I'd like to suggest creating a world without event sets. I have found the overwhelming number of overpowered sets to reduce the game's strategic element into events in order to get overpowered sets. It has essentially rendered the original sets useless. Likewise, skill distribution doesn't hold as much significance when a set gives more skill points than your entire level. This way, anyone who wants their overpowered sets can do it any other world, but those who want to stick to the original elements can do so on a special world.