Bank robbing and dueling are 2 completely different things.
If you all are serious about this I would suggest the first thing to do would be to decide which one of the dueler's bonuses is the least advantageous. Then figure out something to take it's place.
I agree bank robbing and dueling/fighting are 2 dif things.
In my opinion soldiers are the fighters and the "duelers" are the robbbers.
A robber's ("duelers") bonus's should be;
- greater than 10% movement, I think their travel times for dueling someone should be halved (a 4 hour trip is 2 hours). After all in the west the criminals are very hard to catch up to.
- on top of the normal loot there is a % chance to take a % of money from the attacked persons bank. Or a guaranteed chance to take a % of cash from a full bank account.
- if the "hiding skill" played a factor in duels (which it doesnt) they should get a bonus to that. An example of a successful hide would be pretty much the same as if you started a duel with someone and they went to sleep. Other than that I would say keep the motivation the same or maybe pump it up a little also (after all you have to insure you get the most from your duel).
Its just a thought on what I feel the duelers role is in the game. If this wasnt the initial thought from the game makers on their role than I appologize.
<edit> the counter for the hide skill would be "leadership". You have to be a good leader to lead the posse to the criminal. (someone with good leadership would make a good sheriff or deputy btw, course they have to win the duel)