kispera
New Member
Hello,
Following up on recent events, leading up to https://forum.the-west.net/index.ph...ted-duel-farming-practices.62182/#post-810545 , I am sharing my thoughts.
This system, where we have our 'regular' level, which awards skill and attribute points, and our 'dueling' level, which is something tied to 'dueling experience' gained or lost obtainable only by winning/losing duels, creates big gaps in actual dueling power between players.
So big, to the point where a duel can be initiated between two players where the difference between their 'regular' levels can be as high as 100+. That is more than 400 skill points. On top of that, we have clothes and sets scaling with 'regular' level. So the gap increases even more.
In short, a player can be 'regular' level 100, with dueling level 200+, and can challenge a player with 'regular' level 200 who never dueled (OR simply reset his dueling level). Sure, once that level 200 starts dueling a bit, his level will increase fast (well the same goes for anyone, the curb of dueling level raises fast at the beginning and slower towards the end) and you can say he will be 'out of reach' for the 'little' player.
But that not does much in terms of winning chances. The small player, in reality, has little to no chance of winning because of scaling items and difference in skill points.
On top of that, experience gained during duels is way higher than any other 'repeatable' activities in the game.
Example:
Player1: level 169-duel level 390
Player2: level 240-duel level 280.
Player 2 challenges Player 1 in full experience clothes - no actual dueling items (what I mean by that, Player 2 is using items like 'western' , 'reaper' and other combinations with little to no 'aiming', 'dodging' , 'shotting' etc. while Player 1 uses a full 'Hunter' set. The result will be crushing and overwhelming in favor to Player 2 AND Player2 gains 41k experience.
This duel is never 'fair' or 'balanced', and by that I mean Player1 has no chance of winning. In spite of that, Player2 gains a ton of experience. The game encourages Player2 to stomp Player1 again and again.
The only 2 options Player1 has to 'save' itself are:
-self KO- not allowed by game rules AND a form of intentionally submitting
-raising its HP as much as possible to prevent KO from Player2, and 'feeding' XP unintentionally to Player2 (as much as 41k as in the example above)
Abusing this system is easy, as shown by real circumstances and it's happening.
I highly urge a change. Something to actually encourage players into 'fair' dueling and 'fair' contest. Similar to real fighting sports where a weight categories exist: a person weighing 120KG cannot fight a person weighing 65 KG.
Suggestions:
1) make dueling clothes scale only with dueling level
2) complete revamp of the dueling systems
List could go on forever...
I want to make a strong point on how easily this system can be abused for experience gain. Be it either by people intentionally losing or by virtually having no chance of winning.
Personally, I am close to quit dueling, after investing a lot of time and resources into clothes and learning curve of how duels work. By the time I finally understood the mechanics, I am highly disappointed and mostly frustrated dueling rather than having a remotely fun experience.
Following up on recent events, leading up to https://forum.the-west.net/index.ph...ted-duel-farming-practices.62182/#post-810545 , I am sharing my thoughts.
This system, where we have our 'regular' level, which awards skill and attribute points, and our 'dueling' level, which is something tied to 'dueling experience' gained or lost obtainable only by winning/losing duels, creates big gaps in actual dueling power between players.
So big, to the point where a duel can be initiated between two players where the difference between their 'regular' levels can be as high as 100+. That is more than 400 skill points. On top of that, we have clothes and sets scaling with 'regular' level. So the gap increases even more.
In short, a player can be 'regular' level 100, with dueling level 200+, and can challenge a player with 'regular' level 200 who never dueled (OR simply reset his dueling level). Sure, once that level 200 starts dueling a bit, his level will increase fast (well the same goes for anyone, the curb of dueling level raises fast at the beginning and slower towards the end) and you can say he will be 'out of reach' for the 'little' player.
But that not does much in terms of winning chances. The small player, in reality, has little to no chance of winning because of scaling items and difference in skill points.
On top of that, experience gained during duels is way higher than any other 'repeatable' activities in the game.
Example:
Player1: level 169-duel level 390
Player2: level 240-duel level 280.
Player 2 challenges Player 1 in full experience clothes - no actual dueling items (what I mean by that, Player 2 is using items like 'western' , 'reaper' and other combinations with little to no 'aiming', 'dodging' , 'shotting' etc. while Player 1 uses a full 'Hunter' set. The result will be crushing and overwhelming in favor to Player 2 AND Player2 gains 41k experience.
This duel is never 'fair' or 'balanced', and by that I mean Player1 has no chance of winning. In spite of that, Player2 gains a ton of experience. The game encourages Player2 to stomp Player1 again and again.
The only 2 options Player1 has to 'save' itself are:
-self KO- not allowed by game rules AND a form of intentionally submitting
-raising its HP as much as possible to prevent KO from Player2, and 'feeding' XP unintentionally to Player2 (as much as 41k as in the example above)
Abusing this system is easy, as shown by real circumstances and it's happening.
I highly urge a change. Something to actually encourage players into 'fair' dueling and 'fair' contest. Similar to real fighting sports where a weight categories exist: a person weighing 120KG cannot fight a person weighing 65 KG.
Suggestions:
1) make dueling clothes scale only with dueling level
2) complete revamp of the dueling systems
List could go on forever...
I want to make a strong point on how easily this system can be abused for experience gain. Be it either by people intentionally losing or by virtually having no chance of winning.
Personally, I am close to quit dueling, after investing a lot of time and resources into clothes and learning curve of how duels work. By the time I finally understood the mechanics, I am highly disappointed and mostly frustrated dueling rather than having a remotely fun experience.