multi was within 8 hours. Then it became 6 and now it is pretty much universally 4 hours. We in kansas use 2 hours during events where the entire purpose is to die horribly for double event currency so recovered health is not necessary, we just want many battles. LOL
As far as a 2 hour rule, that is fine with me but inno should just put it into the code preventing it. We as players will continue to consider 4 hours as standard.
In general, 2 battles per day at the most is what we want, usually only 1 battle per day. Why? Cuz we all play many worlds!
There seems to be two definitions of "multi-battle".In the olden days a multi was within 8 hours.
I always have and will hate multi digs, but imposing a two-hour rule will be restrictive on the game in a negative way. I'd prefer objective mod assessment and point punishment of people clearly abusing the game function to either benefit themselves or detract from the playing experience of others.
Oops I forgot to mention time of day for battles! Dummy me! In the olden days I think prime time was 1900-2300 but personally I think that is too confining and should be something like 1700-0100 (plus/minus). The purpose of prime time is to have the most people fill a fort. More battles per day = less attendance in each, hence the one battle per day convention. Off prime time battles get very low attendance and mostly offliners.
Now I realize there are players who hate the concept of prime time totally (especially Americans who work) but the game is as it is. The prime time concept works!
AND this is where the 4 hour multi rule comes in. It allows 2 battles per day max in prime time.
Please, no more npc awesomia battles at the very same time! Again we all play many worlds!
I don't feel comfortable having a moderator decide on what the intend of a dug Fort Battle is based on a story by a player. There are players whom hold a grudge against others and will do anything to get a specific player banned, even the definition of what a multi is gets twisted to fit the narrative. People twist a story to manipulate a moderator or higher to conduct a specific way and this should be prevented at all costs. A knife has two sides after all and this could become very ugly. All players deserve to be treated as equals and to act differently is discrimination for which there are obviously national laws in place to prevent that conduct. We all have to follow national laws after all.