DeletedUser37709
Firstly, lets admit that the Duel levels are not working out. I get the idea behind them, but they are not working - I think the majority will agree.
Secondly, the "use regular lvls instead of duel lvl" will not work. I got massacred by a player 19 lvls below me (60 vs 79). A pure dueler will kick butt of a non dueler 30 lvls or higher.
So I was thinking about the honor duels. They seem to do nothing at all, & many ppl were wondering how to tell if a duel will be honorable. The idea is " If the challenger has significantly stronger skills than the defender, their town loses an honor point, otherwise one is gained."
So they must be calculating the amount of skills a player has in the dueling skills & using that to determine the honor value.
So, why not use the same ranking for the duel rankings?
So rank players based on the amount of skills they have in the dueling skills.
So a lvl 100 player with 100 skills in the dueling skills will be lower ranked than a lvl 50 with 150 skills in the duel skills.
So if 2 near ranked players duel, they will always have similar skills & one will not be overpowered.
Also, if a high lvl player reskills, his rank drops (less skills in dueling) & he can no longer be farmed.
Also, this will place players with nugget bought skills near similarly powerful ppl, higher away from the duelers who whine how they only lose cause of that.
And this will help players like me who like to duel a bit, but would rather skill for something else. As of now, I have to stay in KO & not duel at all, since a pure dueler will beat me & KO me everytime.
But with this skill based ranking, I can duel other players not skilled for duels in a fair match once in a while
PS: These are just ideas & by no means perfect, which is why i'm posting them here instead of the Ideas section (Also because the format there makes me confused )
So please do not attack this post, but point out any shortcomings & ideas how to overcome them.
Here's an idea I had for tackling 0-mot dueling...
Tie motivation to skill.
Eg: If a player with 200 aim has 100 motivation, he duels with 200 aim.
If he has 90 motivation, he duels with 180 aim(90%)
And so on... making it it that u have 0 skills if u duel at 0% mot.
Do it for all duelling skills, & everyone will duel with 100% motivation
PS: These are just ideas & by no means perfect, which is why i'm posting them here instead of the Ideas section (Also because the format there makes me confused )
So please do not attack this post, but point out any shortcomings & ideas how to overcome them.
Secondly, the "use regular lvls instead of duel lvl" will not work. I got massacred by a player 19 lvls below me (60 vs 79). A pure dueler will kick butt of a non dueler 30 lvls or higher.
So I was thinking about the honor duels. They seem to do nothing at all, & many ppl were wondering how to tell if a duel will be honorable. The idea is " If the challenger has significantly stronger skills than the defender, their town loses an honor point, otherwise one is gained."
So they must be calculating the amount of skills a player has in the dueling skills & using that to determine the honor value.
So, why not use the same ranking for the duel rankings?
So rank players based on the amount of skills they have in the dueling skills.
So a lvl 100 player with 100 skills in the dueling skills will be lower ranked than a lvl 50 with 150 skills in the duel skills.
So if 2 near ranked players duel, they will always have similar skills & one will not be overpowered.
Also, if a high lvl player reskills, his rank drops (less skills in dueling) & he can no longer be farmed.
Also, this will place players with nugget bought skills near similarly powerful ppl, higher away from the duelers who whine how they only lose cause of that.
And this will help players like me who like to duel a bit, but would rather skill for something else. As of now, I have to stay in KO & not duel at all, since a pure dueler will beat me & KO me everytime.
But with this skill based ranking, I can duel other players not skilled for duels in a fair match once in a while
PS: These are just ideas & by no means perfect, which is why i'm posting them here instead of the Ideas section (Also because the format there makes me confused )
So please do not attack this post, but point out any shortcomings & ideas how to overcome them.
Here's an idea I had for tackling 0-mot dueling...
Tie motivation to skill.
Eg: If a player with 200 aim has 100 motivation, he duels with 200 aim.
If he has 90 motivation, he duels with 180 aim(90%)
And so on... making it it that u have 0 skills if u duel at 0% mot.
Do it for all duelling skills, & everyone will duel with 100% motivation
PS: These are just ideas & by no means perfect, which is why i'm posting them here instead of the Ideas section (Also because the format there makes me confused )
So please do not attack this post, but point out any shortcomings & ideas how to overcome them.
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