Submitted Duel Showdown

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Would you like this idea to be implemented?

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Original thread can be found <HERE>.


Duel Showdown... aka... Town Raids... aka... Team Duel Challenges


What I am proposing is a Duel Showdown, where you duel as a team of 8 vs a town.
I believe that this idea could really make the Dueling in The West exciting again, and if it doesn't give the Developers/INNO something to feel positive about enriching the Game & Players, then I don't know what will save the game.

Current Workaround
None. Only single or tag team dueling, else fort fight challenges
Dueling needs to be more team played, just like fort fights, with Communication & Tactics to outwit your enemy.

Details (as requested) :laugh:

1 - Who Can Join ?
Almost Anyone ... except members from attacking alliance - Town Founder/Councillors decide who they need by ranking 8 players
If you know your opponents are good duelers, you should be able to request help from outside of your own town, which is being attacked
The Challenge is open to Anyone - Duelers - Soldiers - Advents - Workers - as long as they can duel, they can be selected (or ranked) & play
Levels are preferably not discriminated upon, as even a talented level 50 can beat a poor Spec'd level 120 dueler/FF'er
And best.. this will be 1 area where duel level can be ignored (as in FF's) .. but if it is a problem for Developers or for fairness... the duel ratio could be doubled, so that if someone was previously outside your duel range, they could now be duelable in the Duel Challenges
As with Fort Fights, it should cost the attacker a certain amount of money to attack a town.
Should the same town attack more than 1 town, the "Attack Fee" should be increased heavily on every attack

The best thing to do is scrapping the dueling level restrictions, so that all those players the were not 0-Mot duelers, and gained serious XP from their duels, who sit with a possible 5 players to duel on their world (game flaw), they would be able to challenge anyone in the Duel Showdown.

A very important point here:
If there are mostly level 120 players wanting to duel each other, but some are out of reach (too high or too low in duel level)... what harm will there be if they basically will have the SAME amount of Skill & Attribute points ?
This part of the game would surely fix that problem, and should decrease the amount of 0-Mot duelers, for fearing later not having much opponents to duel

2 - Online Challenge
For best results, for communication of Tactics, onliners are best suited & much more fun for all

3 - Offline Challenge
In case of ones Internet crashing, or player not online or short of onliners, offline is possible - but an offliner will shoot at a random enemy and each only once per round - unless enemy is less than 8 players, then he could hit a player twice in a 8 shot round, should he live that long
The less your opponents, the more shots your side can hit the same player(s)
Your side can only get as many single shots off for as many players still standing on your side.

4 - Duel Chats
Duel Chats can only happen by same side, and used to chat/set who will targets who, discussing tactics
They can as usual chat with their enemy in county chat if they like - boasting ? lol

5 - Duel Rounds
1st round is 8 shots only by 8 players (1 each) - next round will start with previous rounds survivors - 8 Rounds again - till 1 side is KO'd
A Duel Round consists of 8 Shots each per player & total amount rounds played will be determined by how well both sides do
If both sides do well (as with good Dodge, Resistance or fairly good HP Tank dueler builds), then it could be dragged out longer, which is prefered

6 - Duels & Rounds Timer
Each duel single shot has 1 min Timer - x8 Duels per Round (Full Round = 8mins) - Balance of Rounds depends on who survives - Until 1 Side Wins ?
A duel battle could easily last 15mins or up to 30mins

7 - Targeting Players
It should be possible for all 8 on 1 side to target a single player - vice versa - which could be a tactical flaw or a good move against a pro dueler, and we all know there are some nasty ones :D
If a Dueler can dodge 8 rounds in normal duel.. then he/she can do same here against the other 8 shooting at him at once

8 - Targeting Order
Pick Stance/Aim/Enemy (vice versa) - can view enemy by moving mouse over to see Gear Bonus stats - pick your Target - and to change your Target just click new enemy Target - then wait for the timer to complete.. Bang Bang !!

9 - After Duel Challenge
If survived - You can go to next challenge (min 4 hr gap tho) or immediately to any other Game Aspect, such as FF's & Questing Jobs
If KO'd - You have the option to wait 8 hours to come out of this KO mode - or - you can use new Nugget/Bond Buff to be immediate out KO mode.. which should be a good way poor INNO to make something back

10 - Bonds Reward
Bonds should be rewarded on performance (as in FF's) - Sheriff Stars count could also be a sign of Wins - on player profile

11 - Nuggets / Bonds
Can be used to buy Buffs before a Duel Challenge & also After Duel Challenge (to recover HP or out of KO mode, etc)
Inno can obviously add other ways for Bonds & Nuggets to be used in this Challenge

12 - Duels vs Duel Challenges
Duel Challenges should not have any effects on:
a. A players normal game duel stats or Town Mort - should be kept separate
b. You cannot collect Bounties from Duel Challenges

13 - Report Types

New TAB - Single Challenge Report
Reports should show the guys with most Duel Entries - Most Wins - Most KO's - Most Damage - Highest Single Hits - Most CA$H Earned - etc

New TAB - Month Status LeaderBoards
Reports should show the guys with most Duel Entries - Most Wins - Most KO's - Most Damage - Highest Single Hits - Most CA$H Earned - etc

There should be a Report where it is possible to be able to compare your Alliance vs other Alliances in Duel Challenges

TAB - More Record Info
Most damage by an 8 Shot Round Duel by a Single Player
Most KO's / 8 Shots by 1 Player in 1 Round
Most Hits on a single player by other Players @ once & damage the damage caused
Most Misses on a single player by other Players @ once & least amount of damage recieved

14. Duel Weapon Restrictions
As to make it more fair for all players (high & low)... making duel motivation irrelevant... a gun control should be used
1. If a level 70-120 that has Howdahs initiates a Town Duel challenge.. all can enter with - Any Weapon
2. If a level 50 wants to play too.. but fear being out-classed by (a) Weapon (b) Skill & Attribute Points & (c) much higher level players...
... He has these options to make it somewhat more balanced:
(a) He initiates a battle with a gun to the highest in his permitted range... and sets the "bar".. as no weapon higher can participate
(b) All players right up to level 120 now are required to use same weapon range for level 50's (or lower) - now said level 50 player has a decent chance
(c) The only disadvantage a lower level player has now, is that higher level players have way more Attributes & Skills points in their duel builds
(d) A low level player should also have the ability at the "Duel Dig" time to be able to Wave this right... if not desired/required.
NOTE: Any higher level player can always start his OWN challenge if he does not enjoy this feature for lower levels

Another option, since in the old days, if challenged to a duel amongst men (usually to settle differences), you could choose to use your own weapon, any weapon of your choice, or best, use the same weapons.
In this case, if all could choose any weapon available in the "showdown gun shop".
This would be useful to balance things, if a gun restriction is not possible to implement by Devs.
This would benefit the poorer community in the west, but extra Skills & Attributes from a higher level cannot be helped
Reasons for this is, a gun like the Howdah should never have been permitted in this game, as the Golden weapons should have been the best weapons available, but could be fair if people could experiment with ANY game weapon, but especially new weapons, and could lead to people that didn't have them, ending up spending nuggets trying to get their own, for regular duels.
Fortunately, for the poorer players unable to go the heavy nugget route, they can still get to play with them in Duel Showdown challenges.

15. Duel Challenge Button
A button should be added to the Sheriff's Page of the town being attacked.
You have to walk to the town you want to attack & click on the Sheriffs building to open & get the blocked picture but now can see a Duel Challenge button
Once initiated here, you also set the Gun restriction - if required by lower level

16. Duel Button Highlighter & Challenge Tab
(a) If someone Initiates a Duel Challenge - The Duel Button should flash.. just like rest of current system
(b) There should be a new Tab - Duel Challenges - along with Bandits / Players / Tactics (believe this would be right spot
(c) On this tab, it will allow ANYONE else to watch results.. shot by shot... round by round (but not chats)

17. Limiting Towns that can be Attacked
In the interest of smaller towns, it was suggested that maybe a small town could be protected from crazy attackers
I suggest that since the initial idea is that there are 8 players per side (including if in same Alliance or Allied Alliance)...
... the town being attacked MUST have 8 players or more in them in order to be attacked (else can't be attacked)
This could make it favorable :
(a) That towns with absolutely no interest in these duel attacks or duelers can escape these attacks
(b) Could help to grow towns.. should players from small to single towns... and get them to form bigger towns
This would mean that if you want to attack in these challenges, your town needs to be 8 or more players as well (same both ways)

18. Duel Showdowns same time as Fort Fights
A town can not be attacked at the SAME TIME in a duel showdown, if it is a member town of a fort that is being attacked.
If a towns (or member town) forts is being attacked, a duel showdown cannot be initiated against any of those towns
If a Duel Showdown was initiated against a certain town, and forts they own (or are part of) cannot be attacked either.

Duel Showdowns should be set on the same rules as Fort Fights, that there will have to be a 48 hour gap between attacks on the same town.
All in all, it should be easy to create this system with 8 per side, but if Inno Devs think they could create a 8 team, 16 team or 32 team version (as Sml, Med & Lrg Forts), then I believe it would be even better for the game.

Abuse Prevention
None known at this time, but there would be nothing that can't be fixed, as was with fort multi's abuse.
In case a dueling town repeatedly wants to attack a certain town & be a menace, just as in fort fights, there should be a cooling time of 48 hours for that town to be attacked again, by any side.

Visual Aids
It took some time to create decent looking images of what it could look like.
I trust Inno will be able to come up with classy looking graphics as always, just hope these assist

This is the General Look & Feel of the Duel Showdown. Toons below should be a lot smaller & taking up less lower part of the screen
It would also be awesome if Inno could have these Toons animated, by selecting a particular reaction, depending on the hit location on the player, or some dust in the ground or damage to building, depending on the stray bullet
I don't believe the toon needs to be too animated, but rather adding "life" to the duel, and showing the location & impact of a bullet.
For the 1st version/release, there could be about 8 to 12 preset animated moves for being hit & up to 5 dodges for misses. (just a thought)

1 - Duel Reports for the current rounds can be viewed in the middle, just as you see the damage & misses from Fort Fights

2 - Attackers Block on Right - Attackers Total HP - Top Hits by Attackers in current round

3 - Defenders Block on Right - Defenders Total HP - Top Hits by Defenders in current round

4 - Health Bars - Pink/Red for Attackers - Blue/Green for Defenders

The Mouse Over

Targeting & Scoring Info Dots

When a round of 8 shots is up for everyone, the screen damages & misses could be cleared, and a fresh restart is created,

My view is that this game has died for many, as players come and go all the time, but mostly leave the game.
With this new form of the game, the Real West could be brought back, and so much more fun could be had in dueling in a Duel Town Challenge.
Also a good idea is keeping Duelers busy/happy, and normal people who want to just enjoy the questing aspect (many), could be left in peace just a little bit more.. lol

I believe the game will make it more exciting for many, and with happy players, more will stay, and more will hear the good fun to be had, and join the game too.
More Ching Ching for INNO :)

I will continue in learning a bit more Flash.. and hopefully get a Demo going & share it.
Heck, if Inno won't go with it, I might just complete it :D

Lets hear what you guys think & maybe get a few more Ideas in there
I will keep making changes & can be viewed here on my website assisting The West ==> ;)

Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No


This is a great idea. I like it, it will make dueling even more interesting. Good job

1Big Chief

Well-Known Member
Thanks all... just my way of giving back.. and this was the best I could think of before I left (oneday) lol
Just a way to make dueling more fun again.. as the real west was .. good luck to us all :laugh:


All for adding some excitement. In fact IMO the excitement/interest factor should be priority 1 right now with some of the worlds having activity issues. That being said this looks very interesting.


Active Member
I'm on all servers, I'm a dueler on one so far and plan on it for all of them, i also do fort fights for my town and alliance. i always wanted some posse vs. gang action. pity it might interfere with fort fights, i vote no.
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Well I surprised myself. I was going to vote no, but instead I voted yes, LOL, go figure.

1Big Chief

Well-Known Member
I'm on all servers, I'm a dueler on one so far and plan on it for all of them, i also do fort fights for my town and alliance. i always wanted some posse vs. gang action. pity it might interfere with fort fights, i vote no.
I have discussed this with you on Arizona.. so informing others here too.. which is :

1. I am by far a Fort Fighter 1st.. and have NO intention of it affecting fort fighters
2.The aim was to give Duelers something to do .. besides only fort fighting
3. Hope it brings new blood to the game.. as well as the old one's returning to new action

Lastly.. if it ended up somehow affecting fort fights.. the only concern since the other 2 points are no brainers... would you have voted yes if the Devs created it NOT able to interfere with Fort Fights ?
Which by all understanding.. they would.. making it good for business.. all round ;)



this is such a good idea that I felt that I needed to log in just to vote. :)


Finally it's been posed for voting. +1 from me, chief! Thanks for this idea. Look forward to it, hope Inno implement it later on.


Very good idea.. Maybe that would leave us advents alone.. ;) Well no big problem but sometimes its annoying getting duelled when its not your big interest.


i voted yes i think this is a awesome idea and cant wait to see it in action and in response to felicity post i dont think any1 will quit over this cos it doesnt give us nugget munchers any sort of advantage over those that dont it just adds more to the game
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