DeletedUser
Idea Title: Early ending of bounty protection
Details: There are some interesting parts of this game: fort fights, quests, crafting and dueling. Fort fighting is group vs group. Questing is an individual player challenge, as is crafting. Only dueling is player vs player. Each of these areas has it's own appeal to each player. Some have no interest in questing while others seem to enjoy it as the best part of the game. This doesn't effect the non-questing players. Dueling does effect the non-dueling players. Fortunately, non-duelers have a recourse: bounties. Thoughtfully, someone developed the idea of bounty protection to avoid its abuse. Unfortunately, bounty protection continues to exist even when players continue to initiate duels. This flaw allows duelers to continue to duel while providing no recourse for non-duelers. Bounty protection should instead extend as it currently does - until a player initiates and duels another player. At the instant of the actual duel, all bounty protection should end. It seems ridiculous that anyone can bounty anyone at anytime for no reason at all ... except when that player has actually EARNED a bounty by dueling another player.
Reason for submitting: When a player actually earns a bounty the option to bounty them should exist.
Details: There are some interesting parts of this game: fort fights, quests, crafting and dueling. Fort fighting is group vs group. Questing is an individual player challenge, as is crafting. Only dueling is player vs player. Each of these areas has it's own appeal to each player. Some have no interest in questing while others seem to enjoy it as the best part of the game. This doesn't effect the non-questing players. Dueling does effect the non-dueling players. Fortunately, non-duelers have a recourse: bounties. Thoughtfully, someone developed the idea of bounty protection to avoid its abuse. Unfortunately, bounty protection continues to exist even when players continue to initiate duels. This flaw allows duelers to continue to duel while providing no recourse for non-duelers. Bounty protection should instead extend as it currently does - until a player initiates and duels another player. At the instant of the actual duel, all bounty protection should end. It seems ridiculous that anyone can bounty anyone at anytime for no reason at all ... except when that player has actually EARNED a bounty by dueling another player.
Reason for submitting: When a player actually earns a bounty the option to bounty them should exist.