Deleted User - 1693871
Duelling should be like every other energy consuming aspect of the game. With every 12 energy spent, the motivation should drop by the same amount as a job, and the cash and experience gained per duel should be affected by the motivation level as per jobs. Like a job, cash and experience could be 100% between the motivation range of 76%-100% and drop as per a normal job. Motivation should also be reset every night to 100%, the same as for jobs. Motivation for duelling should not therefore be restricted to 1% as that would make it different to other aspects of the game.
Motivation resetting to 100% every night, and cash gained from a duel depending on motivation, are what I also suggested earlier in this thread.
I like your suggestion of the effect of the duel motivation drop falling in stages the way job motivation does in jobs now.
Further, I'd like to repeat a suggestion I made earlier in this thread, that the energy required to initiate a duel could be reduced to 6, and duel motivation reduce by 6% too. That would finally reduce the energy to start a duel in line with the way the energy needed to start an hour job was reduced from 24 to 12. Duels generally even including travel time take less than an hour.