HI GUYS!!
I havent read all the 57 pages or seen that idea somewhere soo i will put in on the table!
With my experience of that game that come from w4 , from "eldorado" and right now directly from "colorado" meanwhile studying balance of sistems , mathematich , art and last but not least the mechanichs of that rpg card game called "the west"....
i come up with some problems and maybe a solution that wouldnt took even too much work to be applied!
the main problems i found are:
-the trend of increasing the event sets % bonus ; at the begin was less than +0.9 point/level now some get up to 3 or 4, mantaining more balance forts and duels sets.
-the low variety of duels sets ; the duel sistem could allow 50-60 different combination of skill but actually the more powerfull are 3-4 .
-the big cauldron of shops items that is not used
soo the solution i come up with in the last 3 mounth of game balancing struggling is : (drumrolls)
-IMPLEMENTING TO ALL THE SHOPS ITEM % POINTS/LEVELS STATS
That's a preatty self explanatory implementation !
It could took me 4-5 days , me alone ( paid
) !
The only requirement is a base statistic work to change all the numbers and made some variety on the category of duels set from shop.
The rules that should be respected are simple:
- calculate an everage of that particular stats from every events sets and add to that the everage bonus from the all sets(of that particular skill) divide with the amount of the sets component(a level of bonus skill lower than what they actually are)
-try to rearrange some duel items to make possible some more variety
-decide a level required to use item where you start implementing this feature
ADVANTAGES FROM THAT IDEA:
-you (innogames) could keep the game alive doing keeping the trend of %point/level event set increasing esponentially(i dont recomend to do that too much , for obvious problem)
-it take a very little amount of work for a
huge balancing path
-player could have more free will to decide how to use the skill of their character if they want to duel
-the items of the shops and the sistems of upgrade would be used more , not only for fort guns (items upgrade still bring you nuggets )
-there could be new trend of splitting sets component , you already added a nice feature adding some particular bonus to a single item
i am not able to see disadvantages but i posted there to open the discussion...