Romelis's head is going to explode if he doesn't figure out the intricacies and nuances of the west's dueling system.
Shouldn't 10 dodge negate the 10 aim?
I think you're kinda talking past eachother (is that an English term too?). What IS (or at least very well might be) based on ratio's is the reduction of Aim, based on Appearance VS. Tactics. This is - as far as I remember right now - the only major unknown factor in determining whether a hit is scored or not.
Let's completely ignore the effects of Appearance and Tactics (assume both players have none, or have the same amount and that it then cancels out (which is not certain, but I believe equal levels would cancel out)).
The we first determine the Attack Value [AV] (for both players). This is given by the players Aim + 5. If the player used the duelling stance 'Aim' (not dodging/5 red dots) it is given by 2*Aim + 5. This is true for either player. [With dodge/appearance in the picture, one of the players would incur a penalty to their attack value].
We then determine the Defense Value [DV] of both players in each round. If the attacker aims at a spot where the defender does not dodge, the Defense Value is given by Dodging + 5. If the defender does dodge where the attacker aims, the Value is 2*Dodging + 5.
So let's say we have an attacker with 10 Aim and 5 Dodge, while our defender has 5 Aim and 5 Dodge. Let's assume both players dodge to the left, and they both shoot at the left hand/shoulder (so no doubling of either Dodge or Aim).
The AV of the attacker is thus 15 and the DV of the defender is 10. What happens now is that the computer draws a random number for the attacker between 1 and 15 (the AV) and a random number for the defender between 1 and 10 (the DV). If the Attacker's random number is higher a hit is scored. What happens in a tie is unknown (I think).
The following is an attempt to write up all combinations of random draws:
Code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1 ? X X X X X X X X X X X X X X
2 - ? X X X X X X X X X X X X X
3 - - ? X X X X X X X X X X X X
4 - - - ? X X X X X X X X X X X
5 - - - - ? X X X X X X X X X X
6 - - - - - ? X X X X X X X X X
7 - - - - - - ? X X X X X X X X
8 - - - - - - - ? X X X X X X X
9 - - - - - - - - ? X X X X X X
10 - - - - - - - - - ? X X X X X
So of the 150 possibilities, we can see that a Hit is scored in 95 of them. A miss is scored in 45 and in 10 cases we have a tie.
If a hit is scored damage is then calculated - and we have no idea how this happens.
Weapon dmg + Vigor/Shooting VS. Toughness/Reflexes.
If the defender survives the hit he tries to hit back with an AV of 10 vs. the attackers DV of 10.