Diggo's post brings up another fault. I only string a few duels together (without the 10 minutes sleep in between that indicates a camper, believe it or not Diggo
) then sleep when I've got too low HP to continue to duel. Now if by chance someone happens to duel me within that 34 mins 59 secs (thanks Mr. G) I will definitely be KOed because of my couple of hundred HP. Why couldn't they make it so the 34:59 minute vulnerability doesn't apply to players with below a certain amount of HP?
They already brought in a new dueling system to stop campers which consequently screwed it up for other duelers too. Then they brought in this rule which again punishes regular duelers.
Though it is a very small thorn in our sides, TJ stated that it is possible to be dueled by a random from the other side of the map which is not helpful for anyone.
Actually I think how small a thorn it is in your side depends on what type of dueler you are.
The number of players dueling has decreased for several reasons IMO. The spot dueling has contributed to it, having to chase players has contributed to it. And pants/belts has decreased it to a degree believe it or not.
Before irregardless of the type if build you had you could consistently hit upwards against a lot of players and win. But dueling is like anything else and there is a break even point with it.
With pants/belts and the benefits that the 95+ level requirements give it is enough of an advantage that the break even point has been changed to where those upper level players now have the advantage over the lower level player hitting up and it is now much harder to beat them.
Additionally more and more of the duelers are going heavy resist duelers making it even harder for those who are not resist to beat them.
For example I consistently loose duels now hitting players 5-7 times per duel and only getting hit once or twice who i consistently won against previously.
If you are a 0 mot dueler you can really work a much smaller area of the map for targets and these changes have the least impact on them.
But if you are a experience dueler you work a much larger area of the map hitting players. For example I want to hit players who with give me at least 10 exp per ep or 120 exp per due minimum if at all possible. And combine this with the fact that not only myself but most of my town members do not hit workers this narrows the target range down for us exp duelers to other top duelers who are exp hunters themselves.
And these players watch other players. They look to see who is where and who is dueling what, waiting for the opportunity to hit back to get revenge. :laugh:
And should you be in the middle of a town war somewhere they are not adverse at all to popping in from the other side of the world and hitting you when they think you are low on HP's.
This 45 minute duel back is not a duel back at all when you look at it as the proposed "fire back" option that was on the road map at one time. This is not the player you dueled or his town dueling you back but what it is in fact is an extended period where
everyone in th game can take a shot at ko'ing anyone who has the audacity to duel in the game.
And this in actuality has further discouraged dueling. Players like xtxtxtxtxt who was a very good dueling adventurer have reskilled, this type of dueler just can't compete anymore. It was extremely difficult for them before, the present duel back system has chased them out of the competition imo.
Again, imo the dueling build responsible for the "camping" to the largest degree was the 0 mot dueler and the changes to the dueling system, ie spot dueling, the 45 minute duel back were designed to even the playing field against that build for other players.
I find it ironic with the addition of bought points and aps, and the health and vigor advantages available with pants and belts that in the future the dueling build of choice is going to be the heavy resist "knuckle dragging 0 mot dueler" whom the changes to dueling as implemented (to include the 45 minute duel back) have minimal effect on.